Aug 05

The team of MechWarrior: Living Legends welcomes a new league to the ranks of its supporters: The Legends Arena/Forbidden Chaos Leagues is the first league to officially adopt the MechWarrior: Living Legends mod and offer a regulated playground for teams interested in competitive gaming. The league is run by representatives of Clan Hell’s Horses, Clan Smoke Jaguar, The Living Legends Mercenary Unit and independent volunteers and has now officially started into its first season which will serve as the project’s public beta test.

Setting the mood for the upcoming battles, please read the following short background story:

The Legends Arena is not as widely known as the Inner Sphere’s famous Solaris Games held in the Solaris VII dueling venues. Located in the Periphery, Legends Arena is all but inaccessible to the Vid Broadcast companies of the Inner Sphere Houses that have made the Solaris Games so popular with the masses. Its location on the outermost borders of the Inner Sphere makes it difficult to reach but it is equally accessible to warriors from the Clans, Mercenary units and Inner Sphere Houses. Although officially looked upon with scorn by the leadership of the Clans, many a Clan Mechwarrior cannot resist the temptation to enter the arena and test their skills against the best warriors that the Inner Sphere and the Periphery have to offer. Neither do the Houses condone the duels but Inner Sphere Mechwarriors who possess exceptional skills somehow find mysterious un-named benefactors who willingly provide Battlemechs and transportation to those who seek to challenge Clan and rival Inner Sphere warriors head to head in the gladiator style circles of death. Mercenaries use the fame that can be gained to raise their worth in the eyes of their future employers. So grows the mystique and notoriety of the outlaw duels. Warriors speak among themselves of the epic confrontations. Reputations grow. The desire to be recognized as the best and the immortality gained by being named Legends Champion fuel the fire. As moths to the flame they come.

The MWLL team would like to thank the Legends Arena admins for their faith and support and wishes smooth operations and best of luck.

Related links:
Arena forum on the MWLL forums
Legends Arena official site

Jul 12

Today, the MechWarrior: Living Legends team is pleased to share our latest hotfix with our dedicated fans.

MWLL Hotfix 0.3.2 Release

PLEASE NOTE:
The Dedicated Server hotfix released earlier has to be REMOVED prior to moving those files on the server. The 03.2. update is replacing the current hotfix for servers. If files are left in place from the Dedicated Server hotfix your server might become incompatible to the 0.3.2 release or yield in unexpected results when playing on it.

Download options are available on our dedicated download site, mwlldownload.com

For those running a gameserver only: Please grab the ZIP file at http://www.mwlldownload.com/download/MWLL-OpenBeta-Patch-0.3.2.zip and upload the content to the server. This will get it updated to 0.3.2.


MWLL Hotfix 0.3.2
brings the following critical fixes and enhancements to the game:

Version 0.3.2
————-
Balance
- increased minimal falling height to 3.0m
- +8% damage for kinetic weapons against aeros
- increased flight speed of ppcs and AC2/AC5
- decreased fire bomb damage by 8%

Bug Fixes
- fixed bug which caused server crash
- fixed Team Tickets display
- fixed weapon reload HUD indicator
- fixed invisible grid locations on maps with bright minimap
- fixed Elemental health Flash error
- fixed spectator overlay
- fixed unnecessary trace commands
- fixed lockon tone for vehicles despite no SRM/LRM present
- increased time after a mech is sold to prevent teleport bug
- fixed bug which caused billing of the original owner when repairing a stolen mech
- fixed Test of Strength not changing map after round end
- fixed phantom MASC
- fixed rank not being restored after reconnect to a server
- optimized particle effects for better performance during heavy firefights

New Features
- added artificial horizon for VTOLs / Aerospace
- new color in reload indicator when a weapon is empty

Jun 23

Hello MechWarrior: Living Legends fans!
 
Per our prior notice, we are pleased to present you with the MWLL-OpenBeta-Patch-0.3.1 for the MechWarrior: Living Legends Open Beta 0.3.0
 
This release is intended to fix several bugs, balance issues and inconsistent features in the MWLL Open Beta 0.3.0 release.  The 0.3.1 hotfix is an incremental release and should be applied only to installations of 0.3.0, it will not work as a standalone installation or against versions of MWLL prior to 0.3.0
 
If you are installing MWLL for the first time, the complete 0.3.0 installer must first be applied, then the 0.3.1 hotfix applied.
 
We currently have a torrent option available here: http://www.mwlldownload.com/download/MWLL-OpenBeta-Patch-0.3.1.exe.torrent with direct download options available from mwlldownload.com
 
  Continue reading »

Jun 12

After four months of long nights, shut-in weekends and unsafe volumes of caffeine, the MechWarrior: Living Legends team is pleased to present the release of MechWarrior: Living Legends Open Beta 0.3.0

MWLL Open Beta 0.3.0

This release brings together an array of balance updates, bug fixes, new features, gameplay modes and performance enhancements to provide a reinvigorated gameplay experience for the player.

To see the available download options, please visit mwlldownload.com

A big thank you to all of our fans for your continued support of MechWarrior: Living Legends!

I’ll see you on the field!
KingLeerUK

Jun 10

“Set in a heavily eroded canyon, this expansive battleground has been cut by wind, water, and time.  An intricate system of deep valleys funneling into a wide open center make for as diverse and deadly a killing field as can be found on Blackjack.”

SA Mirage

SA Mirage

SA Mirage

SA_Mirage features numerous deep valleys, cliffs and rock outcroppings setting up a challenging battle arena for MechWarriors.  The rugged terrain offers Battle Armour opportunities for both ambush attacks and reconnaisance roles.  The map supports all of the vehicle types in MechWarrior: Living Legends.  Multiple paths available between the two main base areas allow players to make a choice between engaging in the central battle area or flanking along an outside path.

SA Mirage

Additional media for SA Mirage is available in the Media Gallery.

SA_Mirage will be included with many other assets and improvements in the upcoming MechWarrior: Living Legends 0.3.0 release.

May 26

The MechWarrior: Living Legends team is pleased to present a new addition to its aerospace arsenal: the Inner Sphere Sparrowhawk.

The Sparrowhawk is a light aerospace fighter intended for use as an escort to larger attack craft and as a forward aerial reconnaissance platform.  The platform is moderately armed and lightly armoured, yielding nimble performance capabilities.

The variants are as follows:

Sparrowhawk “Prime”
2x Machine Gun, 2x Auto-Cannon/2, C3, BAP, GECM

Sparrowhawk “A”
2x Large Beam Laser, C3, BHP, GECM

Sparrowhawk “B”
2x Machine Gun, 1x LRM5, 1xLRM10, NARC Launcher, C3, BAP, GECM

Sparrowhawk “C”
1x LBX5, 2x Machine Gun, NARC Launcher, C3, BHP, GECM

Additional Images:

   

 

The Sparrowhawk will be included along with numerous other updates and enhancements in the upcoming MechWarrior: Living Legends 0.3.0 update.

May 08

At the request of MWLL community wiki admin Sky_Walker, the lead developers of MechWarrior: Living Legends have completed a community interview.  The interview was composed of questions submitted by the MWLL community and answered by Lead Devs Toth, Seraph and KingLeerUK.  We have answered to the best of our ability and hope you enjoy this look inside of our development process.

Click here to visit the MWLL Community Wiki – Lead DEV Interview page.

(discussion page)

Some subsequent questions and follow-up can be found in the relevant forum thread.

Apr 23

Introduction

This blogpost will give you a glimpse into the the MechWarrior: Living Legends development process that our team undertakes when bugs are identified. In this example, you will see that even issues perceived as relatively low in severity can tie up several resources to fully resolve and ensure all existing features work as intended after a fix is implemented. Please understand that we are not able to supply you with code snippets or screenshots of actual work so this update is rather verbose. Even so, we will attempt to give you a better idea of how much work goes into this project, even for small things that may be perceived to be “easy fixes” in the eye of a player.

Continue reading »

Apr 15

Greetings from the MechWarrior: Living Legends Team!

We know it has been a while since any development news has been released so we are pleased to end the dry spell with today’s glimpse into some of our ongoing development activities.

After several months of public beta release and analysis of metrics and playtest observations we have undertaken an extensive rebalancing effort.  To support this, our programming team has developed a new approach to how balance is implemented in MechWarrior: Living Legends and have created new tools to allow our team to adjust balance in a logical and structured format. 

New Balance Adjustment Script

Developed for use by internal development staff, this script allows for balance implementations to be quickly changed using multiplier values that apply to categories of weapons, sub-categories of weapons, vehicle armour values and component armour distribution. 

Weapon Damage

Weapon damages have been completely refactored using CBT values as a base template.  Additionally, within the balance code, weapons have been grouped via their class and sub-class (i.e. “Lasers” and “Beam Lasers”).  Having this hierarchy in combination with the balance adjustment script allows us quickly set and playtest global changes to an entire weapon class. 

Armour Values

Armour values for assets with MWLL have been refactored, again using CBT values as a base template.  In this case, we have developed a formula for distributing the total armour value for a platform across its constituent components programmatically.  As with the Weapon Damage system, each class of assets within MWLL has been categorised to allow quick changes across entire classes of vehicles for playtesting purposes.  As an example, the script could be run to increase tracked armour values by 10% and instantly distribute that increased armour allocation across all member vehicles of that class.

Please note that although we are using CBT values as a starting template we have no intention of directly replicating the entirety of CBT balance tables.  Beyond the obvious issues of trying to use a tabletop ruleset for a FPS combat game, we feel that the overall gameplay experience should be the guiding rule for the creation of a balance system.

We are undertaking internal testing to find a balance state for our next public beta release, but as with any complex game system we will likely need another round of feedback from the beta.  However, with our more streamlined system, it will make the turn around much faster and make the addition of new assets much simpler and easier to balance relative to existing assets.

Thank You Again for Your Support of MechWarrior: Living Legends!

Mar 11

MWLL wants YOU!

By AoP MWLL, The Team Comments Off

Yes, it’s true. MWLL wants you. Bad rhymes aside, the team behind MechWarrior: Living Legends is actively searching for fresh blood to reinforce its ranks. We have created an overview of our minimum requirements for certain departments. These, together with some additional info, can be found in the “Join Us” section.

Please note that this invitation goes out to everyone who has skills that might be useful when it comes to creating a total conversion modification. However, please also understand that certain limitations we installed earlier remain in effect: we are still NOT looking for consultants, writers, advisers or testers with this call and applications for any of these or similar positions will simply be ignored.

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MechWarrior: Living Legends was created under Microsoft's "Game Content Usage Rules" using assets from the MechWarrior Intellectual Property, © Microsoft Corporation. © 2007-2009 MechWarrior: Living Legends This site is a mod site run by unpaid volunteers for no commercial gain in any way shape or form. This site is not affiliated with MechWarrior, Microsoft Corporation or WizKids LLC. MechWarrior and all logos, item names, etcetera, are copyrights of respective owners and are being used here on a purely for-fun, non-profit basis. MechWarrior Living Legends make and produce all material included in this forthcoming download as a non commisioned or paid for service for non financial gain. WizKids LLC has sole ownership of the names, logo, artwork, marks,photographs, sounds, audio, video and/or any proprietary material used in connection with the gameClassic BattleTech. All WizKids characters, names, logos, and distinctive likenesses are property of WizKids, LLC. BattleTech, BattleMech, Mechand WizKids are trademarks of WizKids, LLC.MechWarrior and Mech are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.