Today, the MechWarrior: Living Legends team is pleased to share our latest hotfix with our dedicated fans.
PLEASE NOTE:
The Dedicated Server hotfix released earlier has to be REMOVED prior to moving those files on the server. The 03.2. update is replacing the current hotfix for servers. If files are left in place from the Dedicated Server hotfix your server might become incompatible to the 0.3.2 release or yield in unexpected results when playing on it.
Download options are available on our dedicated download site, mwlldownload.com
For those running a gameserver only: Please grab the ZIP file at http://www.mwlldownload.com/download/MWLL-OpenBeta-Patch-0.3.2.zip and upload the content to the server. This will get it updated to 0.3.2.
MWLL Hotfix 0.3.2 brings the following critical fixes and enhancements to the game:
Version 0.3.2
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Balance
- increased minimal falling height to 3.0m
- +8% damage for kinetic weapons against aeros
- increased flight speed of ppcs and AC2/AC5
- decreased fire bomb damage by 8%
Bug Fixes
- fixed bug which caused server crash
- fixed Team Tickets display
- fixed weapon reload HUD indicator
- fixed invisible grid locations on maps with bright minimap
- fixed Elemental health Flash error
- fixed spectator overlay
- fixed unnecessary trace commands
- fixed lockon tone for vehicles despite no SRM/LRM present
- increased time after a mech is sold to prevent teleport bug
- fixed bug which caused billing of the original owner when repairing a stolen mech
- fixed Test of Strength not changing map after round end
- fixed phantom MASC
- fixed rank not being restored after reconnect to a server
- optimized particle effects for better performance during heavy firefights
New Features
- added artificial horizon for VTOLs / Aerospace
- new color in reload indicator when a weapon is empty




























