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	<title>MechWarrior: Living Legends &#187; MWLL</title>
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	<lastBuildDate>Mon, 06 Feb 2012 20:59:27 +0000</lastBuildDate>
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		<title>Release Announcement: MechWarrior: Living Legends 0.5.5 Public Open Beta</title>
		<link>http://www.mechlivinglegends.net/2012-02/release-announcement-mechwarrior-living-legends-0-5-5-public-open-beta/</link>
		<comments>http://www.mechlivinglegends.net/2012-02/release-announcement-mechwarrior-living-legends-0-5-5-public-open-beta/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 20:59:27 +0000</pubDate>
		<dc:creator>KingLeerUK</dc:creator>
				<category><![CDATA[MWLL]]></category>
		<category><![CDATA[News & Updates]]></category>
		<category><![CDATA[Release announcement]]></category>

		<guid isPermaLink="false">http://www.mechlivinglegends.net/?p=1654</guid>
		<description><![CDATA[MechWarrior: Living Legends 0.5.5 public open beta is now available for immediate download! The release addresses a number of issues with the MWLL 0.5.4 release and introduces a few new features as well as the first complete pass of the draft build rules over all currently released vehicles. MWLL 0.5.5 Changelog Bug Fixes: - Harasser [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.mechlivinglegends.net/wp-content/uploads/2012/02/mwll-0.5.5.jpg"><img class="aligncenter size-medium wp-image-1655" title="mwll-0.5.5" src="http://www.mechlivinglegends.net/wp-content/uploads/2012/02/mwll-0.5.5-300x197.jpg" alt="" width="300" height="197" /></a></p>
<p><em>MechWarrior: Living Legends</em> 0.5.5 public open beta is now available for immediate download!</p>
<p>The release addresses a number of issues with the MWLL 0.5.4 release and introduces a few new features as well as the first complete pass of the draft build rules over all currently released vehicles.</p>
<p><strong>MWLL 0.5.5 Changelog</strong></p>
<p>Bug Fixes:<br />
- Harasser hitbox values adjusted for legacy asset size<br />
- Fixed Mk2 &#8220;C&#8221; being able to fire left arm Arrow IV missile after being destroyed<br />
- fixed &#8220;block&#8221; font for targeted enemies and build messages</p>
<p>New Features:<br />
- Passive assets no longer receive incoming missile warnings (visual or audible)</p>
<p>Balance Changes:<br />
- Fafnir, Blood Asp base chassis prices increased<br />
- Atlas base chassis price decreased<br />
- Atlas LT/RT damage transfer multiplier decreased to 1.2<br />
- Awesome LT/RT damage transfer multiplier decreased to 1.2<br />
- Decreased Fafnir maximum torso pitch by 10 degrees<br />
- Increased maximum c-bill transfer ceiling/minute to 10,000<br />
- Rescaled ticket values for all assets for ticket-based game modes<br />
- DHS cost now independent of standard HS cost, 1350 per unit<br />
- AC10/UAC10/CUAC10 projectile speed increased from 900m/s to 1100m/s<br />
- AC10/UAC10/CUAC10 primary/secondary damage increased 12%<br />
- CUAC10/CUAC20 heat-per-shot increased by 5%<br />
- NARC rounds-per-ton increased from 4 to 6<br />
- Mgun multiplier increased from 0.3 to 0.7 for all tanks, hovercraft and &#8216;Mechs<br />
- Blood Asp &#8220;Prime&#8221; &#8211; changed 2x CERMBL to 2x CMPL, removed GECM, decreased armour<br />
- Blood Asp &#8220;B&#8221; &#8211; removed GECM, decreased armour<br />
- Blood Asp &#8220;C&#8221; &#8211; removed 2x CERSBL, decreased armour<br />
- Blood Asp &#8220;D&#8221; &#8211; removed AMS, decreased armour<br />
- Blood Asp &#8220;E&#8221; &#8211; new configuration: 2x CHLL, 2x CHML, 6x CHSL, 22DHS<br />
- Madcat Mk2 &#8220;Prime&#8221; &#8211; decreased armour<br />
- Madcat Mk2 &#8220;D&#8221; &#8211; removed 2x CERSBL, decreased armour, removed 1 DHS and 2 free tons<br />
- Puma &#8220;Prime&#8221; &#8211; removed Crusader pods, replaced with Assault Basic pods on arms for size rule compliance, Flamers moved to chin mounts<br />
- Shadowcat &#8220;A&#8221; &#8211; changed 1x CERMBL to 2x CERSBL to preserve free tonnage, decreased armour<br />
- Shadowcat &#8220;C&#8221; &#8211; removed Barrage pod, replaced with Assault Basic pod for ClanGauss mount for size rule compliance<br />
- Shadowcat &#8220;E&#8221; &#8211; new configuration: 3x CMPL, 1x CHLL 6 DHS, MASC, additional armour<br />
- Thor &#8220;C&#8221; &#8211; changed BAP to BHP and added 1 DHS<br />
- Atlas &#8220;C&#8221; &#8211; removed 2x SRM6, reduced free tons to 3<br />
- Bushwacker &#8220;Prime&#8221; &#8211; removed BAP, reduced free tons to 1<br />
- Bushwacker &#8220;A&#8221; &#8211; changed pods for RAC5 to Assault Basic Pod for size rule compliance<br />
- Catapult &#8220;A&#8221; &#8211; added 1x HS, increased armour<br />
- Catapult &#8220;B&#8221; &#8211; added 1x HS<br />
- Catapult &#8220;C&#8221; &#8211; upgraded BAP to BHP, increased armour<br />
- Fafnir &#8220;A&#8221; &#8211; reduced free tons to 4<br />
- Fafnir &#8220;E&#8221; &#8211; removed all free tons<br />
- Hollander &#8220;A&#8221; &#8211; removed 2 free tons<br />
- Owens &#8220;A&#8221; &#8211; removed Flamer<br />
- Owens &#8220;B&#8221; &#8211; BHP downgraded to BAP<br />
- Owens &#8220;C&#8221; &#8211; removed single HS<br />
- Raven &#8220;Prime&#8221; &#8211; downgraded BHP to BAP<br />
- Raven &#8220;C&#8221; &#8211; removed 1 HS<br />
- Thanatos &#8220;D&#8221; &#8211; decreased armour<br />
- Uziel &#8220;Prime&#8221; &#8211; changed 2x MG to 2x ERSBL<br />
- Uziel &#8220;B&#8221; &#8211; added GECM, reduced armour<br />
- Uziel &#8220;C&#8221; &#8211; changed SSRM6 to SRM6<br />
- Uziel &#8220;D&#8221; &#8211; removed BAP, added GECM<br />
- Uziel &#8220;E&#8221; &#8211; removed free tons<br />
- Warhammer &#8220;Prime&#8221; &#8211; added 1 HS, increased armour<br />
- Warhammer &#8220;B&#8221; and &#8220;C&#8221; &#8211; decreased armour<br />
- Harasser &#8220;Prime&#8221; &#8211; removed BAP<br />
- Harasser &#8220;A&#8221; &#8211; removed GECM<br />
- Harasser &#8220;B&#8221; &#8211; removed BAP<br />
- Harasser &#8220;C&#8221; &#8211; removed BAP<br />
- Harasser &#8220;D&#8221; &#8211; removed armour, removed BHP, increased HS count to 5<br />
- Harasser &#8220;E&#8221; &#8211; removed 1 free ton<br />
- Hephaestus &#8220;Prime&#8221; &#8211; added 2 DHS<br />
- Hephaestus &#8220;A&#8221; &#8211; increased armour<br />
- Hephaestus &#8220;B&#8221; &#8211; increased armour<br />
- Hephaestus &#8220;C&#8221; &#8211; decreased armour, downgraded BHP &gt; BAP<br />
- Oro &#8220;B&#8221; &#8211; added armour<br />
- Oro &#8220;E&#8221; &#8211; reduced armour<br />
- Demolisher &#8220;C&#8221; &#8211; removed 2 free tons<br />
- Sparrowhawk &#8220;Prime&#8221; &#8211; increased armour<br />
- Sparrowhawk &#8220;C&#8221; &#8211; removed 1 free ton<br />
- Shiva &#8220;A&#8221; &#8211; variant refactored to 2x ERPPC, 2x HeavyGauss, 4 DHS, BHP, 4 tons free</p>
<p>Known Issues:<br />
- AC10/UAC10/CUAC10 exceeds stated range slightly (present in 0.5.4)<br />
- Mech torso twist and pitch and tank turret sounds do not play (present in 0.5.4)</p>
<p>Use the auto-updater included with your MWLL Launcher to automatically update your build to the latest release.</p>
<p><a href="http://forum.mechlivinglegends.net/index.php/topic,16783.0.html" target="_blank">Discuss in our forums!</a></p>
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		<title>Pre-Release Peek &#8211; MechWarrior: Living Legends 0.5.5</title>
		<link>http://www.mechlivinglegends.net/2012-01/pre-release-peek-mechwarrior-living-legends-0-5-5/</link>
		<comments>http://www.mechlivinglegends.net/2012-01/pre-release-peek-mechwarrior-living-legends-0-5-5/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 05:39:30 +0000</pubDate>
		<dc:creator>KingLeerUK</dc:creator>
				<category><![CDATA[MWLL]]></category>
		<category><![CDATA[News & Updates]]></category>

		<guid isPermaLink="false">http://www.mechlivinglegends.net/?p=1649</guid>
		<description><![CDATA[It has been a few weeks since our last significant media release and I failed to capture any screenshots of worth during this last Sunday playtest so I will make it up to you with a pre-release peek at the upcoming MechWarrior: Living Legends 0.5.5 open beta release. Originally intended to be a hotfix, MWLL 0.5.5 ended [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.mechlivinglegends.net/wp-content/uploads/2012/01/mwll055-prerelease.jpg"><img class="aligncenter size-medium wp-image-1650" title="mwll055-prerelease" src="http://www.mechlivinglegends.net/wp-content/uploads/2012/01/mwll055-prerelease-300x183.jpg" alt="" width="300" height="183" /></a></p>
<p>It has been a few weeks since our last significant media release and I failed to capture any screenshots of worth during this last Sunday playtest so I will make it up to you with a pre-release peek at the upcoming <em>MechWarrior: Living Legends</em> 0.5.5 open beta release.</p>
<p>Originally intended to be a hotfix, MWLL 0.5.5 ended up with a couple of new features rolled in along with a number of balance changes.  I&#8217;ll go into a few of these below:</p>
<p><strong>No Missile Notification for Passive Assets<br />
</strong>Running passive has become <em>de rigueur</em> within MWLL and the benefits of doing so have long outweighed any negatives for doing so.  Coming with MWLL 0.5.5 any assets that are running passive will not receive audible or visual warnings of incoming locked missile salvoes. Missiles: the new silent killer.</p>
<p><strong>Dual Heat Sink Pricing Revision</strong><br />
A rather minor tweak, but with the release of MWLL 0.5.5 the pricing of DHS equipment has been separated to a unique entity and is no longer 2x the base single heatsink cost.  Single heatsinks will continue to cost 500 c-bills per instance, but DHS will now be 1350 per instance instead of the previous 1000.   This is an initial step towards supporting simultaneous HS/DHS equipment outfitting on variants.</p>
<p><strong>AC10/UAC10/CUAC10 Balance Changes</strong><br />
All AC10 weapons have had a 12% increase in primary/secondary damage and also increased the round speed from 900m/s to 1100m/s.  CUAC10 and CUAC20 heat-per-shot increased by 5%</p>
<p><strong>Harasser Hitbox Fix and Armour Adjustments</strong><br />
The resized Harasser model is still not quite ready for release so we have reinstated the 0.5.3 hitboxes on the existing asset.  In addition to this we have applied a sub-set of our draft build rules to revise the total amount of armour allowed on hovercraft (+/- 10% of base armour tonnage).  The armour levels of the dreaded Harasser &#8220;D&#8221; areno longer valid and have been adjusted accordingly.</p>
<p><strong>And Also&#8230;</strong><br />
<em>Numerous</em> variant changes<br />
Fafnir and Blood Asp price increases<br />
Atlas price decrease, LT/RT damage transfer multiplier decreased<br />
Surprises?</p>
<p>This week we are testing Release Candidates for 0.5.5 and plan to have a public release available shortly.  Thank you for your patience and continued support of <em>MechWarrior: Living Legends</em>!</p>
<p><a href="http://forum.mechlivinglegends.net/index.php/topic,16615.0.html" target="_blank">Discuss in our forums!</a></p>
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		<title>MechWarrior: Living Legends on No Guts No Galaxy Podcast</title>
		<link>http://www.mechlivinglegends.net/2012-01/mechwarrior-living-legends-on-no-guts-no-galaxy-podcast/</link>
		<comments>http://www.mechlivinglegends.net/2012-01/mechwarrior-living-legends-on-no-guts-no-galaxy-podcast/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 19:00:42 +0000</pubDate>
		<dc:creator>KingLeerUK</dc:creator>
				<category><![CDATA[MWLL]]></category>
		<category><![CDATA[News & Updates]]></category>

		<guid isPermaLink="false">http://www.mechlivinglegends.net/?p=1640</guid>
		<description><![CDATA[This last week, MWLL Project Director &#8220;KingLeerUK&#8221; sat down with the guys from the No Guts No Galaxy Podcast to talk about recent MWLL events, ongoing development challenges and features currently being worked on. Some topics covered include: ModDB MOTY 2011 Honorable Mention Award Environmental Artist Recruitment Callup Heavy Battle Armour Development Progress New HUD [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.nogutsnogalaxy.net/"><img class="alignright size-full wp-image-1642" title="No Guts No Galaxy Podcast" src="http://www.mechlivinglegends.net/wp-content/uploads/2012/01/NGNG_Logo.png" alt="No Guts No Galaxy Podcast" width="216" height="150" /></a>This last week, MWLL Project Director &#8220;KingLeerUK&#8221; sat down with the guys from the No Guts No Galaxy Podcast to talk about recent MWLL events, ongoing development challenges and features currently being worked on.</p>
<p>Some topics covered include:</p>
<ul>
<li>ModDB MOTY 2011 Honorable Mention Award</li>
<li>Environmental Artist Recruitment Callup</li>
<li>Heavy Battle Armour Development Progress</li>
<li>New HUD development for each vehicle category</li>
<li>Global Variant Validation Balance Pass</li>
<li>Chassis Pricing Multiplier vs Base Chassis Cost Systems</li>
<li>MWLL 0.5.5 release and the Harasser hitbox bug</li>
</ul>
<p>This was the first of many such appearances MWLL staff plan to make with the NGNG team to keep the MW/BT community apprised of our ongoing <em>MechWarrior: Living Legends</em> project.</p>
<p>Listen to the latest <a title="No Guts No Galaxy Podcase" href="http://www.nogutsnogalaxy.net/" target="_blank">No Guts No Galaxy Podcast</a> now.</p>
<p><a href="http://forum.mechlivinglegends.net/index.php/topic,16538.0.html" target="_blank">Discuss in our forums!</a></p>
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		<title>MechWarrior: Living Legends Playtest Impressions &#8211; 01/01/2012</title>
		<link>http://www.mechlivinglegends.net/2012-01/mechwarrior-living-legends-playtest-impressions-01012012/</link>
		<comments>http://www.mechlivinglegends.net/2012-01/mechwarrior-living-legends-playtest-impressions-01012012/#comments</comments>
		<pubDate>Mon, 02 Jan 2012 17:34:16 +0000</pubDate>
		<dc:creator>KingLeerUK</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[MWLL]]></category>

		<guid isPermaLink="false">http://www.mechlivinglegends.net/?p=1617</guid>
		<description><![CDATA[A selection of playtest impressions from our Sunday playtest on the first day of the new year featuring in-progress revisions to TC_Frostbite and TC_Mirage. Enjoy and discuss in our forums! Bookmark It]]></description>
			<content:encoded><![CDATA[<p>A selection of playtest impressions from our Sunday playtest on the first day of the new year featuring in-progress revisions to TC_Frostbite and TC_Mirage.</p>

<a href='http://www.mechlivinglegends.net/2012-01/mechwarrior-living-legends-playtest-impressions-01012012/mwll-01012012-playtest-01/' title='mwll-01012012-playtest-01'><img width="150" height="150" src="http://www.mechlivinglegends.net/wp-content/uploads/2012/01/mwll-01012012-playtest-01-150x150.jpg" class="attachment-thumbnail" alt="mwll-01012012-playtest-01" title="mwll-01012012-playtest-01" /></a>
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<p>Enjoy and <a href="http://forum.mechlivinglegends.net/index.php/topic,16466.0.html" target="_blank">discuss in our forums</a>!</p>
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		<title>MechWarrior: Living Legends Wins 2011 Honorable Mention &#8211; Mod of the Year</title>
		<link>http://www.mechlivinglegends.net/2011-12/mechwarrior-living-legends-wins-2011-honorable-mention-mod-of-the-year/</link>
		<comments>http://www.mechlivinglegends.net/2011-12/mechwarrior-living-legends-wins-2011-honorable-mention-mod-of-the-year/#comments</comments>
		<pubDate>Tue, 27 Dec 2011 23:12:47 +0000</pubDate>
		<dc:creator>KingLeerUK</dc:creator>
				<category><![CDATA[MWLL]]></category>
		<category><![CDATA[News & Updates]]></category>
		<category><![CDATA[The Team]]></category>

		<guid isPermaLink="false">http://www.mechlivinglegends.net/?p=1611</guid>
		<description><![CDATA[Question: What&#8217;s better than winning&#8230; 2007 #4 Player&#8217;s Choice Best Upcoming Mod 2008 Honorable Mention Player&#8217;s Choice Best Upcoming Mod 2009 Editor&#8217;s Choice Multiplayer Mod of the Year 2009 Player&#8217;s Choice Mod of the Year 2010 Honorable Mention Mod of the Year Answer: Winning again with 2011 Honorable Mention Mod of the Year. Thanks to [...]]]></description>
			<content:encoded><![CDATA[<p><em><strong>Question:</strong></em> What&#8217;s better than winning&#8230;</p>
<p><strong>2007 #4 Player&#8217;s Choice Best Upcoming Mod</strong><img class="alignright" style="margin: 10px;" title="ModDB Mod of the Year 2011" src="http://media.moddb.com/images/groups/1/7/6052/profile/moty_2011_12.png" alt="ModDB Mod of the Year 2011" width="125" height="125" /><strong><br />
2008 Honorable Mention Player&#8217;s Choice Best Upcoming Mod</strong><br />
<span style="color: #ff0000;"><strong>2009 Editor&#8217;s Choice Multiplayer Mod of the Year</strong></span><br />
<span style="color: #ff0000;"><strong>2009 Player&#8217;s Choice Mod of the Year</strong></span><br />
<strong>2010 Honorable Mention Mod of the Year</strong></p>
<p><em><strong>Answer:</strong></em> Winning again with <strong><a href="http://www.moddb.com/events/2011-mod-of-the-year-awards/features/moty-players-choice-mod-of-the-year" target="_blank">2011 Honorable Mention Mod of the Year</a></strong>.</p>
<p>Thanks to our community, <em>MechWarrior: Living Legends</em> has once again earned a worthy mention in the ModDB.com Mod of the Year competition for a <span style="text-decoration: underline;">6th year straight</span>.  We are very proud of this accomplishment and hope that you will celebrate with us as we enter into our 7th year of development.</p>
<p><a href="http://forum.mechlivinglegends.net/index.php/topic,16425.0.html" target="_blank">Discuss in our forums!</a></p>
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		<title>Release Announcement: MechWarrior: Living Legends 0.5.4 Public Open Beta</title>
		<link>http://www.mechlivinglegends.net/2011-12/release-announcement-mechwarrior-living-legends-0-5-4-public-open-beta/</link>
		<comments>http://www.mechlivinglegends.net/2011-12/release-announcement-mechwarrior-living-legends-0-5-4-public-open-beta/#comments</comments>
		<pubDate>Tue, 20 Dec 2011 21:37:02 +0000</pubDate>
		<dc:creator>KingLeerUK</dc:creator>
				<category><![CDATA[MWLL]]></category>
		<category><![CDATA[News & Updates]]></category>
		<category><![CDATA[Release announcement]]></category>

		<guid isPermaLink="false">http://www.mechlivinglegends.net/?p=1604</guid>
		<description><![CDATA[&#160; We are pleased to announce the immediate release of MechWarrior: Living Legends 0.5.4 public open beta.  This release features two headline assets, several bug fixes and optimisations and changes to game balance as follows: Bug Fixes: - Fixed Thor shooting from the hip - Improved Loki texture New Features: - Crash reporting is now enabled in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.mechlivinglegends.net/wp-content/uploads/2011/12/0.5.4-release.jpg"><img class="aligncenter size-medium wp-image-1606" title="MechWarrior: Living Legends 0.5.4 Public Open Beta Release" src="http://www.mechlivinglegends.net/wp-content/uploads/2011/12/0.5.4-release-300x105.jpg" alt="MechWarrior: Living Legends 0.5.4 Public Open Beta Release" width="300" height="105" /></a></p>
<p>&nbsp;</p>
<p>We are pleased to announce the immediate release of <em>MechWarrior: Living Legends</em> 0.5.4 public open beta.  This release features two headline assets, several bug fixes and optimisations and changes to game balance as follows:</p>
<h4>Bug Fixes:</h4>
<p>- Fixed Thor shooting from the hip<br />
- Improved Loki texture</p>
<h4>New Features:</h4>
<p>- Crash reporting is now enabled in the release dlls (without a performance penalty)</p>
<h4>Balance Changes:</h4>
<p>- Changed tank armor distribution</p>
<h4>New Content:</h4>
<p>- New &#8216;Mech:  Inner Sphere Fafnir<br />
- New &#8216;Mech:  Clan Blood Asp<br />
- New weapon:  Improved Heavy Gauss Rifle</p>
<h4>Other Changes:</h4>
<p>- Resized Inner Sphere Uziel to be in line with the other medium &#8216;Mechs<br />
- Various small changes and fixes to TC_Thunderrift, TC_Marshes, TC_Kagoshima, TSA_Inferno, TSA_Marshes</p>
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		<title>MechWarrior: Living Legends &#8211; 0.5.4 Assault &#8216;Mech Media Release</title>
		<link>http://www.mechlivinglegends.net/2011-12/mechwarrior-living-legends-0-5-4-assault-mech-media-release/</link>
		<comments>http://www.mechlivinglegends.net/2011-12/mechwarrior-living-legends-0-5-4-assault-mech-media-release/#comments</comments>
		<pubDate>Tue, 20 Dec 2011 04:33:03 +0000</pubDate>
		<dc:creator>KingLeerUK</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[MWLL]]></category>
		<category><![CDATA[News & Updates]]></category>

		<guid isPermaLink="false">http://www.mechlivinglegends.net/?p=1595</guid>
		<description><![CDATA[Our forthcoming release of MechWarrior: Living Legends 0.5.4 open public beta will include two new Assault &#8216;Mechs to satisfy your destructive desires. Clan Blood Asp &#160; The long awaited Clan Blood Asp assault &#8216;Mech makes its MWLL debut.  The 90 ton Blood Asp brings an enormous arsenal to the battlefield in a highly mobile and [...]]]></description>
			<content:encoded><![CDATA[<p>Our forthcoming release of <em>MechWarrior: Living Legends</em> 0.5.4 open public beta will include two new Assault &#8216;Mechs to satisfy your destructive desires.</p>
<h3>Clan Blood Asp</h3>
<p>&nbsp;</p>
<p style="text-align: center;"><a href="http://www.mechlivinglegends.net/wp-content/uploads/2011/12/clan-blood-asp-054.jpg"><img class="aligncenter size-medium wp-image-1596" title="Clan Blood Asp Assault 'Mech" src="http://www.mechlivinglegends.net/wp-content/uploads/2011/12/clan-blood-asp-054-300x140.jpg" alt="Clan Blood Asp Assault 'Mech" width="300" height="140" /></a></p>
<p>The long awaited Clan Blood Asp assault &#8216;Mech makes its MWLL debut.  The 90 ton Blood Asp brings an enormous arsenal to the battlefield in a highly mobile and deadly platform.</p>
<h3>Inner Sphere Fafnir</h3>
<p>&nbsp;</p>
<p><a href="http://www.mechlivinglegends.net/wp-content/uploads/2011/12/inner-sphere-fafnir-054.jpg"><img class="aligncenter size-medium wp-image-1597" title="Inner Sphere Fafnir Assault 'Mech" src="http://www.mechlivinglegends.net/wp-content/uploads/2011/12/inner-sphere-fafnir-054-300x140.jpg" alt="Inner Sphere Fafnir Assault 'Mech" width="300" height="140" /></a></p>
<p>The 100 ton Inner Sphere Fafnir stomps out of the hangar bringing with it a fearsome new weapon: the Improved Heavy Gauss Rifle.  Designed to point at a single target and reduce it to smoldering ruin, the Fafnir is easily one of the most heavily armed and armoured &#8216;Mechs in <em>MechWarrior: Living Legends</em>.</p>
<p>We are putting the finishing touches on <em>MechWarrior: Living Legends</em> 0.5.4 public open beta and expect to release within the next few days.</p>
<p><a href="http://forum.mechlivinglegends.net/index.php/topic,16348.0.html" target="_blank">Discuss in our forums!</a></p>
<p>&nbsp;</p>
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		<title>MechWarrior: Living Legends 0.5.4 Teaser Image #11</title>
		<link>http://www.mechlivinglegends.net/2011-12/mechwarrior-living-legends-0-5-4-teaser-image-11/</link>
		<comments>http://www.mechlivinglegends.net/2011-12/mechwarrior-living-legends-0-5-4-teaser-image-11/#comments</comments>
		<pubDate>Fri, 16 Dec 2011 05:51:15 +0000</pubDate>
		<dc:creator>KingLeerUK</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[MWLL]]></category>
		<category><![CDATA[News & Updates]]></category>

		<guid isPermaLink="false">http://www.mechlivinglegends.net/?p=1590</guid>
		<description><![CDATA[0.5.4 edges ever closer as we finally reach the weekend with another pair of images for your viewing enjoyment. Discuss in our forums! Bookmark It]]></description>
			<content:encoded><![CDATA[<p>0.5.4 edges ever closer as we finally reach the weekend with another pair of images for your viewing enjoyment.</p>

<a href='http://www.mechlivinglegends.net/2011-12/mechwarrior-living-legends-0-5-4-teaser-image-11/mwll-054-teaser-11a/' title='MechWarrior: Living Legends 0.5.4 Teaser #11a'><img width="150" height="150" src="http://www.mechlivinglegends.net/wp-content/uploads/2011/12/mwll-054-teaser-11a-150x150.jpg" class="attachment-thumbnail" alt="MechWarrior: Living Legends 0.5.4 Teaser #11a" title="MechWarrior: Living Legends 0.5.4 Teaser #11a" /></a>
<a href='http://www.mechlivinglegends.net/2011-12/mechwarrior-living-legends-0-5-4-teaser-image-11/mwll-054-teaser-11b/' title='MechWarrior: Living Legends 0.5.4 Teaser #11b'><img width="150" height="150" src="http://www.mechlivinglegends.net/wp-content/uploads/2011/12/mwll-054-teaser-11b-150x150.jpg" class="attachment-thumbnail" alt="MechWarrior: Living Legends 0.5.4 Teaser #11b" title="MechWarrior: Living Legends 0.5.4 Teaser #11b" /></a>

<p><a href="http://forum.mechlivinglegends.net/index.php/topic,16310.0.html" target="_blank">Discuss in our forums!</a></p>
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		<title>MechWarrior: Living Legends In Development Feature Peek &#8211; Leg Internal Structure</title>
		<link>http://www.mechlivinglegends.net/2011-12/mechwarrior-living-legends-in-development-feature-peek-leg-internal-structure/</link>
		<comments>http://www.mechlivinglegends.net/2011-12/mechwarrior-living-legends-in-development-feature-peek-leg-internal-structure/#comments</comments>
		<pubDate>Tue, 13 Dec 2011 00:07:49 +0000</pubDate>
		<dc:creator>KingLeerUK</dc:creator>
				<category><![CDATA[MWLL]]></category>
		<category><![CDATA[News & Updates]]></category>

		<guid isPermaLink="false">http://www.mechlivinglegends.net/?p=1580</guid>
		<description><![CDATA[Almost 6 months ago now we mentioned one of the upcoming features we were working on was an Internal Damage system for our &#8216;Mechs and vehicles.  Our first foray into this feature was to implement an internal HULL system for our tracked and hover assets.  While we are still balancing the values and working on the [...]]]></description>
			<content:encoded><![CDATA[<p>Almost 6 months ago now we mentioned one of the upcoming features we were working on was an Internal Damage system for our &#8216;Mechs and vehicles.  Our first foray into this feature was to implement an internal HULL system for our tracked and hover assets.  While we are still balancing the values and working on the consequence effects for this system we have also been working on the conceptual design for Internal Structure as it applies to the showcase assets for <em>MechWarrior: Living Legends</em> &#8211; the &#8216;Mechs.</p>
<p>We have been asked in the past what the teams position was on the tactic of legging &#8216;Mechs, and it has always been that shooting the legs was justified and expected; why would we make the legs capable of taking damage if they were not intended to be shot at?  Such as it is, the legs on certain &#8216;Mechs can be quite easily disabled or destroyed and we have recognised this as an issue for a while.  The problem was in determining the best solution that delivered a gameplay experience in which shooting at the legs or shooting at other &#8216;Mech components were both viable tactics.</p>
<p><a href="http://www.mechlivinglegends.net/wp-content/uploads/2011/12/flesh-wound.jpg"><img class="aligncenter size-full wp-image-1581" title="flesh-wound" src="http://www.mechlivinglegends.net/wp-content/uploads/2011/12/flesh-wound.jpg" alt="" width="300" height="188" /></a></p>
<h4>Feature Evolution</h4>
<p>We had initially considered increasing the allocated armour points for the legs to make them more difficult to destroy simply in terms of raw durability.  While this certainly would have worked, it would have made other components of the &#8216;Mechs disproportionately fragile.</p>
<p>Another possible avenue we looked at was applying a fractional damage multiplier to the legs to make them take damage at a lesser rate.  Unfortunately this would have resulted in a situation in which shooting the legs would have a reduced award (since rewards are tied to damage points) and would have resulted in the legs being valuable targets but difficult to actually convert on when fired at.</p>
<p>Finally, we looked at sub-dividing the legs into sub-components (ex. upper leg, lower leg) and requiring that they both be critically damaged or destroyed before invoking negative consequences.  This was problematic in that the leg hitboxes cannot be easily sub-divided into upper/lower sections and maintain a consistent hitbox as they move in a multiplayer environment.</p>
<h4>Feature Solution</h4>
<p>What we have arrived at is a solution that uses the Internal Structure of the legs as a supplementary damage soak and yields a better gameplay experience.</p>
<p>The Internal Structure for each leg will be represented to the player as an integer percentage and shown on their status HUD and the enemy targeting information HUD as two additional values.  Though not representative of the final version, this is how we will likely represent this information on our current &#8216;Mech HUD.</p>
<p><a href="http://www.mechlivinglegends.net/wp-content/uploads/2011/12/leg-internals.jpg"><img class="size-medium wp-image-1582 alignright" style="margin: 10px;" title="leg-internals" src="http://www.mechlivinglegends.net/wp-content/uploads/2011/12/leg-internals-169x300.jpg" alt="" width="169" height="300" /></a></p>
<p>From a code side, the leg internal structure will be derived as a percentage of the external armour component durability points (ex. idComponentLeftLeg*0.70).  We have not settled on the actual value as yet, and we actually have planned  to have the actual multiplier value differ for each &#8216;Mech but it will be consistent across all variants of a &#8216;Mech regardless of variations in external armour.   The value for internal structure for each leg will be equal (ex. one leg cannot have more starting value internal structure/armour points than the other).</p>
<p>What does this mean to the player?  Well for a given &#8216;Mech weight category (let&#8217;s say 100 ton assault &#8216;Mechs) the internal structure values may differ between an Atlas and a Fafnir even if their external leg armour where to be exactly the same.  This will give MWLL another facet to balance individual &#8216;Mechs with an will be particularly important in lighter weight classes as a selection criteria for players.</p>
<p>When the external armour component has been destroyed (reduced to 0 armour points) the corresponding leg is considered &#8220;disabled&#8221; and the &#8216;Mech will assume a limp animation behaviour. This is a change in the current behaviour wherein the limp animation is invoked prior to the leg being destroyed.</p>
<p>When the internal structure has been destroyed (reduced to 0 armour points) the leg is considered &#8220;destroyed&#8221; and the &#8216;Mech will topple over.</p>
<p>Internal component structure takes damage at the same rate (at least for the initial release) as the External damage components and the awards for damage to internal structure are the same as external armour points.</p>
<p>Internal structure cannot be repaired.  If your vehicle sustains internal structure damage during the course of a battle and you manage to return to base for repairs, the internal structure will remain in a damaged state.</p>
<p>The Leg Internal Structure feature is one of many in-development features for <em>MechWarrior: Living Legends</em> that will be forthcoming in a future release.</p>
<p><a href="http://forum.mechlivinglegends.net/index.php/topic,16289.0.html" target="_blank">Discuss in our forums!</a></p>
<address>Author Note: Leg Internal Structure will not be present in <em>MechWarrior: Living Legends</em> 0.5.4 open beta</address>
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		<title>MechWarrior: Living Legends 0.5.4 Playtest Impressions</title>
		<link>http://www.mechlivinglegends.net/2011-12/mechwarrior-living-legends-0-5-4-playtest-impressions/</link>
		<comments>http://www.mechlivinglegends.net/2011-12/mechwarrior-living-legends-0-5-4-playtest-impressions/#comments</comments>
		<pubDate>Sun, 11 Dec 2011 22:11:16 +0000</pubDate>
		<dc:creator>KingLeerUK</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[MWLL]]></category>
		<category><![CDATA[News & Updates]]></category>

		<guid isPermaLink="false">http://www.mechlivinglegends.net/?p=1562</guid>
		<description><![CDATA[I had originally planned to release a teaser of an in-progress feature today but I got distracted by something shiny and ended up with this selection of playtest screenshots instead. If I get a chance I&#8217;ll post the in-progress feature teaser later tonight or tomorrow morning. Enjoy! Discuss in our forums. Bookmark It]]></description>
			<content:encoded><![CDATA[<p>I had originally planned to release a teaser of an in-progress feature today but I got distracted by something shiny and ended up with this selection of playtest screenshots instead.</p>

<a href='http://www.mechlivinglegends.net/2011-12/mechwarrior-living-legends-0-5-4-playtest-impressions/mwll-054-playtestimpressions-001/' title='mwll-054-playtestimpressions-001'><img width="150" height="150" src="http://www.mechlivinglegends.net/wp-content/uploads/2011/12/mwll-054-playtestimpressions-001-150x150.jpg" class="attachment-thumbnail" alt="mwll-054-playtestimpressions-001" title="mwll-054-playtestimpressions-001" /></a>
<a href='http://www.mechlivinglegends.net/2011-12/mechwarrior-living-legends-0-5-4-playtest-impressions/mwll-054-playtestimpressions-002/' title='mwll-054-playtestimpressions-002'><img width="150" height="150" src="http://www.mechlivinglegends.net/wp-content/uploads/2011/12/mwll-054-playtestimpressions-002-150x150.jpg" class="attachment-thumbnail" alt="mwll-054-playtestimpressions-002" title="mwll-054-playtestimpressions-002" /></a>
<a href='http://www.mechlivinglegends.net/2011-12/mechwarrior-living-legends-0-5-4-playtest-impressions/mwll-054-playtestimpressions-003/' title='mwll-054-playtestimpressions-003'><img width="150" height="150" src="http://www.mechlivinglegends.net/wp-content/uploads/2011/12/mwll-054-playtestimpressions-003-150x150.jpg" class="attachment-thumbnail" alt="mwll-054-playtestimpressions-003" title="mwll-054-playtestimpressions-003" /></a>
<a href='http://www.mechlivinglegends.net/2011-12/mechwarrior-living-legends-0-5-4-playtest-impressions/mwll-054-playtestimpressions-004/' title='mwll-054-playtestimpressions-004'><img width="150" height="150" src="http://www.mechlivinglegends.net/wp-content/uploads/2011/12/mwll-054-playtestimpressions-004-150x150.jpg" class="attachment-thumbnail" alt="mwll-054-playtestimpressions-004" title="mwll-054-playtestimpressions-004" /></a>
<a href='http://www.mechlivinglegends.net/2011-12/mechwarrior-living-legends-0-5-4-playtest-impressions/mwll-054-playtestimpressions-005/' title='mwll-054-playtestimpressions-005'><img width="150" height="150" src="http://www.mechlivinglegends.net/wp-content/uploads/2011/12/mwll-054-playtestimpressions-005-150x150.jpg" class="attachment-thumbnail" alt="mwll-054-playtestimpressions-005" title="mwll-054-playtestimpressions-005" /></a>
<a href='http://www.mechlivinglegends.net/2011-12/mechwarrior-living-legends-0-5-4-playtest-impressions/mwll-054-playtestimpressions-006/' title='mwll-054-playtestimpressions-006'><img width="150" height="150" src="http://www.mechlivinglegends.net/wp-content/uploads/2011/12/mwll-054-playtestimpressions-006-150x150.jpg" class="attachment-thumbnail" alt="mwll-054-playtestimpressions-006" title="mwll-054-playtestimpressions-006" /></a>
<a href='http://www.mechlivinglegends.net/2011-12/mechwarrior-living-legends-0-5-4-playtest-impressions/mwll-054-playtestimpressions-007/' title='mwll-054-playtestimpressions-007'><img width="150" height="150" src="http://www.mechlivinglegends.net/wp-content/uploads/2011/12/mwll-054-playtestimpressions-007-150x150.jpg" class="attachment-thumbnail" alt="mwll-054-playtestimpressions-007" title="mwll-054-playtestimpressions-007" /></a>
<a href='http://www.mechlivinglegends.net/2011-12/mechwarrior-living-legends-0-5-4-playtest-impressions/mwll-054-playtestimpressions-008/' title='mwll-054-playtestimpressions-008'><img width="150" height="150" src="http://www.mechlivinglegends.net/wp-content/uploads/2011/12/mwll-054-playtestimpressions-008-150x150.jpg" class="attachment-thumbnail" alt="mwll-054-playtestimpressions-008" title="mwll-054-playtestimpressions-008" /></a>
<a href='http://www.mechlivinglegends.net/2011-12/mechwarrior-living-legends-0-5-4-playtest-impressions/mwll-054-playtestimpressions-009/' title='mwll-054-playtestimpressions-009'><img width="150" height="150" src="http://www.mechlivinglegends.net/wp-content/uploads/2011/12/mwll-054-playtestimpressions-009-150x150.jpg" class="attachment-thumbnail" alt="mwll-054-playtestimpressions-009" title="mwll-054-playtestimpressions-009" /></a>
<a href='http://www.mechlivinglegends.net/2011-12/mechwarrior-living-legends-0-5-4-playtest-impressions/mwll-054-playtestimpressions-010/' title='mwll-054-playtestimpressions-010'><img width="150" height="150" src="http://www.mechlivinglegends.net/wp-content/uploads/2011/12/mwll-054-playtestimpressions-010-150x150.jpg" class="attachment-thumbnail" alt="mwll-054-playtestimpressions-010" title="mwll-054-playtestimpressions-010" /></a>
<a href='http://www.mechlivinglegends.net/2011-12/mechwarrior-living-legends-0-5-4-playtest-impressions/mwll-054-playtestimpressions-011/' title='mwll-054-playtestimpressions-011'><img width="150" height="150" src="http://www.mechlivinglegends.net/wp-content/uploads/2011/12/mwll-054-playtestimpressions-011-150x150.jpg" class="attachment-thumbnail" alt="mwll-054-playtestimpressions-011" title="mwll-054-playtestimpressions-011" /></a>
<a href='http://www.mechlivinglegends.net/2011-12/mechwarrior-living-legends-0-5-4-playtest-impressions/mwll-054-playtestimpressions-012/' title='mwll-054-playtestimpressions-012'><img width="150" height="150" src="http://www.mechlivinglegends.net/wp-content/uploads/2011/12/mwll-054-playtestimpressions-012-150x150.jpg" class="attachment-thumbnail" alt="mwll-054-playtestimpressions-012" title="mwll-054-playtestimpressions-012" /></a>
<a href='http://www.mechlivinglegends.net/2011-12/mechwarrior-living-legends-0-5-4-playtest-impressions/mwll-054-playtestimpressions-013/' title='mwll-054-playtestimpressions-013'><img width="150" height="150" src="http://www.mechlivinglegends.net/wp-content/uploads/2011/12/mwll-054-playtestimpressions-013-150x150.jpg" class="attachment-thumbnail" alt="mwll-054-playtestimpressions-013" title="mwll-054-playtestimpressions-013" /></a>
<a href='http://www.mechlivinglegends.net/2011-12/mechwarrior-living-legends-0-5-4-playtest-impressions/mwll-054-playtestimpressions-014/' title='mwll-054-playtestimpressions-014'><img width="150" height="150" src="http://www.mechlivinglegends.net/wp-content/uploads/2011/12/mwll-054-playtestimpressions-014-150x150.jpg" class="attachment-thumbnail" alt="mwll-054-playtestimpressions-014" title="mwll-054-playtestimpressions-014" /></a>

<p>If I get a chance I&#8217;ll post the in-progress feature teaser later tonight or tomorrow morning.</p>
<p>Enjoy!</p>
<p><a href="http://forum.mechlivinglegends.net/index.php/topic,16279.0.html" target="_blank">Discuss in our forums.</a></p>
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