Dec 02

Great news again this year regarding the ModDB Mod Of the Year awards!

Mechwarrior Living Legends surpasses many other mods out there and we are now placed in the top 100 ratings as voted by our users!

Thank you for your support and interest in this mod! But it’s not over yet … after taking the top 100 we sure want to try to take the honorable mention this year so keep voting by clicking on the Vote button for our mod in the Crysis Category!

Mod of the Year Awards

Please discuss this in our forum post.

Nov 26

My apologies for the delay in getting these out.  This week has been incredibly busy for me both in “real life” and in terms of MWLL project loose-ends efforts.  To atone for my epic slacker behaviour (in PR), this week has a bumper crop of shots (24).

Enjoy!

Discuss in our forums!

Nov 26

Due to some recent posts on the forums we would like to remind all those AVG users out there that their virus scanner is causing major issues when trying to run the mod:

  • Crash when starting the game
  • Crash when trying to change the settings
  • Crash when logging in to multiplayer

These are the major issues seen when tring to run MWLL on an AVG protected machine. Most users had to switch their software since disabling it did not seem to fix the issues. If you are running this software either contact your software vendor that it’s not working properly or do as other people did and get rid of it or replace it with something else.

This is not something we would be able to fix. It seems that the virus filter is triggered by something when loading or calling functions in our DLL.

Nov 15

Another week, another Monday, another set of MWLL Playtest Impressions!

This batch brings a few more hints and takes you on a visual tour of our Terrain Control maps; Kagoshima, Death Valley and Mirage.

Particle Optimisations

Coming out of this Sundays playtest, I am also pleased to announce that our very own Seraph (better known for boxed wine and keeping our servers running) has made numerous performance optimisations in our particle effects to now allow for true LOW/MEDIUM/HIGH+VERYHIGH configurations to be supported within our custom MWLL particles.  We are aware that this has been causing issues with some players’ computers that had certain… resource constraints, but this will allow these players to recover some of their lost performance.

The changes involved creating new, distinct profile for each particle effect and then reducing the particle counts and densities.  The following excerpt of his testing results and is now table formatted. FPS compares is the base FPS without a particle and the FPS after activating it. The High/VeryHigh settings are the ones currently in the 0.3.2 Beta.

Particle NameSettingBase FPSParticle FPS
LRM TrailHigh/VeryHigh36.128.9
Low3835.2
CERPPC TrailHigh/VeryHigh32.721
Low32.731.5

As you can see the gains are minimal in some cases, but the cummulative effect should be very noticeable for low-spec machines.  Note that playing with LOW settings will result in an appreciable removal of “eye candy” and draw distance and we certainly would not want anyone judging the quality of MWLL based on such a system configuration.

MOTY 2010 Voting

Finally, we would like to remind everyone that voting has opened for MOTY 2010 at moddb.com  We encourage all of our fans to visit our profile page there and give us a vote.  Last year MechWarrior: Living Legends won both Players Choice and Editors MP Choice awards for MOTY which was a great honour for us.

Discuss this playtest media release in our forums.

Jun 12

After four months of long nights, shut-in weekends and unsafe volumes of caffeine, the MechWarrior: Living Legends team is pleased to present the release of MechWarrior: Living Legends Open Beta 0.3.0

MWLL Open Beta 0.3.0

This release brings together an array of balance updates, bug fixes, new features, gameplay modes and performance enhancements to provide a reinvigorated gameplay experience for the player.

To see the available download options, please visit mwlldownload.com

A big thank you to all of our fans for your continued support of MechWarrior: Living Legends!

I’ll see you on the field!
KingLeerUK

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MechWarrior: Living Legends was created under Microsoft's "Game Content Usage Rules" using assets from the MechWarrior Intellectual Property, © Microsoft Corporation. © 2007-2009 MechWarrior: Living Legends This site is a mod site run by unpaid volunteers for no commercial gain in any way shape or form. This site is not affiliated with MechWarrior, Microsoft Corporation or WizKids LLC. MechWarrior and all logos, item names, etcetera, are copyrights of respective owners and are being used here on a purely for-fun, non-profit basis. MechWarrior Living Legends make and produce all material included in this forthcoming download as a non commisioned or paid for service for non financial gain. WizKids LLC has sole ownership of the names, logo, artwork, marks,photographs, sounds, audio, video and/or any proprietary material used in connection with the gameClassic BattleTech. All WizKids characters, names, logos, and distinctive likenesses are property of WizKids, LLC. BattleTech, BattleMech, Mechand WizKids are trademarks of WizKids, LLC.MechWarrior and Mech are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.