Jul 12

Today, the MechWarrior: Living Legends team is pleased to share our latest hotfix with our dedicated fans.

MWLL Hotfix 0.3.2 Release

PLEASE NOTE:
The Dedicated Server hotfix released earlier has to be REMOVED prior to moving those files on the server. The 03.2. update is replacing the current hotfix for servers. If files are left in place from the Dedicated Server hotfix your server might become incompatible to the 0.3.2 release or yield in unexpected results when playing on it.

Download options are available on our dedicated download site, mwlldownload.com

For those running a gameserver only: Please grab the ZIP file at http://www.mwlldownload.com/download/MWLL-OpenBeta-Patch-0.3.2.zip and upload the content to the server. This will get it updated to 0.3.2.


MWLL Hotfix 0.3.2
brings the following critical fixes and enhancements to the game:

Version 0.3.2
————-
Balance
- increased minimal falling height to 3.0m
- +8% damage for kinetic weapons against aeros
- increased flight speed of ppcs and AC2/AC5
- decreased fire bomb damage by 8%

Bug Fixes
- fixed bug which caused server crash
- fixed Team Tickets display
- fixed weapon reload HUD indicator
- fixed invisible grid locations on maps with bright minimap
- fixed Elemental health Flash error
- fixed spectator overlay
- fixed unnecessary trace commands
- fixed lockon tone for vehicles despite no SRM/LRM present
- increased time after a mech is sold to prevent teleport bug
- fixed bug which caused billing of the original owner when repairing a stolen mech
- fixed Test of Strength not changing map after round end
- fixed phantom MASC
- fixed rank not being restored after reconnect to a server
- optimized particle effects for better performance during heavy firefights

New Features
- added artificial horizon for VTOLs / Aerospace
- new color in reload indicator when a weapon is empty

Jun 23

Hello MechWarrior: Living Legends fans!
 
Per our prior notice, we are pleased to present you with the MWLL-OpenBeta-Patch-0.3.1 for the MechWarrior: Living Legends Open Beta 0.3.0
 
This release is intended to fix several bugs, balance issues and inconsistent features in the MWLL Open Beta 0.3.0 release.  The 0.3.1 hotfix is an incremental release and should be applied only to installations of 0.3.0, it will not work as a standalone installation or against versions of MWLL prior to 0.3.0
 
If you are installing MWLL for the first time, the complete 0.3.0 installer must first be applied, then the 0.3.1 hotfix applied.
 
We currently have a torrent option available here: http://www.mwlldownload.com/download/MWLL-OpenBeta-Patch-0.3.1.exe.torrent with direct download options available from mwlldownload.com
 
  Continue reading »

Jun 12

After four months of long nights, shut-in weekends and unsafe volumes of caffeine, the MechWarrior: Living Legends team is pleased to present the release of MechWarrior: Living Legends Open Beta 0.3.0

MWLL Open Beta 0.3.0

This release brings together an array of balance updates, bug fixes, new features, gameplay modes and performance enhancements to provide a reinvigorated gameplay experience for the player.

To see the available download options, please visit mwlldownload.com

A big thank you to all of our fans for your continued support of MechWarrior: Living Legends!

I’ll see you on the field!
KingLeerUK

Jun 10

“Set in a heavily eroded canyon, this expansive battleground has been cut by wind, water, and time.  An intricate system of deep valleys funneling into a wide open center make for as diverse and deadly a killing field as can be found on Blackjack.”

SA Mirage

SA Mirage

SA Mirage

SA_Mirage features numerous deep valleys, cliffs and rock outcroppings setting up a challenging battle arena for MechWarriors.  The rugged terrain offers Battle Armour opportunities for both ambush attacks and reconnaisance roles.  The map supports all of the vehicle types in MechWarrior: Living Legends.  Multiple paths available between the two main base areas allow players to make a choice between engaging in the central battle area or flanking along an outside path.

SA Mirage

Additional media for SA Mirage is available in the Media Gallery.

SA_Mirage will be included with many other assets and improvements in the upcoming MechWarrior: Living Legends 0.3.0 release.

Jun 06

Just to prove that the MWLL team does listen to the needs of the community, we wanted to show you that we do indeed implement some of them as they are appropriate.

Since we typically do not discuss features prior to the release of patches, our lead LUA programmer Ingrater suggested that we deliver the glimpse of this new feature in a more unique way.

Can you guess what feature this is?

Feature Link

This feature and many, many others will be included in the upcoming MechWarrior: Living Legends 0.3.0 release.

Jun 02

Today, the MechWarrior: Living Legends team offers you another glimpse into the coming MWLL 0.3.0 update with a look at the new Inner Sphere Uziel.

Inner Sphere Uziel Medium 'Mech

The Uziel is a 50-ton Inner Sphere Medium ‘Mech that is adaptable to a number of battlefield roles.  Depending upon the variant chosen, the platform can fulfill long-range fire support or mid-ranged harrassment.

Inner Sphere Uziel Medium Mech
More Images In the MWLL Media Gallery

The variants are as follows:

Uziel “Prime”
1x SRM6, 2x PPC , 2x MG,  S.Optics,  Jump Jets,  BAP

Uziel “A”
1x LRM5,  2x Lt.Gauss , 2x MG, E.Optics,  BAP

Uziel “B”
1x MRM20, 2x RAC2, 2x MG, S.Optics

Uziel “C”
1x SSRM6, 2x LBL, 2x MBL, S.Optics, Jump Jets

You may note that the missile pod model remains the same regardless of the missile munitions package selected.  This choice is intentional and intended to maintain the aesthetics of the platform.  The Uziel also has a unique new feature that will we will not be showcasing in this article, you will need to wait until 0.3.0 for the final reveal.

The Uziel will be included alongside numerous other updates and enhancements in the upcoming MWLL 0.3.0 release.

May 27

A Statement on the MWLL 0.3.0 Release

 For the past 3 months, the MWLL team has been dutifully working on all of the initiatives for the MechWarrior: Living Legends 0.3.0 Patch update.  Originally intended to be a minor version release (0.2.1) to address balance issues, the team felt that there was more merit in bringing a fully realised update to its fans. One feature led to another and we now find ourselves on the cusp of release… almost.  Although originally stated to be “the end of May” the team feels that at least one additional week is required to ensure proper stability to bring a few final assets to the proper level of polish.  As we stated in our Community Interview, we feel providing a quality product is our guiding rule, and quality requires an investment of time that is one of the most precious commodities of a volunteer team.

 So, we ask your patience and understanding as we make our final passes through 0.3.0  We feel that this release will easily be the best in terms of breadth of features and renewal of the gameplay experience.

 Thank you again for your support of MechWarrior: Living Legends!

May 26

The MechWarrior: Living Legends team is pleased to present a new addition to its aerospace arsenal: the Inner Sphere Sparrowhawk.

The Sparrowhawk is a light aerospace fighter intended for use as an escort to larger attack craft and as a forward aerial reconnaissance platform.  The platform is moderately armed and lightly armoured, yielding nimble performance capabilities.

The variants are as follows:

Sparrowhawk “Prime”
2x Machine Gun, 2x Auto-Cannon/2, C3, BAP, GECM

Sparrowhawk “A”
2x Large Beam Laser, C3, BHP, GECM

Sparrowhawk “B”
2x Machine Gun, 1x LRM5, 1xLRM10, NARC Launcher, C3, BAP, GECM

Sparrowhawk “C”
1x LBX5, 2x Machine Gun, NARC Launcher, C3, BHP, GECM

Additional Images:

   

 

The Sparrowhawk will be included along with numerous other updates and enhancements in the upcoming MechWarrior: Living Legends 0.3.0 update.

May 08

At the request of MWLL community wiki admin Sky_Walker, the lead developers of MechWarrior: Living Legends have completed a community interview.  The interview was composed of questions submitted by the MWLL community and answered by Lead Devs Toth, Seraph and KingLeerUK.  We have answered to the best of our ability and hope you enjoy this look inside of our development process.

Click here to visit the MWLL Community Wiki – Lead DEV Interview page.

(discussion page)

Some subsequent questions and follow-up can be found in the relevant forum thread.

Apr 23

Introduction

This blogpost will give you a glimpse into the the MechWarrior: Living Legends development process that our team undertakes when bugs are identified. In this example, you will see that even issues perceived as relatively low in severity can tie up several resources to fully resolve and ensure all existing features work as intended after a fix is implemented. Please understand that we are not able to supply you with code snippets or screenshots of actual work so this update is rather verbose. Even so, we will attempt to give you a better idea of how much work goes into this project, even for small things that may be perceived to be “easy fixes” in the eye of a player.

Continue reading »

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