Sep 02

Today, the MechWarrior: Living Legends team brings you a glimpse into current project development, some new features for the upcoming 0.4.0 release and some new additions to the MWLL team.

New Team Members

Our July/August recruitment drive has paid good dividends and we are proud to welcome the following members to the MWLL Development Teams:
 
Team Drawing Skills
caribcanuk
– modeling
Chris Germann – modeling & texture artist
CrazySealPup – modeling
Deathbane – level design
EmAr – modeling & level design
Solusphere – modeling

Team Code Monkeys
DarkLite
– LUA programming
i59 – C++ programming
Threesan – C++ programming

Team Flash
CHHs Deathshade
– HUD scripting

The team is still accepting applications for qualified applicants per this thread, in particular we are still looking for a qualified animation artist.  If you are interested in contributing to the team in one of the requested positions, please submit an application thread today!

 
Ares Medium Clan Tank – Work in Progress

Cujo has been hard at work on the one of our new medium tank models, the Ares.  As you can see from these renders, the model is coming along nicely.  To realise the model in practical MWLL terms the missile pods have had to have their mount positions slightly modified when compared to CBT line drawings.  You will also note that the player cockpit on the CBT line drawings shows it to be low-hull mounted, in the MWLL version the player will still have a first person view that is tied to the turret.
 
The renders below are high-poly detail with 223k tris.  The treads are still pending some additional work to improve their compatibility with the Crysis physics system, but the overall model is essentially complete and has moved into texturing and in-game implementation phases.

 Ares Clan Medium Tank

Ares Clan Medium Tank

Ares Clan Medium Tank

 
Morrigu – Clan Heavy Tank Completed

In an admirable collaborative effort from our development team, the Morrigu has had final polish applied.  It has now moved into final testing internally and is flagged to be included with 0.4.0
 
The Morrigu is classed as a heavy fire support ‘Mech, and in MWLL it fulfills that role very well with some of the most devastating loadouts available to our tracked armour category.
 
Many thanks to our fine developers: Sherrell, Sturmadler, Keeper and Toth for their efforts in bringing this asset to life.
 
 

 
TC Death Valley

Shadowkiller and his Level Design team have been busy at work producing maps for the upcoming Terrain Control game mode.  The first level to reach presentation quality is Death Valley:
 
Set on a remote and desolate moon, Inner Sphere and Clan forces battle to control the meager resources of this strategic outpost.
 
TC Death Valley supports all of the asset types currently available in MWLL; ‘Mechs, tanks, VTOLs, aerospace and battle armour.  The map has several areas of open, flat terrain for long engagement distances as well as rugged rock outcroppings and base/factory areas that allow for close-ranged combat opportunities.  The moon is under a constant barrage from incoming meteors

TC Death Valley - Terrain Control Game Mode

TC Death Valley - Terrain Control Game Mode

TC Death Valley - Terrain Control Game Mode

TC Death Valley - Terrain Control Game Mode

TC Death Valley - Terrain Control Game Mode

Game Mode Renaming

In the interest of bringing MWLL game modes more in-line with historical game modes of the MechWarrior series, the next major release will undertake a renaming schema as follows:
 
Solaris Arena (formerly advertised as Free For All)
 - this mode will use maps that have been built specifically for this mode
 
Last Man Standing (a variation of Solaris Arena above)
 - this mode will use maps that have been built specifically for this mode.  This mode will be a round-based variation of the every-man-for-himself gameplay of Solaris Arena.
 
Team Solaris Arena (formerly/current Solaris Arena mode)
 - will use all maps fomerly denoted as Solaris Arena
 
Test of Strength (unchanged)
 - this mode will continue to use Team Solaris Arena maps
 
Terrain Control (unchanged)
 - this mode will use maps that have been built specifically for this mode
 
These changes will affect community maps, which will need to have a minor naming change and re-exported to the playerbase.  All existing Official MWLL maps will be included with this name change.

Next Release 0.4.0 Estimated for End of September

We are currently on track for the release of MWLL Public Beta 0.4.0 at the end of September.  This release will include the new Terrain Control (TC) game mode with supporting maps as well as numerous other features, extensive bug fixes and a hearty portion of surprises…

This is KingLeerUK, signing off.  I’ll see you on the field!

Aug 05

The team of MechWarrior: Living Legends welcomes a new league to the ranks of its supporters: The Legends Arena/Forbidden Chaos Leagues is the first league to officially adopt the MechWarrior: Living Legends mod and offer a regulated playground for teams interested in competitive gaming. The league is run by representatives of Clan Hell’s Horses, Clan Smoke Jaguar, The Living Legends Mercenary Unit and independent volunteers and has now officially started into its first season which will serve as the project’s public beta test.

Setting the mood for the upcoming battles, please read the following short background story:

The Legends Arena is not as widely known as the Inner Sphere’s famous Solaris Games held in the Solaris VII dueling venues. Located in the Periphery, Legends Arena is all but inaccessible to the Vid Broadcast companies of the Inner Sphere Houses that have made the Solaris Games so popular with the masses. Its location on the outermost borders of the Inner Sphere makes it difficult to reach but it is equally accessible to warriors from the Clans, Mercenary units and Inner Sphere Houses. Although officially looked upon with scorn by the leadership of the Clans, many a Clan Mechwarrior cannot resist the temptation to enter the arena and test their skills against the best warriors that the Inner Sphere and the Periphery have to offer. Neither do the Houses condone the duels but Inner Sphere Mechwarriors who possess exceptional skills somehow find mysterious un-named benefactors who willingly provide Battlemechs and transportation to those who seek to challenge Clan and rival Inner Sphere warriors head to head in the gladiator style circles of death. Mercenaries use the fame that can be gained to raise their worth in the eyes of their future employers. So grows the mystique and notoriety of the outlaw duels. Warriors speak among themselves of the epic confrontations. Reputations grow. The desire to be recognized as the best and the immortality gained by being named Legends Champion fuel the fire. As moths to the flame they come.

The MWLL team would like to thank the Legends Arena admins for their faith and support and wishes smooth operations and best of luck.

Related links:
Arena forum on the MWLL forums
Legends Arena official site

Jul 12

Today, the MechWarrior: Living Legends team is pleased to share our latest hotfix with our dedicated fans.

MWLL Hotfix 0.3.2 Release

PLEASE NOTE:
The Dedicated Server hotfix released earlier has to be REMOVED prior to moving those files on the server. The 03.2. update is replacing the current hotfix for servers. If files are left in place from the Dedicated Server hotfix your server might become incompatible to the 0.3.2 release or yield in unexpected results when playing on it.

Download options are available on our dedicated download site, mwlldownload.com

For those running a gameserver only: Please grab the ZIP file at http://www.mwlldownload.com/download/MWLL-OpenBeta-Patch-0.3.2.zip and upload the content to the server. This will get it updated to 0.3.2.


MWLL Hotfix 0.3.2
brings the following critical fixes and enhancements to the game:

Version 0.3.2
————-
Balance
- increased minimal falling height to 3.0m
- +8% damage for kinetic weapons against aeros
- increased flight speed of ppcs and AC2/AC5
- decreased fire bomb damage by 8%

Bug Fixes
- fixed bug which caused server crash
- fixed Team Tickets display
- fixed weapon reload HUD indicator
- fixed invisible grid locations on maps with bright minimap
- fixed Elemental health Flash error
- fixed spectator overlay
- fixed unnecessary trace commands
- fixed lockon tone for vehicles despite no SRM/LRM present
- increased time after a mech is sold to prevent teleport bug
- fixed bug which caused billing of the original owner when repairing a stolen mech
- fixed Test of Strength not changing map after round end
- fixed phantom MASC
- fixed rank not being restored after reconnect to a server
- optimized particle effects for better performance during heavy firefights

New Features
- added artificial horizon for VTOLs / Aerospace
- new color in reload indicator when a weapon is empty

Jun 23

Hello MechWarrior: Living Legends fans!
 
Per our prior notice, we are pleased to present you with the MWLL-OpenBeta-Patch-0.3.1 for the MechWarrior: Living Legends Open Beta 0.3.0
 
This release is intended to fix several bugs, balance issues and inconsistent features in the MWLL Open Beta 0.3.0 release.  The 0.3.1 hotfix is an incremental release and should be applied only to installations of 0.3.0, it will not work as a standalone installation or against versions of MWLL prior to 0.3.0
 
If you are installing MWLL for the first time, the complete 0.3.0 installer must first be applied, then the 0.3.1 hotfix applied.
 
We currently have a torrent option available here: http://www.mwlldownload.com/download/MWLL-OpenBeta-Patch-0.3.1.exe.torrent with direct download options available from mwlldownload.com
 
  Continue reading »

Jun 12

After four months of long nights, shut-in weekends and unsafe volumes of caffeine, the MechWarrior: Living Legends team is pleased to present the release of MechWarrior: Living Legends Open Beta 0.3.0

MWLL Open Beta 0.3.0

This release brings together an array of balance updates, bug fixes, new features, gameplay modes and performance enhancements to provide a reinvigorated gameplay experience for the player.

To see the available download options, please visit mwlldownload.com

A big thank you to all of our fans for your continued support of MechWarrior: Living Legends!

I’ll see you on the field!
KingLeerUK

Jun 10

“Set in a heavily eroded canyon, this expansive battleground has been cut by wind, water, and time.  An intricate system of deep valleys funneling into a wide open center make for as diverse and deadly a killing field as can be found on Blackjack.”

SA Mirage

SA Mirage

SA Mirage

SA_Mirage features numerous deep valleys, cliffs and rock outcroppings setting up a challenging battle arena for MechWarriors.  The rugged terrain offers Battle Armour opportunities for both ambush attacks and reconnaisance roles.  The map supports all of the vehicle types in MechWarrior: Living Legends.  Multiple paths available between the two main base areas allow players to make a choice between engaging in the central battle area or flanking along an outside path.

SA Mirage

Additional media for SA Mirage is available in the Media Gallery.

SA_Mirage will be included with many other assets and improvements in the upcoming MechWarrior: Living Legends 0.3.0 release.

Jun 06

Just to prove that the MWLL team does listen to the needs of the community, we wanted to show you that we do indeed implement some of them as they are appropriate.

Since we typically do not discuss features prior to the release of patches, our lead LUA programmer Ingrater suggested that we deliver the glimpse of this new feature in a more unique way.

Can you guess what feature this is?

Feature Link

This feature and many, many others will be included in the upcoming MechWarrior: Living Legends 0.3.0 release.

Jun 02

Today, the MechWarrior: Living Legends team offers you another glimpse into the coming MWLL 0.3.0 update with a look at the new Inner Sphere Uziel.

Inner Sphere Uziel Medium 'Mech

The Uziel is a 50-ton Inner Sphere Medium ‘Mech that is adaptable to a number of battlefield roles.  Depending upon the variant chosen, the platform can fulfill long-range fire support or mid-ranged harrassment.

Inner Sphere Uziel Medium Mech
More Images In the MWLL Media Gallery

The variants are as follows:

Uziel “Prime”
1x SRM6, 2x PPC , 2x MG,  S.Optics,  Jump Jets,  BAP

Uziel “A”
1x LRM5,  2x Lt.Gauss , 2x MG, E.Optics,  BAP

Uziel “B”
1x MRM20, 2x RAC2, 2x MG, S.Optics

Uziel “C”
1x SSRM6, 2x LBL, 2x MBL, S.Optics, Jump Jets

You may note that the missile pod model remains the same regardless of the missile munitions package selected.  This choice is intentional and intended to maintain the aesthetics of the platform.  The Uziel also has a unique new feature that will we will not be showcasing in this article, you will need to wait until 0.3.0 for the final reveal.

The Uziel will be included alongside numerous other updates and enhancements in the upcoming MWLL 0.3.0 release.

May 27

A Statement on the MWLL 0.3.0 Release

 For the past 3 months, the MWLL team has been dutifully working on all of the initiatives for the MechWarrior: Living Legends 0.3.0 Patch update.  Originally intended to be a minor version release (0.2.1) to address balance issues, the team felt that there was more merit in bringing a fully realised update to its fans. One feature led to another and we now find ourselves on the cusp of release… almost.  Although originally stated to be “the end of May” the team feels that at least one additional week is required to ensure proper stability to bring a few final assets to the proper level of polish.  As we stated in our Community Interview, we feel providing a quality product is our guiding rule, and quality requires an investment of time that is one of the most precious commodities of a volunteer team.

 So, we ask your patience and understanding as we make our final passes through 0.3.0  We feel that this release will easily be the best in terms of breadth of features and renewal of the gameplay experience.

 Thank you again for your support of MechWarrior: Living Legends!

May 26

The MechWarrior: Living Legends team is pleased to present a new addition to its aerospace arsenal: the Inner Sphere Sparrowhawk.

The Sparrowhawk is a light aerospace fighter intended for use as an escort to larger attack craft and as a forward aerial reconnaissance platform.  The platform is moderately armed and lightly armoured, yielding nimble performance capabilities.

The variants are as follows:

Sparrowhawk “Prime”
2x Machine Gun, 2x Auto-Cannon/2, C3, BAP, GECM

Sparrowhawk “A”
2x Large Beam Laser, C3, BHP, GECM

Sparrowhawk “B”
2x Machine Gun, 1x LRM5, 1xLRM10, NARC Launcher, C3, BAP, GECM

Sparrowhawk “C”
1x LBX5, 2x Machine Gun, NARC Launcher, C3, BHP, GECM

Additional Images:

   

 

The Sparrowhawk will be included along with numerous other updates and enhancements in the upcoming MechWarrior: Living Legends 0.3.0 update.

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