Another week, another Monday, another set of MWLL Playtest Impressions!
This batch brings a few more hints and takes you on a visual tour of our Terrain Control maps; Kagoshima, Death Valley and Mirage.
Particle Optimisations
Coming out of this Sundays playtest, I am also pleased to announce that our very own Seraph (better known for boxed wine and keeping our servers running) has made numerous performance optimisations in our particle effects to now allow for true LOW/MEDIUM/HIGH+VERYHIGH configurations to be supported within our custom MWLL particles. We are aware that this has been causing issues with some players’ computers that had certain… resource constraints, but this will allow these players to recover some of their lost performance.
The changes involved creating new, distinct profile for each particle effect and then reducing the particle counts and densities. The following excerpt of his testing results and is now table formatted. FPS compares is the base FPS without a particle and the FPS after activating it. The High/VeryHigh settings are the ones currently in the 0.3.2 Beta.
| Particle Name | Setting | Base FPS | Particle FPS |
| LRM Trail | High/VeryHigh | 36.1 | 28.9 |
| Low | 38 | 35.2 |
| CERPPC Trail | High/VeryHigh | 32.7 | 21 |
| Low | 32.7 | 31.5 |
As you can see the gains are minimal in some cases, but the cummulative effect should be very noticeable for low-spec machines. Note that playing with LOW settings will result in an appreciable removal of “eye candy” and draw distance and we certainly would not want anyone judging the quality of MWLL based on such a system configuration.
MOTY 2010 Voting
Finally, we would like to remind everyone that voting has opened for MOTY 2010 at moddb.com We encourage all of our fans to visit our profile page there and give us a vote. Last year MechWarrior: Living Legends won both Players Choice and Editors MP Choice awards for MOTY which was a great honour for us.
Discuss this playtest media release in our forums.