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Title: Left 4 Dead Post by: PanzerBoxb on June 06, 2008, 09:45:26 AM Preview Link (http://www.computerandvideogames.com/article.php?id=190373)
My ferver for this game has been renewed. The description of the Witch sounds like tension personified. Quote "Left 4 Dead," Valve's Doug Lombardi modestly tells us, "will redefine cooperative games the way Counter Strike redefined competitive multiplayer." He isn't lying. Without hype or hyperbole, Valve's four player first-person shooter is the first of a new era - a co-op game above all else, to the exclusion of a true solo campaign; a co-op game which unapologetically forces strangers to cooperate or die; and a co-op game different every time you play. "About ten years ago we were living in a world of Deathmatch-only games," says Lombardi. "Counter Strike brought team play to the forefront. Right now, cooperative games are out there, but they're sort of one-shot deals where you play the game once and you start to memorise it. "We're trying to get over that stagnant second-time experience. Each time you play the game it's different - you enter a room one time and it could be filled with zombies; you enter another time and it could be completely empty." DEAD MEN RUNNING The forest campaign begins at a campsite deep in the woods, takes a circuitous path through the trees, across a rickety rope bridge and towards an industrial complex. On each attempt we faced opposition from different sides and in different forms; sometimes attacked on the bridge, other times allowed free passage; sometimes besieged in a small portacabin, other times fighting outside against the horde. There are no spawn points for the game's zombies; instead, an 'AI Director' picks the right enemies based specifically on how you play, scheduling breaks between periods of extreme action. "I don't know too many people who play a lot of campaign games for months, but people have been playing Counter Strike for years," says Lombardi. "'Co-op' is an out of date phrase. Multiplayer gaming has evolved to the point that it's easy to find your friends and really easy to find a good server, which in the old days just wasn't true. What we're trying to do is evolve game design to feed on that." Lombardi makes it clear: Left 4 Dead is a cooperative game in a way we've never seen before. Bots can take the place of your three team mates but that's not really the point; it's about surviving with other people; about working together; about finding a weapon stockpile and sharing them amongst the group because that's the only way you'll manage to survive. Halfway through the forest we stumble upon a small shack; the lights are on but nobody's home. As the first of the survivors enters she's spotted by snarling, raging, zombies - the infected. Even in their most basic form they move like lightning, climbing, leaping anything in their path and rushing at speed towards their target - the rest of us in the open ground between certain death and the cabin's sanctuary. We break into a speedy back-pedal, unloading shotguns and machine guns into the crowd, with every psychotic infected human killed, another taking its place. Some among them lunge towards a straggler landing on the tattooed biker and leaving him defenceless; a shotgun blast from a friend clears the threat but the zombies are upon us, and while Zoey fires from the locked cabin's window the rest of the survivors are torn to pieces out in the open. It's a lesson learned - not when and how to fight against the zombies, but that moving alone gets you and your friends killed. Stragglers die fast, wannabe hero leaders fearlessly charging into the breach die even quicker. Valve will make you cooperate with total strangers, even if it ends up killing you. "Counter Strike was multiplayer only with five minute rounds in which you can be killed in the first five seconds and spend the next four minutes and fifty-five seconds sitting and waiting to get back in. In a similar fashion, Left 4 Dead is being completely unapologetic about saying 'if you don't play as a team, you're not gonna make it'. "It's really about beating people into submission to make them play as a team - to play cooperatively," he adds. Alone, even a single infected can kill you. Hunter zombies leap huge distances, pinning survivors to the ground where only a team mate can rescue them. Wounded survivors fall to the floor, immobile until a friend pulls them to their feet. Dead players don't turn infected, but can be found later in each campaign, sealed in locked rooms until released. Healing takes ten seconds or more and survivors carry only one medikit which can be shared with a wounded comrade if necessary. Better four guns than three, right? MASTER GRIEF As we chat with Doug, a scream - half shock and half excitement - goes up from four European journos knee-deep in the Hospital campaign. "That," says Doug. "That's what we're trying for, right there. When you play Counter Strike and you just manage to win and you have that watercooler talk about all the things you did afterwards - those are the best gameplay experiences that we have. To get that same high that you get from that perfect Counter Strike game? That's the goal." Primarily a cooperative game, Left 4 Dead has its own version of the Deathmatch too; a mode which has inadvertently become the perfect counter to the team-killing idiots who threaten to ruin any teamwork-centric game. Doug explains: "The multiplayer mode allows you to play as the boss infected, and that to me is a griefer's paradise. Your whole thing is to go and cause chaos. Griefers are gonna be the best boss infected to play against, right? They're already causing chaos!" Like the survivors, boss infected come in fours - blood vomiting, morbidly obese Boomers; agile Hunters, climbing and leaping like Spider-Man; Smokers, with a whip-like disturb-o-tongue; and the colossal Hulk-like Tank. Fighting alongside the regular infected, the boss infected can see players through walls, allowing them to stalk the survivors from afar. No one boss infected is a match for the four survivors in a straight fight, but in the right place at the right time alongside the infected army, they're a nightmare. The fifth, unplayable boss infected is the game's most terrifying horror. Fleeing through the industrial complex we run across elevated beams and catch sight of a Witch through a floor grating. Only seen once per campaign, she stands crying in the darkness, all pale skin and matted black hair, her agonised moans warning you to extinguish your lights and aim carefully. As strong as the Tank and as fast as the Hunter, she can kill instantly but only becomes agitated when disturbed by gunfire or flashlights. You become quieter when the Witch is around; you tense up and try not to look her in the eye lest a twitch of your finger sends her into a screaming rage. It's that tension which makes the game - a shared tension, alleviated by jokes between you and the other survivors, punctuated by moments of extreme action and all-too-brief periods of calm. At its most thoughtful, Left 4 Dead is a true survival horror game, and at its most frenzied, it's the fastest and most intense first-person shooter you'll probably ever play. ZED'S DEAD Consoles are up to the job of survival horror, but that speed is where pad controls just can't match a mouse and keyboard where a full 180 is just a flick of the wrist and a set of hotkeys allow instant access to weapons and equipment. "That's one of the things we'll be working on over the next six months," says Doug, when poked. "We're pretty proud of Half-Life 2 on the Xbox and the 360, and Portal, Episode 2 and Team Fortress 2 are different games which were great experiences on both platforms. We don't try to kid ourselves that we can just stick in the standard Halo controls and it'll work, which perhaps some other folks are guilty of. "It's all tuning - the speed, how much aiming correction you put in there. There's no secret sauce; it's just doing it over and over again and getting a lot of feedback. "Console testing hasn't gone into external playtest yet, but that'll be going on throughout the summer as we head toward certification," continues Doug. 4-SOME For now though, it's on the PC where we search for our fallen comrades in locked cupboards and supply rooms. Two men down courtesy of a Molotov accident while fleeing from the Witch, we see the marker denoting where our deceased friends are imprisoned, and in the hurry toward them we split up. The infected smell the weakness and descend upon us like locusts. The third man fallen, one lone survivor clambers over stacks of boxes, scrambling backwards, emptying the final rounds from his two pistols into the ravenous horde, fleeing toward an air duct high above. Too slow, too stupid, too poorly armed, and far too late. When you die, you die alone. Title: Re: Left 4 Dead Post by: Defender on June 06, 2008, 02:19:55 PM It has a number in the title.
It's going to be 1337. Title: Re: Left 4 Dead Post by: PanzerBoxb on June 16, 2008, 12:36:04 PM To tide myself over until Left 4 Dead is released I am going to try these two Half Life 2 mods.
Zombie Master (http://www.zombiemaster.org) Zombie Panic (http://www.zombiepanic.org) Title: Re: Left 4 Dead Post by: Tiger842 on June 17, 2008, 02:56:07 PM I have about 8-9 friends who play Zombiemaster with me, and when Left 4 Dead comes out we are all gonna move over to it.
Title: Re: Left 4 Dead Post by: PanzerBoxb on June 17, 2008, 03:09:22 PM I tried both last night but could not find a populated server that was not overrun with idiots.
Title: Re: Left 4 Dead Post by: Defender on June 17, 2008, 03:27:40 PM I tried both last night but could not find a populated server that was not overrun with idiots. You're on The Internet, yes? Title: Re: Left 4 Dead Post by: PanzerBoxb on June 18, 2008, 08:33:25 AM Last time I checked. ;D Seriously, I have enough experience with on-line gaming to know that idiots abound. Yet normally you can find at least one server where the admin keeps a lid on the 'jits. Sadly, this was not evident with these mods. Shame really.
Title: Re: Left 4 Dead Post by: Iron Brain on June 20, 2008, 12:22:08 AM They totally ripped off of FEAR in some places, but with lower graphics. The gun play seems like a CSS clone and I think theres a little COD4 thrown in for good measure. Other than that, it could be allot of fun for a little while.
Im all for honoring other people and their work, imitation is the biggest form of flattery. But it would have been nice if they used their own gun mechanics and went with a more unique art style. The CSS weapons dont really seem to fit the game. How about some weapons that look like peds are trying to defend them self's against zombies? They way it is, it looks like a band of Brazilian mercenaries were payed to wipe them all out. There is NOTHING "survival/horror" about AR-15s and and AK-47s in a "buy zone," I'm sorry. Oh well! I will still get it! ***fingers crossed its not another waste of money on an EA game*** Title: Re: Left 4 Dead Post by: Exetus on July 21, 2008, 03:31:26 AM ***fingers crossed its not another waste of money on an EA game*** Not EA game, Valve Game! Title: Re: Left 4 Dead Post by: TheEnigma on September 11, 2008, 03:26:44 PM They're making a demo, which is somewhat of a rarity for a game by Valve. I've been playing so much of CoD4's zombie mod, that is tons of fun I just can't wait for L4D ;D
http://www.videogamer.com/news/10-09-2008-9266.html Title: Re: Left 4 Dead Post by: Tiger842 on September 11, 2008, 04:50:02 PM I hope the demo comes out before the games release. I really want to try this game out with some friends! Always been a fan of Zombie Master like games..
Title: Re: Left 4 Dead Post by: PanzerBoxb on September 12, 2008, 08:22:05 AM Hrm, I had forgotten that they are releasing it on the 360. I wonder if the demo was the reason for the latest delay. I know Microsoft likes to have demos out before the official release in order to have gamers frothing at the mouth. CoD4 zombie mod? Do tell. Title: Re: Left 4 Dead Post by: TheEnigma on October 12, 2008, 02:32:05 PM CoD4 zombie mod? Do tell. Sorry for late reply I guess with thread just dropped off my radar. It's called Before The Dawn I usually play on 217.146.84.250:32000 although it is a UK server so not sure where you're from and how your ping would fair. Title: Re: Left 4 Dead Post by: TheEnigma on October 30, 2008, 12:15:52 PM Bump for great justice!
http://www.shacknews.com/onearticle.x/55648 A cool TV ad, and did I see the hulk? :o Title: Re: Left 4 Dead Post by: Tiger842 on October 30, 2008, 02:08:23 PM If you pre-order it now at gamestop or steam you can get early access to the demo on November 6th:
http://www.ebgames.com/gs/landing/l4dearly/default.aspx Title: Re: Left 4 Dead Post by: PanzerBoxb on October 30, 2008, 02:34:03 PM Damnit! I have it on preorder from Amazon (for $40). Paying the extra $5 for early access to the demo is tempting.
Title: Re: Left 4 Dead Post by: PanzerBoxb on November 06, 2008, 01:48:39 PM So, has anyone played the demo yet?
Title: Re: Left 4 Dead Post by: AoP on November 06, 2008, 01:53:13 PM Looking at some of the games that have been or will be released these days, I can't really justify to myself why L4D would be worth a full 45 to 50 EUR. Compared to other games, it just looks and sounds so mediocre and my first impression from a few occasions at gaming fairs where I could play it weren't that overly exciting either.
Title: Re: Left 4 Dead Post by: KitLightning on November 06, 2008, 04:01:56 PM So, has anyone played the demo yet? no I dont pay for demos! When do they make a game like this online, where you will team up and get thru a city level ... the horror effect would be extreme that you had to count on all of your team mates to give good value for their firepower. Yeah I know, what happens when you die, thats simply you switch team and becomes a zombie (this cannot be choosen at the start of a map of course), and you will have to stop your former teammates in their futile escape! And you of course resurrect as a zombie if you die as a zombie, until either the mission is accomplished or time runs out! [edit typos] Title: Re: Left 4 Dead Post by: Tiger842 on November 06, 2008, 06:03:45 PM The Demo is amazing.
Title: Re: Left 4 Dead Post by: TheEnigma on November 06, 2008, 06:15:46 PM The Demo is amazing. oh thanks for rubbing it in ::) Title: Re: Left 4 Dead Post by: KitLightning on November 06, 2008, 06:24:31 PM yeah - only feline species are allowed in rubbing matters :-*
then again is horror-effect worthy the bucks ... Fallout 3 has its moments when you just want to get away, specially when there is radiated zombies around. Title: Re: Left 4 Dead Post by: death_grin on November 08, 2008, 12:27:57 AM So, has anyone played the demo yet? no I dont pay for demos! When do they make a game like this online, where you will team up and get thru a city level ... the horror effect would be extreme that you had to count on all of your team mates to give good value for their firepower. Yeah I know, what happens when you die, thats simply you switch team and becomes a zombie (this cannot be choosen at the start of a map of course), and you will have to stop your former teammates in their futile escape! And you of course resurrect as a zombie if you die as a zombie, until either the mission is accomplished or time runs out! [edit typos] Funny you say that, I was writing some game mechanics for a IP I was working on and that was a major game mechanic. If you die via zombie theres a chance of you in turn becoming one. It is also what I call "massivly coop." Groups of people roaming the city to survive the zombies and possibly even compete against each other for resources. I say massivly coop because the maps would still essentially have a standered multiplayer setup, not MMO. There could be a ton of moddability in it as well if players are allowed to easily build new cities that others could download to play. Title: Re: Left 4 Dead Post by: KitLightning on November 08, 2008, 03:49:45 AM The extreme in such a game would be that a player (i.e. in human form) never exactly knows when he´s fighting an NPC or PC zombie. And yeah, there should be a function to upload mods, who would not see their hometown infested as a zombie playground.
It could maybe be added with a level advancement strictly for any PC turned a zombie, starting only with the ability to do physical damage (biting), advances to use guns, thou with a very degraded aiming ability. Maybe I am a little to extreme saying that this would even go for both PC and NPC zombies, but what a chaos a game would have in its final stages. And another thing if a level advancement was implemented, zombies would start out first being slow moving suckers, but picking up movement ratio as they advanced, and even at the highest level would move quicker than a human could possibly run, (or maybe a function as the Crysis "Speed Ehancement" would be suitable for zombies alone). This way it would be fun to play as a zombie. And the fighting over resources (that is randomly placed on load of map) is a must. Will the differents teams work together or fight eachother and the zombies. In such a game the term survival of the fittest becomes quit obsolete. Title: Re: Left 4 Dead Post by: Heiskanen on November 08, 2008, 08:08:04 PM The Demo is amazing. Agreed. I shat bricks the first time I accidentally triggered a witch. Also, tanks piss me off. Title: Re: Left 4 Dead Post by: Clownmite on November 09, 2008, 07:51:06 PM My brother has the demo, it was really fun.
Title: Re: Left 4 Dead Post by: TheEnigma on November 11, 2008, 04:52:03 PM Demo was released to the masses earlier on:
http://store.steampowered.com/app/530/ Title: Re: Left 4 Dead Post by: PanzerBoxb on November 11, 2008, 08:34:17 PM Already played it today. Twas fun. ;D
Title: Re: Left 4 Dead Post by: PanzerBoxb on November 21, 2008, 12:40:02 PM So, I finally got my copy yesterday but wouldn't you know real life continued to interfere. There was only time enough to go through the latter half of the "Blood Harvest" campaign. Boy, was that fun. It was hilarious at times because we had that stereotypical person you see in horror movies who goes off on their own and causes problems.
Title: Re: Left 4 Dead Post by: Tiger842 on November 21, 2008, 01:29:21 PM haha, yeah I have a few friends who do that. Then a smoker/hunter gets them and we gotta run back...This game is so amazing, the only thing I wish is that they allow us to play the 2nd and 3rd campaign in Versus...
Title: Re: Left 4 Dead Post by: TheEnigma on November 21, 2008, 02:05:09 PM Yeah I got if off Steam on Tuesday been great with a few buddies, we made this video of our phails:
http://uk.youtube.com/watch?v=5ttvjAnVqsg&
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