|
Title: Two people per Mech option? Post by: Krahken on July 31, 2008, 03:26:50 AM There are more important issues and this is not one of them, but I think that the option to have two pilots in one mech would add to the gameplay, if properly done;
there would have to be pros and cons to it and it should be abled/disabled at will. I believe that there was something like that in BT, some kind of command mech? I realize MWLL is going its own way, and rightly so, but I tought it was worth mentioning. Title: Re: Two people per Mech option? Post by: Flyingdebris on July 31, 2008, 07:49:35 AM well in CBT there was was an equipment piece that if IRC was a sort of mini command center that was placed in a sort of copilot position in the mech.
In one of the novels i believe a cyclops mech had one installed, but both pilot and command center lackey were fried by a ppc headshot later on. And I believe in another of the books there was mention of a battlemaster with 2 seats so that the gunning and piloting could be handled by 2 different people. However, I'm not all together sure how that going to add much to the gameplay. The only way for that to work properly is if 2 people are in constant VOIP communication, however since crysis doesn't seem to have any sort of squad organizing feature to limit who has to hear who, your entire team would have to listen to the both players yell directions at each other. Not only that, but while in real life driving something like a tank is more effective with mutiple people doing their roles in real life, in a vg environment it still more effective to have 1 player in control since they have their driving and shooting working together as one. If there's anything that should probably require multiple people, its vehicles that have both forward mounted weapons and a turret, as aligning both as one person would not be particularly effective. Title: Re: Two people per Mech option? Post by: Masakari on July 31, 2008, 10:05:47 AM no
Title: Re: Two people per Mech option? Post by: Landros Radick on July 31, 2008, 05:03:11 PM What Masakari is saying is that there are no plans for brokeback Mech units running the range. Too many traumatic experiences for him to stay completely sane!
Title: Re: Two people per Mech option? Post by: Masakari on July 31, 2008, 05:10:31 PM yes
:U Title: Re: Two people per Mech option? Post by: KitLightning on July 31, 2008, 07:16:32 PM Kraken in BF# you either hated the gunner if you were the pilot or vise versa, and it wouldn´t be less that in MWLL flying a Helo, and to convert it into a ´mech, phew, should it then be as driving a modern tank, with a driver and gunner, but hey, where´s the loader and target designater?
Remember that both players will have to have coms for optimal playing and strategic planning, and also the coding involved will only drag the mod on an even longer venture before it is finally released! Single seated ´mechs are prefered! And only maybe may the helo´s be 2-player driven, but that would give that kind of unit a surperior advantage over 1-player units. Title: Re: Two people per Mech option? Post by: thezeus18 on August 02, 2008, 10:03:51 AM As the devs have stated previously, requiring two people to run a single vehicle removes people from the battlefield, and halves the total effective (visible) population of the server, while retaining the original network load.
For example, imagine a full server with 16 players. If you make all the vehicles require 2 people to operate, then the effective population is only 8, four vehicles per team. So, instead of a grand battle with a small binary vs. two lances, you've got a tiny star vs. lance skirmish. Hardly the image of total war that MW:LL wants to present. Enemies would be hard to find on big maps, the ideal map would be very small; and even if a fight could be found, each player only has half as much stuff to do. Moreover, because you've got twice as many people as you'd normally need for such a tiny skirmish, you've got twice the load on the server. Basically, if a higher perceived server population makes the game more fun, then two-player vehicles that shrink the number of perceived players would make the game less fun. Title: Re: Two people per Mech option? Post by: Flyingdebris on August 02, 2008, 08:23:43 PM don't forget, it sucks getting into a vehicle being driven by someone with higher ping.
*jitter jitter jitter oh god! my mind! jitter jitter jitter* Title: Re: Two people per Mech option? Post by: thezeus18 on August 04, 2008, 09:33:38 AM don't forget, it sucks getting into a vehicle being driven by someone with higher ping. *jitter jitter jitter oh god! my mind! jitter jitter jitter* That too. Title: Re: Two people per Mech option? Post by: Krahken on August 08, 2008, 07:47:55 AM Got it! ;)
Title: Re: Two people per Mech option? Post by: Masakari on August 08, 2008, 09:52:24 AM don't forget, it sucks getting into a vehicle being driven by someone with higher ping. unless it's ctf in halo. *jitter jitter jitter oh god! my mind! jitter jitter jitter* Title: Re: Two people per Mech option? Post by: Flyingdebris on August 08, 2008, 02:04:23 PM i was specifically talking about crysis though, there are other games where vehicles sync properly with passengers. Last time i rode shotgun in crysis, things got jittery as hell
Title: Re: Two people per Mech option? Post by: Masakari on August 08, 2008, 03:55:49 PM I know what you meant, I'm just saying that if you're with a lagger in halo you can score real fast while remaining untouched :3
Title: Re: Two people per Mech option? Post by: leviathan050 on August 13, 2008, 11:10:05 AM Two people and one mech would be ok if one is piloting the mech and one is in a suit of battle armor along for the ride...
Title: Re: Two people per Mech option? Post by: Flyingdebris on August 13, 2008, 04:05:01 PM 3 people would be alright so long as the pilot was in an exposed cockpit wearing a hockey mask, neckbrace, and S&M gear and the 2 other players were enemies chained to the front of the mech.
http://stuntrev.com/stuntawards/roadwarrior/warrior.jpg Title: Re: Two people per Mech option? Post by: Defender on August 13, 2008, 04:40:35 PM 3 people would be alright so long as the pilot was in an exposed cockpit wearing a hockey mask, neckbrace, and S&M gear and the 2 other players were enemies chained to the front of the mech. http://stuntrev.com/stuntawards/roadwarrior/warrior.jpg Bravo my good man, Mad Max Call 4tw. I counter you with a Prowler, from Planetside. One man to Drive, one man to Gun, one man to shoot Ticklepellets. Title: Re: Two people per Mech option? Post by: Zeus6S on August 13, 2008, 07:46:26 PM The Prowler really was a PoS. You would expect for them to make the heartiest tank take the most people, but instead they took the weakest tank and forced you to pile 3 deadmen into it to operate it. Loved the kill spam when I decimated those things.
Title: Re: Two people per Mech option? Post by: Kzinistzerg on August 25, 2008, 09:14:57 AM Well, it's slightly like thread necro, but I'd like to point out that the King Crab (IS 100-tonner, i think-- Katrina Steiner-Davion had one, I believe) did have a double cockpit, but I'm pretty sure very few if any mechs did, and furthermore those mechs are unlikely to be in the game. Besides, the double cockpit was never necessary, just a backup feature, I think.
Title: Re: Two people per Mech option? Post by: Razgriz5555 on September 04, 2008, 04:03:46 PM The Battlemaster also has a double cockpit, although the "copilot" seat was nothing more than an elevated place for field commanders who wanted to be really really close to battle with first row seats to the carnage, loaded with various comm equipment for unit coordination, and a stick for rudimentary movement controls to allow said commander to dust off in case the pilot was incapacitated/killed. Most Battlemasters outside the Successor State regular armies had the seat and clutter of comm equipment swapped for better sensor and targeting arrays, or C3 units. This leads to the common misconception that the mech has an enormous cockpit, and that the pilot is an easy target.
Title: Re: Two people per Mech option? Post by: xNeoThoRx on October 24, 2008, 12:08:14 PM no haha fast answer. I would have to agree also. Even though I have VERY little say so. This would be cool.. but you cannot look around in game like you could IRL to be a "spotter" so to say Title: Re: Two people per Mech option? Post by: PanzerBoxb on October 24, 2008, 02:21:03 PM This would be cool.. but you cannot look around in game like you could IRL to be a "spotter" so to say Unless you could integrate something like TrackIR which would be awesome. Title: Re: Two people per Mech option? Post by: xNeoThoRx on October 24, 2008, 08:15:21 PM This would be cool.. but you cannot look around in game like you could IRL to be a "spotter" so to say Unless you could integrate something like TrackIR which would be awesome. whats TrackIR? Title: Re: Two people per Mech option? Post by: Spyro on October 25, 2008, 01:39:26 AM http://www.naturalpoint.com/trackir/
Title: Re: Two people per Mech option? Post by: KitLightning on October 25, 2008, 05:26:33 AM Spyro, that clip showing the pilot in the cockpit is just what I would like to see from inside the ´Mech. The pilot sitting tightly packed in hardware all around. Nice ;D
Title: Re: Two people per Mech option? Post by: puttster3 on December 02, 2008, 11:18:56 AM What if there were key functions that would not do a speach or text (maybe a text), but show on the other cockpit window text or lights. Maybe like: 'Red level threat at 3:00'. Red could be percieved as a large force, to some powerful mechs. Maybe a sniper.
Powered by SMF 1.1.7 |
SMF © 2006-2008, Simple Machines LLC
Joomla Bridge by JoomlaHacks.com |