May 29

Hey there Living Legends,

We may have stopped updating the game with new content, but that doesn’t mean our community has stopped making Mechwarrior: Living Legends easier than ever to access for new and returning players alike.

In the thread referenced below you’ll find all the information you’d ever need to get started playing the greatest Mechwarrior game ever created! If you have any inquiries, would like to see how many people are currently playing, or would like to participate in organized events, talk on the community Teamspeak or IRC, the forums are your plethora of information. There are many people around willing to answer any questions you may have, train, and play with you.

Here’s a link to the updated installation guide.

See you on the Battlefield!

 

Jul 21

So, our die-hard community has been furiously finding ways around the inevitable shutdown of GameSpy. Due to their failure to provide on-going service to thousands of games, including ours, the Living Legends community have a solution. If you still wish to play Mechwarrior: Living Legends and continue to enjoy the best Combined-Arms Mechwarrior Experience ever created, please refer to the provided link to continue fighting the good fight.

As new tools develop we will keep you informed.

Aug 28

MechWarrior: Living Legends has the greatest community in the history of Battletech. Thanks to our dedicated playerbase we have a Universal Installer for acquiring everything required to play the latest and greatest version of MWLL in one single package.

Now, at your fingertips, you as well can experience the Greatest Combined Arms MechWarrior Experience ever created. Development may have ceased, but when you have more content than most AAA titles, have won more awards than you can count, and offer completely free, unsurpassed gameplay, we’re here to stay and ready to play.

Come join us by downloading the installer from this thread.

Looking forward to seeing you on the battlefield.

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Jan 28

mwll-071-release

The MWLL team is pleased to announce the immediate release of MechWarrior: Living Legends 0.7.1 Hotfix.  This hotfix addresses some performance issues and bugs that were included in the 0.7.0 release as follows:

Version 0.7.1

————-
Added TC_Enkeladus
Big texture optimization for most of the assets
Fixed Solaris Arena rankings not appearing
Fixed Thanatos spawning off-map
Added orange line to Aerospace heat indicator
Fixed Long Tom HUD bug
Adjusted free reticule & torso pitch values on all Mechs
Reduced crouch pitch bonus to +10‹ (was +20‹)
Radar bug fixed on several variants
Adjusted Mech/Tank HUDs to be more legible
Fixed missing camos for several Mechs & weapon pods
Corrected buy menu mouse scrolling speed
Fixed several incorrect/inconsistent buy menu descriptions
Fixed collision proxy in Avatar torso
Fixed Chimera exploding from splash damage when mounting LRM-type weapons
Fixed Bushwacker, Shadowcat, Black Lanner torsos disappearing upon destruction
Fixed (c)UAC10/20 display names for consistency
Increased firebomb reload time
Fixed AC10 & AC20 impact sounds not playing
Corrected cNarc lockon range
Fixed PPC shots spawning double particles & sounds
Modified PPC impact properties (Slightly better performance)
Fixed HVAC ammo in buy menu
Fixed BA Bear MG not automatically being replaced upon buying new BA weapons
Fixed APC only available to Clans in puretech
Fixed top-mounted weapon convergence issues on Bushwacker, Catapult, Daishi, Loki, Masakari, Ryoken, Warhammer
Fixed sounds for Solitaire not working
Adjusted Uller hitbox proxies
Fixed Atlas movement bug when moving forward while pitching down
Fixed Atlas shooting self (e.g. Hitting self with NARC when pitched/twisted at certain angles)
Removed Ares 3rd person
Added new engine sounds for Ares
Added Uller, Warhammer, Loki, Thor, Madcat MkII, Blood Asp F & G variants
Clan Large Pulse Laser -10% heat per shot
Firebomb fire rate interval increased to 5 seconds from 3
Global cbill accumulation slowdown changed to -10% (from -20% in 0.7.0)
Removed audio from radio messages
Heatsinks properly repair when asset is repaired (damage warning does not disappear from HUD)
Adjusted heat properties of several maps to be more inline with more punishing heat system (hot maps less hot, cold maps less cold)
Small optimization pass on TC_IvoryTower, TC_Frostbite
Removed several laser turrets from TC_IvoryTower

TC_Altay:
-Fixed missing objects
-Added repair pad to D3 base, removed Mech hangar’s repair ability
-Moved spawngroup entity of easternmost base to VTOL tower to make spawn location more obvious to players
-Light optimization pass

TC_Marshes:
-Fixed dips in ground around northern base; fixed light post in middle of repair pad
-Fixed floating lights in middle base
-Fixed untextured trees

TC_Taiga:
-Fixed invisible terrain inside easternmost base
-Moved OOB area lower to fix OOB warning when inside deep lakes
-Fixed missing dam objects
-Fixed CL aero runway’s broken buyzone
-Fixed IS VTOL hanger floating when hit with C8

Please use the auto-updater included with your MWLL installer to update to the latest version.

Jan 16

Greeting Living Legends!

In light of recent confusion and rumors, the co-owner of Wandering Samurai Studios and I are here to clear some things up.

First and foremost there has not, nor has there ever been, any legal action or threat of legal action leveraged against the MechWarrior: Living Legends development team. This was an assumption of a small amount of volunteers based on incomplete information.

To clarify, the decision to discontinue development of MechWarrior: Living Legends was made by the founders and owners of the project. On behalf of all the people involved in MechWarrior: Living Legends we must sincerely apologize to all parties affected by this miscommunication.

In closing, development on this project has officially come to an end. We thank you for your support and express our hope for the continued success of the MechWarrior franchise.

 

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