Dec 28

Question: What’s better than winning…

2007 #4 Player’s Choice Best Upcoming ModModDB Mod of the Year 2011
2008 Honorable Mention Player’s Choice Best Upcoming Mod

2009 Editor’s Choice Multiplayer Mod of the Year
2009 Player’s Choice Mod of the Year
2010 Honorable Mention Mod of the Year

Answer: Winning again with 2011 Honorable Mention Mod of the Year.

Thanks to our community, MechWarrior: Living Legends has once again earned a worthy mention in the ModDB.com Mod of the Year competition for a 6th year straight.  We are very proud of this accomplishment and hope that you will celebrate with us as we enter into our 7th year of development.

Discuss in our forums!

Aug 16

We are looking to extend our team and need to fill a key position. If you are interested contact: ingrater@mechlivinglegends.net or kingleeruk@mechlivinglegends.net

Public Relations Manager Position

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Aug 05

If you’re searching for a great way to get started developing with the CryENGINE3, look no further! Crytek developers Dan Tracy and Sean Tracy, whom you may know better as two of the project founders behind our very own MechWarrior: Living Legends mod for Crysis, have just released their new CryENGINE3 cookbook, dedicated to creating AAA quality content using the engine.

Book Overview

Here’s a list of some of the topics covered in the book, which contains sharp insight Crytek’s own developers. Who better to learn the engine from?

  • Navigate and interface within the CryENGINE Sandbox, the tool used to create AAA games like Crysis 2.
  • Create your own levels and even entire worlds using recipes for sculpting and molding terrain.
  • Model with the integrated tools available to designers and artists in the CryENGINE3 Sandbox.
  • Use the cutting edge real time lighting technology of the CryENGINE to bring light to your worlds and explore the use of atmospherics and effects used for today’s newest games.
  • Create and animate AAA characters and other objects for use with the CryENGINE Sandbox.
  • Manipulate the advanced AI available to game designers in the CryENGINE3.
  • Create your own cut scenes and videos using the power of the CryENGINE3 engine to maximize the output.
  • Optimize your creations for optimal performance with maximum visual impact.
  • Have fun following interesting game changing physical simulation recipes that can add unique game play opportunities to your levels.
  • Use visual scripting to create amazingly complex events as seen in Crysis2.

 

The Brief

As described by the writers themselves.

Quote:
“With every successive console generation, the cost, time, and complexity of developing games has grown. Meet CryENGINE3, a middleware engine that is the perfect fit for most developers allowing users to exceed current generation quality standards while using less people and time than ever thought possible.
The CryENGINE3 CookBook is packed full of recipes for junior and senior developers alike. It covers everything from creating photo realistic architectural visualizations to implementing advanced physics such as ragdoll and tornado effects. Topics covered include the sandbox, level layout, environment creation, AI, character creation, creating vehicles, and game logic. Every recipe is designed to add AAA quality to your games.
Get to grips with CryENGINE 3 and use the CryENGINE Sandbox editor; a production-proven real-time game compositing tool suite designed and built by AAA developers.”

Purchase

The book is currently available for purchase on Amazon in paperback format and from Packt Publishing as both a physical and digital product.

And of course, congratulations and many thanks to Dan and Sean for taking the time to write this! This book is aimed at both junior developers and experienced professionals alike with access to the CryENGINE3 SDK, coming to the public later this year.

Please note that this news posting is not meant to state or imply any intention to migrater the MechWarrior: Living Legends project to the CryEngine3 platform.  This information is for those seeking an understanding of the latest version of Crytek’s impressive game engine.

Jul 14

As some of you may know, Doorknob from the MWLL community has been producing quality video tutorials and news udpates about MechWarrior: Living Legends on a regular basis. KingLeerUK (Project Director) and Ingrater (Lead Programmer) recently had an opportunity to speak with him for an extended session which was recorded. This resulted in an entertaining and informative interview and we like to promote it more widely to our community to let everyone know what we’ve been working on and our plans for the future.

The video is presented in 3 parts.  For those viewing from the EU, parts 1 & 3 contain some musical overlays that may prevent you from watching them.  As such, Doorknob has graciously provided re-edits of these parts that omit the music.

Part 1 (without music )
Part 2
Part 3 ( without music )

There are many interresting facts and a few sneak peeks of our upcoming development, so be sure to watch them and give feedback comments.  Also be sure check out >>>Doorknobs tutorial series<<<

Discuss this post on our forums: Link

May 09

In a departure from some of our normal news and media releases here at MechWarrior: Living Legends, we wanted to take this opportunity to feature the minds behind the MWLL project and their contributions as we move towards the release of the 0.5.0 public open beta.  Many of our previous news releases focused on gameplay features and assets, but none of these would come into being without the tireless effort and boundless imaginations of the individuals listed below.
Continue reading »

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