Jan 28

mwll-071-release

The MWLL team is pleased to announce the immediate release of MechWarrior: Living Legends 0.7.1 Hotfix.  This hotfix addresses some performance issues and bugs that were included in the 0.7.0 release as follows:

Version 0.7.1

————-
Added TC_Enkeladus
Big texture optimization for most of the assets
Fixed Solaris Arena rankings not appearing
Fixed Thanatos spawning off-map
Added orange line to Aerospace heat indicator
Fixed Long Tom HUD bug
Adjusted free reticule & torso pitch values on all Mechs
Reduced crouch pitch bonus to +10‹ (was +20‹)
Radar bug fixed on several variants
Adjusted Mech/Tank HUDs to be more legible
Fixed missing camos for several Mechs & weapon pods
Corrected buy menu mouse scrolling speed
Fixed several incorrect/inconsistent buy menu descriptions
Fixed collision proxy in Avatar torso
Fixed Chimera exploding from splash damage when mounting LRM-type weapons
Fixed Bushwacker, Shadowcat, Black Lanner torsos disappearing upon destruction
Fixed (c)UAC10/20 display names for consistency
Increased firebomb reload time
Fixed AC10 & AC20 impact sounds not playing
Corrected cNarc lockon range
Fixed PPC shots spawning double particles & sounds
Modified PPC impact properties (Slightly better performance)
Fixed HVAC ammo in buy menu
Fixed BA Bear MG not automatically being replaced upon buying new BA weapons
Fixed APC only available to Clans in puretech
Fixed top-mounted weapon convergence issues on Bushwacker, Catapult, Daishi, Loki, Masakari, Ryoken, Warhammer
Fixed sounds for Solitaire not working
Adjusted Uller hitbox proxies
Fixed Atlas movement bug when moving forward while pitching down
Fixed Atlas shooting self (e.g. Hitting self with NARC when pitched/twisted at certain angles)
Removed Ares 3rd person
Added new engine sounds for Ares
Added Uller, Warhammer, Loki, Thor, Madcat MkII, Blood Asp F & G variants
Clan Large Pulse Laser -10% heat per shot
Firebomb fire rate interval increased to 5 seconds from 3
Global cbill accumulation slowdown changed to -10% (from -20% in 0.7.0)
Removed audio from radio messages
Heatsinks properly repair when asset is repaired (damage warning does not disappear from HUD)
Adjusted heat properties of several maps to be more inline with more punishing heat system (hot maps less hot, cold maps less cold)
Small optimization pass on TC_IvoryTower, TC_Frostbite
Removed several laser turrets from TC_IvoryTower

TC_Altay:
-Fixed missing objects
-Added repair pad to D3 base, removed Mech hangar’s repair ability
-Moved spawngroup entity of easternmost base to VTOL tower to make spawn location more obvious to players
-Light optimization pass

TC_Marshes:
-Fixed dips in ground around northern base; fixed light post in middle of repair pad
-Fixed floating lights in middle base
-Fixed untextured trees

TC_Taiga:
-Fixed invisible terrain inside easternmost base
-Moved OOB area lower to fix OOB warning when inside deep lakes
-Fixed missing dam objects
-Fixed CL aero runway’s broken buyzone
-Fixed IS VTOL hanger floating when hit with C8

Please use the auto-updater included with your MWLL installer to update to the latest version.

Comments are closed.

preload preload preload
MechWarrior: Living Legends was created under Microsoft's "Game Content Usage Rules" using assets from the MechWarrior Intellectual Property, © Microsoft Corporation. © 2007-2009 MechWarrior: Living Legends This site is a mod site run by unpaid volunteers for no commercial gain in any way shape or form. This site is not affiliated with MechWarrior, Microsoft Corporation or WizKids LLC. MechWarrior and all logos, item names, etcetera, are copyrights of respective owners and are being used here on a purely for-fun, non-profit basis. MechWarrior Living Legends make and produce all material included in this forthcoming download as a non commisioned or paid for service for non financial gain. WizKids LLC has sole ownership of the names, logo, artwork, marks,photographs, sounds, audio, video and/or any proprietary material used in connection with the gameClassic BattleTech. All WizKids characters, names, logos, and distinctive likenesses are property of WizKids, LLC. BattleTech, BattleMech, Mechand WizKids are trademarks of WizKids, LLC.MechWarrior and Mech are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.