
If you’re searching for a great way to get started developing with the CryENGINE3, look no further! Crytek developers Dan Tracy and Sean Tracy, whom you may know better as two of the project founders behind our very own MechWarrior: Living Legends mod for Crysis, have just released their new CryENGINE3 cookbook, dedicated to creating AAA quality content using the engine.
Book Overview
Here’s a list of some of the topics covered in the book, which contains sharp insight Crytek’s own developers. Who better to learn the engine from?
- Navigate and interface within the CryENGINE Sandbox, the tool used to create AAA games like Crysis 2.
- Create your own levels and even entire worlds using recipes for sculpting and molding terrain.
- Model with the integrated tools available to designers and artists in the CryENGINE3 Sandbox.
- Use the cutting edge real time lighting technology of the CryENGINE to bring light to your worlds and explore the use of atmospherics and effects used for today’s newest games.
- Create and animate AAA characters and other objects for use with the CryENGINE Sandbox.
- Manipulate the advanced AI available to game designers in the CryENGINE3.
- Create your own cut scenes and videos using the power of the CryENGINE3 engine to maximize the output.
- Optimize your creations for optimal performance with maximum visual impact.
- Have fun following interesting game changing physical simulation recipes that can add unique game play opportunities to your levels.
- Use visual scripting to create amazingly complex events as seen in Crysis2.
The Brief
As described by the writers themselves.
Quote:
“With every successive console generation, the cost, time, and complexity of developing games has grown. Meet CryENGINE3, a middleware engine that is the perfect fit for most developers allowing users to exceed current generation quality standards while using less people and time than ever thought possible.
The CryENGINE3 CookBook is packed full of recipes for junior and senior developers alike. It covers everything from creating photo realistic architectural visualizations to implementing advanced physics such as ragdoll and tornado effects. Topics covered include the sandbox, level layout, environment creation, AI, character creation, creating vehicles, and game logic. Every recipe is designed to add AAA quality to your games.
Get to grips with CryENGINE 3 and use the CryENGINE Sandbox editor; a production-proven real-time game compositing tool suite designed and built by AAA developers.”
Purchase
The book is currently available for purchase on Amazon in paperback format and from Packt Publishing as both a physical and digital product.
And of course, congratulations and many thanks to Dan and Sean for taking the time to write this! This book is aimed at both junior developers and experienced professionals alike with access to the CryENGINE3 SDK, coming to the public later this year.
Please note that this news posting is not meant to state or imply any intention to migrater the MechWarrior: Living Legends project to the CryEngine3 platform. This information is for those seeking an understanding of the latest version of Crytek’s impressive game engine.