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MWLL Newsletter
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MWLL featured in German games magazine eGames.de |
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Written by AoP
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Thursday, 01 November 2007 |
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We're proud to announce that another magazine with focus on videogaming and esports has featured MechWarrior: Living Legends. The German publication eGames.de has an article with interview in its online version. If you're able to understand German, feel free to read the article and interview yourself. We'll try to have a translated version, at least of the interview, available. |
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Last Updated ( Thursday, 01 November 2007 )
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Written by AoP
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Tuesday, 30 October 2007 |
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Finally! Crysis has gone gold and will be in stores on the promised day! The year’s biggest PC game has just gotten that much closer to hitting store shelves. Crysis, Crytek’s next-generation first person shooter for the PC has gone gold and will be on store shelves everywhere November 16, 2007.
“We are extremely proud of what we have been able to accomplish with Crysis,” said Cevat Yerli, CEO of Crytek. “We wanted to push the boundaries both visually and with open-ended, non-linear gameplay and we believe the end result delivers that vision.”
The current single player demo, available in DX10 and DX9, has given gamers their first taste of the immersive, non-linear Crysis experience. Highlighted by Crytek’s open-ended level design and the game’s Nanosuit gameplay mechanic, which challenges gamers to analyze and approach every individual encounter before acting, Crysis delivers a completely new and refreshing FPS gameplay experience.
Of course, the single player demo also features the stunning, award-winning graphics powered by Crytek’s revolutionary CryENGINE 2. Assistance from key partners such as NVIDIA, Intel and Microsoft have helped make Crysis one of the most anticipated PC games of all time.
“Crytek and EA are rewarding PC gamers with the world’s most technologically advanced video game,” said Roy Taylor, vice president of content at NVIDIA. “Our programmers are intensely proud to have helped Crytek push the boundaries of interactivity and immersion. The game was developed and tested on NVIDIA, and we recommend GeForce 8800-Series graphics cards for the best experience.” |
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Crysis SP demo clarification & pre-demo party announced |
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Written by AoP
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Friday, 26 October 2007 |
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This just in, straight from Crytek: Crysis Singleplayer Demo The demo is going to be released officially on Friday, October 26th at 1:00PM (GMT+1). It will be exclusively available for those who pre-ordered Crysis for about 24hours via the EA downloader. On Saturday, October 27th at 1:00PM the demo will be put online for download an all public sites, so keep tracking your favourite fan site.
Crysis pre-Demo Party! Join us to the pre-demo party powered by InCrysis.com. It will occur at 1:00PM GMT (2PM CEST), Friday 26th of October on IRC. You'll need an IRC client or use a web-browser version. For those using a client, connect to "irc.gamesurge.net" and join #inCrysis. In attendance will be Sebastian Spatzek (QA Manager), Eric Lagel (MP Dev. Manager), Michael Kolkau (Senior MP Level Designer), Chris Auty (Lead MP Game Designer) and Alex Marschal (Community Manager) from Crytek. During the party you'll have the opportunity to put your questions forward to the Crytek team. There will be some prizes up for grabs also! This is a community event for all fan sites and their users. The more people in attendance, the better! |
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Crysis - detail levels compared |
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Written by AoP
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Wednesday, 10 October 2007 |
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Straight from Crytek, here's another update on Crysis. The following screenshots show what the game looks like on the four detail levels. This could help to give you an idea what the game will look like on your system. Click on the thumbnails to see a larger version (1600x1200px) of the screenshot. | | |
| | Low (DX9) | | | Medium (DX9)
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| | Crysis High (DX9) | | | Crysis Very High (DX10) |
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Last Updated ( Friday, 12 October 2007 )
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