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	<title>MechWarrior: Living Legends &#187; News &amp; Updates</title>
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		<title>MWLL 0.3.1 Hotfix &#8211; Released</title>
		<link>http://www.mechlivinglegends.net/forum/index.php/topic,9581.0.html</link>
		<comments>http://www.mechlivinglegends.net/forum/index.php/topic,9581.0.html#comments</comments>
		<pubDate>Wed, 23 Jun 2010 20:08:38 +0000</pubDate>
		<dc:creator>KingLeerUK</dc:creator>
				<category><![CDATA[MWLL]]></category>
		<category><![CDATA[News & Updates]]></category>
		<category><![CDATA[Release announcement]]></category>

		<guid isPermaLink="false">http://www.mechlivinglegends.net/?p=507</guid>
		<description><![CDATA[Hello MechWarrior: Living Legends fans!   Per our prior notice, we are pleased to present you with the MWLL-OpenBeta-Patch-0.3.1 for the MechWarrior: Living Legends Open Beta 0.3.0   This release is intended to fix several bugs, balance issues and inconsistent features in the MWLL Open Beta 0.3.0 release.  The 0.3.1 hotfix is an incremental release [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Hello <em>MechWarrior: Living Legends</em> fans!</strong><br />
 <br />
Per <a href="http://www.mechlivinglegends.net/forum/index.php/topic,9568.0.html" target="_blank">our prior notice</a>, we are pleased to present you with the <a href="http://www.mwlldownload.com/download/MWLL-OpenBeta-Patch-0.3.1.exe.torrent" target="_blank">MWLL-OpenBeta-Patch-0.3.1</a> for the <em>MechWarrior: Living Legends</em> Open Beta 0.3.0<br />
 <br />
This release is intended to fix several bugs, balance issues and inconsistent features in the <strong>MWLL Open Beta 0.3.0</strong> release.  The 0.3.1 hotfix is an incremental release and should be applied only to installations of 0.3.0, it will not work as a standalone installation or against versions of MWLL prior to 0.3.0<br />
 <br />
If you are installing MWLL for the first time, the complete 0.3.0 installer must first be applied, then the 0.3.1 hotfix applied.<br />
 <br />
We currently have a torrent option available here: <a href="http://www.mwlldownload.com/download/MWLL-OpenBeta-Patch-0.3.1.exe.torrent" target="_blank">http://www.mwlldownload.com/download/MWLL-OpenBeta-Patch-0.3.1.exe.torrent</a> with direct download options available from <a href="http://www.mwlldownload.com/" target="_blank">mwlldownload.com</a><br />
 <br />
 <span id="more-507"></span><br />
<strong>0.3.1 Changlog</strong><br />
==================================================================<br />
<strong>BUGS</strong><br />
 - resolved scoring and ranking issues due to order-of-magnitude changes<br />
 - damage rewards increased per unit damage<br />
 - resolved flashing/intermittent HUD indicators for MISSILE, NARC, TAG<br />
 - revamped HUD indicators for ECM, Active Probes, LAMS and C3 to fit with existing aesthetic<br />
 - C3 rewards are now appropriate<br />
 - BA myomer sound decreased by 2dB<br />
 - hit feedback sound increased by 10x<br />
 - change Betty destroyed notification weightings to favour &#8220;DESTROYED&#8221; more, improved intelligibility<br />
 - resolved client-side entity spawn crash<br />
 <br />
<strong>ACTIONMAPPER</strong><br />
- Added window title information including the actionmaps name currently being viewed/edited, along with tags for if its been modified or is active<br />
- Added Next/Prev Weapons group actions to Vehicle tab<br />
- Added &#8220;Deploy&#8221; action to tank tab (used for Long Tom)<br />
- Added &#8220;Sell Vehicle&#8221; action to Vehicle tab<br />
- Added digital roll left/right actions for VTOL and Aero tabs<br />
- Added additional &#8220;XI&#8221; axis to Mech/Tank/VTOL/Aero tabs<br />
- Added &#8220;New Actionmaps&#8221; and &#8220;Set Active&#8221; buttons to top of screen for better new user visibility<br />
- Added &#8220;Left or Right&#8221; selection dialog when Shift, Control, or Alt keys are pressed since detection library can&#8217;t determine by itself<br />
- Added helpful text when clicking on an action marked with &#8220;?&#8221; to let user know they need to create a New Actionmaps to map it<br />
- Restructured VTOL and Aerospace tab actions<br />
- Fixed using &#8220;Set Active&#8221; on unsaved actionmaps could lead to unsaved changes not getting saved<br />
- Fixed Player tab &#8220;Jump&#8221;/&#8221;Jump Jet&#8221; rebinding since Player BA needs both set to same key<br />
- Fixed issue with &#8220;XI Fire&#8221; actions by showing them in the Vehicle tab in case of conflicts<br />
 <br />
<strong>LAUNCHER</strong><br />
 - fixed numerous crashes<br />
 - the profiles backup/restore can no longer result in data loss or data corruption: upon error, the original state of the folder will be restored<br />
 <br />
<strong>EXPLOIT FIXES</strong><br />
 - fix for buying vehicle, suiciding, boarding vehicle and reselling, 2 minute &#8220;sell vehicle&#8221; cooldown timer, timer is bound to vehicle not player<br />
 <br />
<strong>LOGGING</strong><br />
 - improved server-side logging feature for debug<br />
 <br />
<strong>MAPS</strong><br />
 - SA_Frostbite, particle performance improved, night &#8220;blizzard&#8221; effect<br />
 - SA_Frostbite now supports Test of Strength mode<br />
 - SA_Marshes, particle performance improved, ToD issues<br />
 - SA_Mirage, night/day cycle improved<br />
 <br />
<strong>BALANCE</strong><br />
 - BA Micro Beam Laser, decreased damage and increased refire interval (5.5 seconds)<br />
 - buy menu now prevents purchase of BA Micro Beam Laser in vehicles<br />
 - BA AC2 weapon damage adjusted, no longer one-shot kill, damage to vehicles is appropriate<br />
 - AC10/AC20 damage increased<br />
 - variant change for MadCat B, removed LAMS, added 2x DHS, no longer causes global warming<br />
==================================================================</p>
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		<item>
		<title>MechWarrior: Living Legends Open Beta 0.3.0 Released</title>
		<link>http://www.mechlivinglegends.net/forum/index.php/topic,9233.0.html</link>
		<comments>http://www.mechlivinglegends.net/forum/index.php/topic,9233.0.html#comments</comments>
		<pubDate>Sat, 12 Jun 2010 04:31:04 +0000</pubDate>
		<dc:creator>KingLeerUK</dc:creator>
				<category><![CDATA[MWLL]]></category>
		<category><![CDATA[News & Updates]]></category>
		<category><![CDATA[Release announcement]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.mechlivinglegends.net/?p=492</guid>
		<description><![CDATA[After four months of long nights, shut-in weekends and unsafe volumes of caffeine, the MechWarrior: Living Legends team is pleased to present the release of MechWarrior: Living Legends Open Beta 0.3.0 This release brings together an array of balance updates, bug fixes, new features, gameplay modes and performance enhancements to provide a reinvigorated gameplay experience for the player. To see the available download [...]]]></description>
			<content:encoded><![CDATA[<p>After four months of long nights, shut-in weekends and unsafe volumes of caffeine, the <em>MechWarrior: Living Legends</em> team is pleased to present the release of <strong><em>MechWarrior: Living Legends</em> Open Beta 0.3.0</strong></p>
<p><a title="MWLL Open Beta 0.3.0" href="http://www.mwlldownload.com" target="_blank"><img class="aligncenter size-full wp-image-498" title="MWLL Open Beta 0.3.0" src="http://www.mechlivinglegends.net/wp-content/uploads/2010/06/openbeta-0.3.0-A-homepage2.jpg" alt="MWLL Open Beta 0.3.0" width="450" height="253" /></a></p>
<p><a href="http://www.mechlivinglegends.net/wp-content/uploads/2010/06/openbeta-0.3.0-A-homepage.jpg"></a></p>
<p>This release brings together an array of balance updates, bug fixes, new features, gameplay modes and performance enhancements to provide a reinvigorated gameplay experience for the player.</p>
<p>To see the available download options, please visit <a title="mwlldownload.com" href="http://www.mwlldownload.com" target="_blank"><strong>mwlldownload.com</strong></a></p>
<p><strong>A big thank you to all of our fans for your continued support of <em>MechWarrior: Living Legends</em>!</strong></p>
<p><strong>I&#8217;ll see you on the field!<br />
</strong>KingLeerUK</p>
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		<title>Media Release &#8211; SA_Mirage</title>
		<link>http://www.mechlivinglegends.net/forum/index.php/topic,9200.0.html</link>
		<comments>http://www.mechlivinglegends.net/forum/index.php/topic,9200.0.html#comments</comments>
		<pubDate>Thu, 10 Jun 2010 04:44:21 +0000</pubDate>
		<dc:creator>KingLeerUK</dc:creator>
				<category><![CDATA[MWLL]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[News & Updates]]></category>

		<guid isPermaLink="false">http://www.mechlivinglegends.net/?p=490</guid>
		<description><![CDATA["Set in a heavily eroded canyon, this expansive battleground has been cut by wind, water, and time.  An intricate system of deep valleys funnelling into a wide open center make for as diverse and deadly a killing field as can be found on Blackjack."]]></description>
			<content:encoded><![CDATA[<p><em>&#8220;Set in a heavily eroded canyon, this expansive battleground has been cut by wind, water, and time.  An intricate system of deep valleys funneling into a wide open center make for as diverse and deadly a killing field as can be found on Blackjack.&#8221;</em></p>
<p><a href="http://www.mechlivinglegends.net/cpg/albums/userpics/10006/03.jpg"><img class="alignnone" title="SA Mirage" src="http://www.mechlivinglegends.net/cpg/albums/userpics/10006/normal_03.jpg" alt="SA Mirage" width="400" height="235" /></a></p>
<p><a href="http://www.mechlivinglegends.net/cpg/albums/userpics/10006/31.jpg"><img class="alignnone" title="SA Mirage" src="http://www.mechlivinglegends.net/cpg/albums/userpics/10006/normal_31.jpg" alt="SA Mirage" width="400" height="217" /></a></p>
<p><a href="http://www.mechlivinglegends.net/cpg/albums/userpics/10006/19.jpg"><img class="alignnone" title="SA Mirage" src="http://www.mechlivinglegends.net/cpg/albums/userpics/10006/normal_19.jpg" alt="SA Mirage" width="400" height="234" /></a></p>
<p><strong>SA_Mirage</strong> features numerous deep valleys, cliffs and rock outcroppings setting up a challenging battle arena for MechWarriors.  The rugged terrain offers Battle Armour opportunities for both ambush attacks and reconnaisance roles.  The map supports all of the vehicle types in <em>MechWarrior: Living Legends</em>.  Multiple paths available between the two main base areas allow players to make a choice between engaging in the central battle area or flanking along an outside path.</p>
<p><a href="http://www.mechlivinglegends.net/cpg/albums/userpics/10006/05.jpg"><img class="alignnone" title="SA Mirage" src="http://www.mechlivinglegends.net/cpg/albums/userpics/10006/normal_05.jpg" alt="SA Mirage" width="400" height="235" /></a></p>
<p>Additional media for SA Mirage is available in the <a title="SA Mirage Media Gallery" href="http://www.mechlivinglegends.net/cpg/thumbnails.php?album=46" target="_self">Media Gallery</a>.</p>
<p><strong>SA_Mirage</strong> will be included with many other assets and improvements in the upcoming <em>MechWarrior: Living Legends</em> 0.3.0 release.</p>
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		<title>Development Update &#8211; April 15, 2010</title>
		<link>http://www.mechlivinglegends.net/forum/index.php/topic,8662.0.html</link>
		<comments>http://www.mechlivinglegends.net/forum/index.php/topic,8662.0.html#comments</comments>
		<pubDate>Thu, 15 Apr 2010 21:37:42 +0000</pubDate>
		<dc:creator>KingLeerUK</dc:creator>
				<category><![CDATA[MWLL]]></category>
		<category><![CDATA[News & Updates]]></category>

		<guid isPermaLink="false">http://www.mechlivinglegends.net/?p=448</guid>
		<description><![CDATA[Greetings from the MechWarrior: Living Legends Team! We know it has been a while since any development news has been released so we are pleased to end the dry spell with today’s glimpse into some of our ongoing development activities. After several months of public beta release and analysis of metrics and playtest observations we [...]]]></description>
			<content:encoded><![CDATA[<h2>Greetings from the MechWarrior: Living Legends Team!</h2>
<p>We know it has been a while since any development news has been released so we are pleased to end the dry spell with today’s glimpse into some of our ongoing development activities.</p>
<p>After several months of public beta release and analysis of metrics and playtest observations we have undertaken an extensive rebalancing effort.  To support this, our programming team has developed a new approach to how balance is implemented in <em>MechWarrior: Living Legends</em> and have created new tools to allow our team to adjust balance in a logical and structured format. </p>
<h3>New Balance Adjustment Script</h3>
<p>Developed for use by internal development staff, this script allows for balance implementations to be quickly changed using multiplier values that apply to categories of weapons, sub-categories of weapons, vehicle armour values and component armour distribution. </p>
<h3>Weapon Damage</h3>
<p>Weapon damages have been completely refactored using CBT values as a base template.  Additionally, within the balance code, weapons have been grouped via their class and sub-class (i.e. “Lasers” and “Beam Lasers”).  Having this hierarchy in combination with the balance adjustment script allows us quickly set and playtest global changes to an entire weapon class. </p>
<h3>Armour Values</h3>
<p>Armour values for assets with MWLL have been refactored, again using CBT values as a base template.  In this case, we have developed a formula for distributing the total armour value for a platform across its constituent components programmatically.  As with the Weapon Damage system, each class of assets within MWLL has been categorised to allow quick changes across entire classes of vehicles for playtesting purposes.  As an example, the script could be run to increase tracked armour values by 10% and instantly distribute that increased armour allocation across all member vehicles of that class.</p>
<p>Please note that although we are using CBT values as a starting template we have no intention of directly replicating the entirety of CBT balance tables.  Beyond the obvious issues of trying to use a tabletop ruleset for a FPS combat game, we feel that the overall gameplay experience should be the guiding rule for the creation of a balance system.</p>
<p>We are undertaking internal testing to find a balance state for our next public beta release, but as with any complex game system we will likely need another round of feedback from the beta.  However, with our more streamlined system, it will make the turn around much faster and make the addition of new assets much simpler and easier to balance relative to existing assets.</p>
<p><strong>Thank You Again for Your Support of MechWarrior: Living Legends!</strong></p>
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		<title>MWLL Newsflash February 2010</title>
		<link>http://www.mechlivinglegends.net/2010-02/mwll-newsflash-february-2010/</link>
		<comments>http://www.mechlivinglegends.net/2010-02/mwll-newsflash-february-2010/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 14:40:49 +0000</pubDate>
		<dc:creator>AoP</dc:creator>
				<category><![CDATA[MWLL]]></category>
		<category><![CDATA[News & Updates]]></category>
		<category><![CDATA[Release announcement]]></category>
		<category><![CDATA[feature]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[release]]></category>

		<guid isPermaLink="false">http://www.mechlivinglegends.net/?p=268</guid>
		<description><![CDATA[MechWarrior: Living Legends &#8211; Newsflash February 2010 Welcome to a small news update from the team of MechWarrior: Living Legends. Two months have passed since the release of the very first public beta version of our Crysis Total Conversion Modification and we&#8217;ve of course been monitoring your feedback very closely. Before we get to that, [...]]]></description>
			<content:encoded><![CDATA[<h2>MechWarrior: Living Legends &#8211; Newsflash February 2010</h2>
<p><img class="aligncenter size-full wp-image-267" title="MWLL Newsflash February 2010 Logo " src="http://www.mechlivinglegends.net/wp-content/uploads/2010/02/mwll_newsflashfeb10_logo01.jpg" alt="MWLL Newsflash February 2010 Logo" width="600" height="182" /></p>
<p>Welcome to a small news update from the team of MechWarrior: Living Legends. Two months have passed since the release of the very first public beta version of our Crysis Total Conversion Modification and we&#8217;ve of course been monitoring your feedback very closely. Before we get to that, however, we&#8217;d like to thank all of you who voted for us in ModDB&#8217;s Mod Of The Year 2009 competition. After winning Editor&#8217;s Choice for &#8220;Best Multiplayer Mod&#8221;, it was your votes that allowed us to also take #1 position in Player&#8217;s Choice for that category. Yet none of this is news to those of you who visit our website or follow us on Facebook or Twitter, so let&#8217;s move on to the actual news which do, among other things, include the release date of our next beta patch.</p>
<p><strong>I. MechWarrior: Living Legends and Fileplanet team up for reinforcements</strong></p>
<p><img class="aligncenter size-full wp-image-266" title="Fileplanet Logo" src="http://www.mechlivinglegends.net/wp-content/uploads/2010/02/fileplanet_logo.jpg" alt="Fileplanet Logo" width="178" height="59" /></p>
<p>As said earlier, we did monitor your feedback in our beta forums very closely and of course did not just drop work after the initial beta release, so we&#8217;re already preparing the release of another patch. In cooperation with the kind folk at Fileplanet, we&#8217;ll be releasing the MechWarrior: Living Legends Reinforcement pack, which will be a completely updated client including all patches and bugfixes done to this point. Before you ask, yes, there is a release date for this already: both, the MWLL Reinforcement pack as well as the separate patch will be released on Thursday, February 25th. Please understand that we can not give a specific release time, but will of course announce the release on our website and through Facebook/Twitter as usual.</p>
<p><strong>II. Cheat protection coming</strong></p>
<p>It has come to our attention that a number of users decided to go the easy way and modify their game files to gain unfair advantages in multiplayer matches. While we would have prefered to work on cheat protection together with chosen league partners at a later point, we consider this matter to be too serious to leave unanswered any longer. Therefore, we&#8217;ve reassigned our coders from working on new features to working on protective measures which will be included in the upcoming patch. Please understand that we will not be discussing the methods and mechanics of this protection in public for obvious reasons. Of course we don&#8217;t believe to be done with this subject, but still hope it helps bring back the fun to all fair players.</p>
<p><strong>III. Sneak peek: Clan Heavy Mech Nova Cat</strong></p>
<p>One of those Mechs that have been featured before but did not make it into the beta release was this heavy Clan beauty, the Nova Cat. The screenshots below show the four textured variants that will arrive with the upcoming patch. Please remember that this is just a sneak peek and details might be made available at a later point.<br />
<a href="http://www.mechlivinglegends.net/cpg/displayimage.php?pos=-580"><img src="http://www.mechlivinglegends.net/cpg/albums/userpics/10001/normal_4novacats_wtextures_01.jpg" alt="Clan Novacat - 4 textured variants" /></a><br />
<a href="http://www.mechlivinglegends.net/cpg/displayimage.php?pos=-579"><img src="http://www.mechlivinglegends.net/cpg/albums/userpics/10001/normal_4novacats_wtextures_02.jpg" alt="Clan Novacat - 4 textured variants" /></a></p>
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		<title>New Website and Forum</title>
		<link>http://www.mechlivinglegends.net/2010-02/new-website-and-forum/</link>
		<comments>http://www.mechlivinglegends.net/2010-02/new-website-and-forum/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 10:23:17 +0000</pubDate>
		<dc:creator>Seraph</dc:creator>
				<category><![CDATA[MWLL]]></category>
		<category><![CDATA[News & Updates]]></category>

		<guid isPermaLink="false">http://www.mechlivinglegends.net/?p=118</guid>
		<description><![CDATA[As you have noticed we are now running on our new server. We switched out the Joomla Content Management Engine for our main page and replaced it with WordPress. We figured we don&#8217;t need all the features offered by Joomla and slimmed it down by using the features that WordPress already offered and that were [...]]]></description>
			<content:encoded><![CDATA[<p>As you have noticed we are now running on our new server. We switched out the Joomla Content Management Engine for our main page and replaced it with WordPress. We figured we don&#8217;t need all the features offered by Joomla and slimmed it down by using the features that WordPress already offered and that were used by us: Pages and Posts. As for the forum we took the downtime as an opportunity to install the latest version. This was done to be sure to run the latest version in the future and keep sure it will be updated properly.</p>
<p>Sadly we were not able to move the themes in the process. The currently installed themes are just placeholders until we are able to get a new theme ready.</p>
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