Jan 28

mwll-071-release

The MWLL team is pleased to announce the immediate release of MechWarrior: Living Legends 0.7.1 Hotfix.  This hotfix addresses some performance issues and bugs that were included in the 0.7.0 release as follows:

Version 0.7.1

————-
Added TC_Enkeladus
Big texture optimization for most of the assets
Fixed Solaris Arena rankings not appearing
Fixed Thanatos spawning off-map
Added orange line to Aerospace heat indicator
Fixed Long Tom HUD bug
Adjusted free reticule & torso pitch values on all Mechs
Reduced crouch pitch bonus to +10‹ (was +20‹)
Radar bug fixed on several variants
Adjusted Mech/Tank HUDs to be more legible
Fixed missing camos for several Mechs & weapon pods
Corrected buy menu mouse scrolling speed
Fixed several incorrect/inconsistent buy menu descriptions
Fixed collision proxy in Avatar torso
Fixed Chimera exploding from splash damage when mounting LRM-type weapons
Fixed Bushwacker, Shadowcat, Black Lanner torsos disappearing upon destruction
Fixed (c)UAC10/20 display names for consistency
Increased firebomb reload time
Fixed AC10 & AC20 impact sounds not playing
Corrected cNarc lockon range
Fixed PPC shots spawning double particles & sounds
Modified PPC impact properties (Slightly better performance)
Fixed HVAC ammo in buy menu
Fixed BA Bear MG not automatically being replaced upon buying new BA weapons
Fixed APC only available to Clans in puretech
Fixed top-mounted weapon convergence issues on Bushwacker, Catapult, Daishi, Loki, Masakari, Ryoken, Warhammer
Fixed sounds for Solitaire not working
Adjusted Uller hitbox proxies
Fixed Atlas movement bug when moving forward while pitching down
Fixed Atlas shooting self (e.g. Hitting self with NARC when pitched/twisted at certain angles)
Removed Ares 3rd person
Added new engine sounds for Ares
Added Uller, Warhammer, Loki, Thor, Madcat MkII, Blood Asp F & G variants
Clan Large Pulse Laser -10% heat per shot
Firebomb fire rate interval increased to 5 seconds from 3
Global cbill accumulation slowdown changed to -10% (from -20% in 0.7.0)
Removed audio from radio messages
Heatsinks properly repair when asset is repaired (damage warning does not disappear from HUD)
Adjusted heat properties of several maps to be more inline with more punishing heat system (hot maps less hot, cold maps less cold)
Small optimization pass on TC_IvoryTower, TC_Frostbite
Removed several laser turrets from TC_IvoryTower

TC_Altay:
-Fixed missing objects
-Added repair pad to D3 base, removed Mech hangar’s repair ability
-Moved spawngroup entity of easternmost base to VTOL tower to make spawn location more obvious to players
-Light optimization pass

TC_Marshes:
-Fixed dips in ground around northern base; fixed light post in middle of repair pad
-Fixed floating lights in middle base
-Fixed untextured trees

TC_Taiga:
-Fixed invisible terrain inside easternmost base
-Moved OOB area lower to fix OOB warning when inside deep lakes
-Fixed missing dam objects
-Fixed CL aero runway’s broken buyzone
-Fixed IS VTOL hanger floating when hit with C8

Please use the auto-updater included with your MWLL installer to update to the latest version.

Jul 26

For those of you that missed the release of 0.5.7, we are pleased to announce the immediate release of MechWarrior: Living Legends 0.6.0 public open beta.

MechWarrior: Living Legends 0.6.0 Public Open Beta

Easily being the largest single content release for MechWarrior: Living Legends since our initial beta release in 2009, the MechWarrior: Living Legends 0.6.0 open beta includes 9 new playable assets, 4 new maps, revisions and improvements to the TAG laser designation system, weapon convergence and procedural arm animation for the ‘Mechs and an almost innumerable list of additional enhancemenets, bug fixes and optimisations to existing game features.  One of the key features of 0.6.0 is actually the result of the cummulative asset set being released with this patch, that being that 0.6.0 is the first MWLL release that achieves a reasonable assset partity between the Inner Sphere and Clan faction vehicle selections.  This will allow for an accurate assessment of the Clan vs. IS game mode options and balance as we go forward.

    MechWarrior: Living Legends 0.6.0 Public Open Beta    MechWarrior: Living Legends 0.6.0 Public Open Beta

Changelog Version 0.6.0

Bug Fixes:
– Fixed wrong scoreboard ordering in TSA and TC
– Fixed “mass crash” and another crash due to multiple issues in synced storage
– Fixes two crashes in laser code
– Rewrote laser net code to make lasers more precise for observing clients
– Added relative shooting to increase precision for client spawn projectiles
– Fixed memory leak in radar code
– Fixed radar still working while dead
– Optimized net code for TC, results in less bandwidth usage in TC games
– Fixed vehicles still repairing while powering up
– Improved the stickiness of C4
– Fixed LOD issues with turret towers on TSA_Sandblasted

New Features:
– Clan Black Lanner Medium Mech
– Clan Ryoken Medium Mech
– Inner Sphere Avatar Heavy Mech
– Clan Daishi Assault Mech
– Clan Donar Attack VTOL
– Inner Sphere Corsair Aerospace Fighter
– Clan Visigoth Aerospace Fighter
– Inner Sphere Chevalier Light Scout Tank
– New Map : TC_Dustbowl
– New Map : TC_Frostbite
– New Map : TC_Inferno
– New Map : TC_IvoryTower
– Procedular animations for mech arms
– Weapon convergence on target (visually through rotating arms and other parts)
– Changed behaviour of the TAG-Laser. The target will stay tagged if you deviate off it for a short mount of time. TAG also creates a beacon in the same manner as NARC.
– Mech Paints. You can select them before buying a mech in the Loadout tab of the Buy Menu
– Added barrel geometry to Warhammer “B”, “C”, and “D” variants
– Added damage penalties to hovercrafts/tanks for turret/rear sections
– Resized Harasser model
– Removed Mauler’s obstructive cockpit bar

Balance Changes:
– Uziel – revised “Prime”, “B”, “C”, “D”, and “E” variants
– Buchwacker “B” – removed GECM, added spare ton for ammo
– Vulture “Prime” – removed 2 CLRM20, added 2 CLRM15, 4 DHS
– Blood Asp “D” – removed ATM6, LAMS, added CDSRM6, 1 DHS
– Blood Asp “E” – removed 2 DHS
– AC10/UAC10/CUAC10 ammunition increased to 50 per ton
– Lowered light kinetic/kinetic modifiers against VTOLs/aerospace
– Increased light kinetic modifier against hovercraft
– Initial capture of a point in TC is twice as slow as normal
– Initial capture of a point in TC no longer results in getting all attached assets at the beginning of the capture process
– Added leg internals to further balance the legging mechanic

Texture and Model Optimizations:
– Blood Asp textures
– Awesome textures
– Raven cockpit textures
– All tank tread textures
– Longtom textures
– Harasser textures
– Various environmental assets

Download MechWarrior: Living Legends 0.6.0

Before downloading MechWarrior: Living Legends 0.6.0, please reference the installation instructions provided in the Community Wiki here: http://wiki.mechlivinglegends.net/index.php?title=How_to_Install_MWLL

Before installing MWLL 0.6.0 you may wish to copy/move all custom maps to another location, since you most likely will not want to download these again, although if you have them as a backup elsewhere they can just be extracted afterwards to the correct location (MWLL/Game/Levels/Multiplayer/…).

You may also wish to backup your existing Player Profile(s);  copy or zip the folder to a new location if not already done, though the Profiles folder should not be touched upon a new install.

Then delete the entire MWLL folder from your ../Crysis Wars/Mods directory.

Download the MWLL installer package from mwlldownload.com and follow the prompts.

MechWarrior: Living Legends is only available as a complete download package (approximately 2.4GB) and there is no upgrade path from 0.5.6

As with all releases since 0.5.0, MechWarrior: Living Legends 0.6.0 only supports Crysis Wars.

Thank you for your continued support of MechWarrior: Living Legends, the premiere MechWarrior/BattleTech total conversion modication for Crysis Wars.

Discuss this release in our forums!

Apr 23

MWLL 0.5.6 Release Announcement

MechWarrior: Living Legends 0.5.6 public open beta is now available for immediate download!

With the release of 0.5.6 the Clan Epona 50-ton hover tank makes its feature debut.  Additionally this release addresses a number of issues with the MWLL 0.5.5 release and includes a formal balance pass on aerospace asests.

Changelog Version 0.5.6
————-

Bug Fixes:
 – Fixed AC10, UAC10, CUAC10 round falloff rate to match stated range.
 – Fixed pricing on Mgun and _rot weapons
 – Possible fix for missing turret rotation sounds in release beta

New Features:
 – Complete revised TC_Mirage map
 – Clan Epona 50 ton Hovercraft

Balance Changes:
 – Increased Hephaestus base chassis pricing
 – Added auto_fire attribute to CLBX2 and CLBX5
 – Sulla “Prime” – changed BHP to BAP
 – Sulla “A” – changed BHP to BAP
 – Sulla “B” – removed BAP
 – Sulla “C” – removed 2x MG, removed extra 0.5 ton armour
 – Sulla “D” – removed 1 ton armour
 – Sulla “E” – changed variant to ATM6, ATM9, 2x CLBX2
 – Shiva “Prime” – 2x UAC5, 2x Gauss, BAP
 – Shiva “A” 2x HeavyGauss, 2x ERLBL, BAP, 2 DHS
 – Shiva “B” 2x LRM20, 2x ELRM15, NARC, BAP, 8 DHS
 – Shiva “C” 4x Firebomb, GECM, BHP
 – Shiva “D” 4x RAC5, 2x RAC2, GECM
 – Shiva “E” 2x LBX20, 2x LBX10, reduced armour

Known Issues:
– laser impact sounds to do not play for all impacts

Use the auto-updater included with your MWLL Launcher to automatically update your build to the latest release.

Discuss in our forums!

Feb 06

MechWarrior: Living Legends 0.5.5 public open beta is now available for immediate download!

The release addresses a number of issues with the MWLL 0.5.4 release and introduces a few new features as well as the first complete pass of the draft build rules over all currently released vehicles.

MWLL 0.5.5 Changelog

Bug Fixes:
– Harasser hitbox values adjusted for legacy asset size
– Fixed Mk2 “C” being able to fire left arm Arrow IV missile after being destroyed
– fixed “block” font for targeted enemies and build messages

New Features:
– Passive assets no longer receive incoming missile warnings (visual or audible)

Balance Changes:
– Fafnir, Blood Asp base chassis prices increased
– Atlas base chassis price decreased
– Atlas LT/RT damage transfer multiplier decreased to 1.2
– Awesome LT/RT damage transfer multiplier decreased to 1.2
– Decreased Fafnir maximum torso pitch by 10 degrees
– Increased maximum c-bill transfer ceiling/minute to 10,000
– Rescaled ticket values for all assets for ticket-based game modes
– DHS cost now independent of standard HS cost, 1350 per unit
– AC10/UAC10/CUAC10 projectile speed increased from 900m/s to 1100m/s
– AC10/UAC10/CUAC10 primary/secondary damage increased 12%
– CUAC10/CUAC20 heat-per-shot increased by 5%
– NARC rounds-per-ton increased from 4 to 6
– Mgun multiplier increased from 0.3 to 0.7 for all tanks, hovercraft and ‘Mechs
– Blood Asp “Prime” – changed 2x CERMBL to 2x CMPL, removed GECM, decreased armour
– Blood Asp “B” – removed GECM, decreased armour
– Blood Asp “C” – removed 2x CERSBL, decreased armour
– Blood Asp “D” – removed AMS, decreased armour
– Blood Asp “E” – new configuration: 2x CHLL, 2x CHML, 6x CHSL, 22DHS
– Madcat Mk2 “Prime” – decreased armour
– Madcat Mk2 “D” – removed 2x CERSBL, decreased armour, removed 1 DHS and 2 free tons
– Puma “Prime” – removed Crusader pods, replaced with Assault Basic pods on arms for size rule compliance, Flamers moved to chin mounts
– Shadowcat “A” – changed 1x CERMBL to 2x CERSBL to preserve free tonnage, decreased armour
– Shadowcat “C” – removed Barrage pod, replaced with Assault Basic pod for ClanGauss mount for size rule compliance
– Shadowcat “E” – new configuration: 3x CMPL, 1x CHLL 6 DHS, MASC, additional armour
– Thor “C” – changed BAP to BHP and added 1 DHS
– Atlas “C” – removed 2x SRM6, reduced free tons to 3
– Bushwacker “Prime” – removed BAP, reduced free tons to 1
– Bushwacker “A” – changed pods for RAC5 to Assault Basic Pod for size rule compliance
– Catapult “A” – added 1x HS, increased armour
– Catapult “B” – added 1x HS
– Catapult “C” – upgraded BAP to BHP, increased armour
– Fafnir “A” – reduced free tons to 4
– Fafnir “E” – removed all free tons
– Hollander “A” – removed 2 free tons
– Owens “A” – removed Flamer
– Owens “B” – BHP downgraded to BAP
– Owens “C” – removed single HS
– Raven “Prime” – downgraded BHP to BAP
– Raven “C” – removed 1 HS
– Thanatos “D” – decreased armour
– Uziel “Prime” – changed 2x MG to 2x ERSBL
– Uziel “B” – added GECM, reduced armour
– Uziel “C” – changed SSRM6 to SRM6
– Uziel “D” – removed BAP, added GECM
– Uziel “E” – removed free tons
– Warhammer “Prime” – added 1 HS, increased armour
– Warhammer “B” and “C” – decreased armour
– Harasser “Prime” – removed BAP
– Harasser “A” – removed GECM
– Harasser “B” – removed BAP
– Harasser “C” – removed BAP
– Harasser “D” – removed armour, removed BHP, increased HS count to 5
– Harasser “E” – removed 1 free ton
– Hephaestus “Prime” – added 2 DHS
– Hephaestus “A” – increased armour
– Hephaestus “B” – increased armour
– Hephaestus “C” – decreased armour, downgraded BHP > BAP
– Oro “B” – added armour
– Oro “E” – reduced armour
– Demolisher “C” – removed 2 free tons
– Sparrowhawk “Prime” – increased armour
– Sparrowhawk “C” – removed 1 free ton
– Shiva “A” – variant refactored to 2x ERPPC, 2x HeavyGauss, 4 DHS, BHP, 4 tons free

Known Issues:
– AC10/UAC10/CUAC10 exceeds stated range slightly (present in 0.5.4)
– Mech torso twist and pitch and tank turret sounds do not play (present in 0.5.4)

Use the auto-updater included with your MWLL Launcher to automatically update your build to the latest release.

Discuss in our forums!

Dec 20

MechWarrior: Living Legends 0.5.4 Public Open Beta Release

 

We are pleased to announce the immediate release of MechWarrior: Living Legends 0.5.4 public open beta.  This release features two headline assets, several bug fixes and optimisations and changes to game balance as follows:

Bug Fixes:

– Fixed Thor shooting from the hip
– Improved Loki texture

New Features:

– Crash reporting is now enabled in the release dlls (without a performance penalty)

Balance Changes:

– Changed tank armor distribution

New Content:

– New ‘Mech:  Inner Sphere Fafnir
– New ‘Mech:  Clan Blood Asp
– New weapon:  Improved Heavy Gauss Rifle

Other Changes:

– Resized Inner Sphere Uziel to be in line with the other medium ‘Mechs
– Various small changes and fixes to TC_Thunderrift, TC_Marshes, TC_Kagoshima, TSA_Inferno, TSA_Marshes

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