MechWarrior: Living Legends

Public Discussion => Community Involvement => Topic started by: Landros Radick on August 24, 2008, 02:14:13 AM



Title: Critical Poll: FFA or Team play?
Post by: Landros Radick on August 24, 2008, 02:14:13 AM
We're doing a poll on whether or not we should include Free For All in our mod for first release (or possibly ever).

We don't want to create an FFA mode if there isn't a lot of interest in playing FFA as this will be a significant amount of work. So if you had in previous Mechwarrior titles only tried it and didn't really spend time with it, let us know! We want to see how many people actually divided their time between FFA and Team based games.

Let us know as this will be a significant portion of work going into the mod.

If you're reading this from outside our forums and don't have an account to vote, go here:
http://poll.pollcode.com/eJDF



Title: Re: Critical Poll: FFA or Team play?
Post by: TheANIMAL on August 24, 2008, 03:19:45 AM
Definately want a little bit of FFA in there, its good fun in moderation imo.


Title: Re: Critical Poll: FFA or Team play?
Post by: Perigren on August 24, 2008, 08:07:42 AM
ffa is a must. mw3 zone matches and league play wouldnt have been the same with out it.
:)


Title: Re: Critical Poll: FFA or Team play?
Post by: Aurora Paradox on August 24, 2008, 10:29:48 AM
FFA is a must.  There is a nothing like the chaos of 16(or whatever the max number is) mechs brawling in close quarters combat.  While I do enjoy CTF and I do hope it is included some day.  FFA is something that can be done with no planning or specialized knowledge.  All you need to know is this kill or be killed..........


Aurora Paradox
Clan Smoke Jaguar
Alpha Star
Star Captain


Title: Re: Critical Poll: FFA or Team play?
Post by: Tiger842 on August 24, 2008, 11:16:44 AM
Isn't FFA the Solaris Arena gametype?


Title: Re: Critical Poll: FFA or Team play?
Post by: AoP on August 24, 2008, 11:25:53 AM
Isn't FFA the Solaris Arena gametype?

Solaris Arena in its current setup is Team-Deathmatch, not FFA.


Title: Re: Critical Poll: FFA or Team play?
Post by: Tiger842 on August 24, 2008, 12:05:13 PM
oic! Well it would be fun(FFA), but I don't think it would be necessary.


Title: Re: Critical Poll: FFA or Team play?
Post by: Spock on August 24, 2008, 12:30:42 PM
A good ol FFA is a fun break at times. I'm in favour of it!


Title: Re: Critical Poll: FFA or Team play?
Post by: Askis on August 24, 2008, 01:43:40 PM
I'm one of those people who'd rather play team-based gamemodes and don't need FFA. :)
If adding FFA would really be "a significant portion of work" I'd prefer it going into the other modes, but I seem to be the only one not keen on FFA so... :-\


Title: Re: Critical Poll: FFA or Team play?
Post by: Aurora Paradox on August 24, 2008, 02:34:09 PM
I'm one of those people who'd rather play team-based gamemodes and don't need FFA. :)
If adding FFA would really be "a significant portion of work" I'd prefer it going into the other modes, but I seem to be the only one not keen on FFA so... :-\

I enjoy team based modes as well but sometimes nothing can top an hour or two of FFA.  Personally I hope CTF gets added eventually.

Aurora Paradox
Clan Smoke Jaguar
Alpha Star
Star Captain


Title: Re: Critical Poll: FFA or Team play?
Post by: PanzerBoxb on August 25, 2008, 08:19:02 AM
FFA would be low, almost nonexistent, on my want list.


Title: Re: Critical Poll: FFA or Team play?
Post by: RIFT on August 25, 2008, 10:58:12 AM
FFA is 90% luck.....and 10% skill...I say keep it out!


Title: Re: Critical Poll: FFA or Team play?
Post by: Tiger842 on August 25, 2008, 11:11:11 AM
I honestly would rather have the mod team make CTF.


Title: Re: Critical Poll: FFA or Team play?
Post by: Aurora Paradox on August 25, 2008, 11:12:36 AM
I honestly would rather have the mod team make CTF.

Amen to that.  CTF is one of my favorite game types.  However FFA is good too.

Aurora Paradox
Clan Smoke Jaguar
Alpha Star
Star Captain


Title: Re: Critical Poll: FFA or Team play?
Post by: Defender on August 25, 2008, 11:28:36 AM
I'm an adamant fan of FFA.

When I'm not working in an organized unit playing team-based matches, I'm demolishing as many people as possible before I either die, or run out of ammo. As stated before, the Mech3 Zone MP would have been nowhere near as fun without all the random FFA matches thrown in.

It's easier to pick up a game in a FFA where all odds are against you, then rely on Pubs to guide you to success. If it is too much work, I don't mind having it added in later, but I think FFA is a must at some point because not everyone wants a team. At least for the SA mode there should definitely be FFA at some point because it's also geared more towards the casual player to just wants to hop in and kill a few people, rather than have a team's win depend on whether you stay or go.


Title: Re: Critical Poll: FFA or Team play?
Post by: Masakari on August 25, 2008, 12:27:56 PM
I want FFA, Team FFA, and CTF to appear in mwll.


Title: Re: Critical Poll: FFA or Team play?
Post by: PanzerBoxb on August 25, 2008, 12:42:23 PM
So, to slightly threadjack this, how would you like to see FFA implemented?  Would the session creator manage tonnage and class limits?


Title: Re: Critical Poll: FFA or Team play?
Post by: Defender on August 25, 2008, 01:12:47 PM
So, to slightly threadjack this, how would you like to see FFA implemented?  Would the session creator manage tonnage and class limits?

I ENVISION SPAWNING IN, HAVING UNLIMITED FUNDS AND ACCESS TO ALL EQUIPMENT THEN ZERGING OUT WITH GUNZ A BLAZIN'.

How bout dem applez?


Title: Re: Critical Poll: FFA or Team play?
Post by: Aurora Paradox on August 25, 2008, 01:57:21 PM
Sounds good to me.

Aurora Paradox
Clan Smoke Jaguar
Alpha Star
Star Captain


Title: Re: Critical Poll: FFA or Team play?
Post by: PanzerBoxb on August 25, 2008, 02:01:58 PM
Would you be amenable to having tonnage limits?


Title: Re: Critical Poll: FFA or Team play?
Post by: Aurora Paradox on August 25, 2008, 03:05:55 PM
Would you be amenable to having tonnage limits?

I would be fine with that if they were optional and could be configured manually.  Such as setting it to 35 ton limit or a 50 ton limit.  Those are obviously just a few examples.  If a mech lab is included eventually which I hope it will.  Could the game also be setup to restrict certain weapons and possibly mechs?

Aurora Paradox
Clan Smoke Jaguar
Alpha Star
Star Captain


Title: Re: Critical Poll: FFA or Team play?
Post by: Spartacus on August 25, 2008, 05:33:49 PM
Well, a very interesting question.

FFA = B (battle)
TB = Team Battle
In Mercs presently, there is a ton of different game types as well:

D, TD, CTF, McRugby, KOTH, TKOTH, AG, TAG, Steal the Bacon, Goliaths...perhaps a few more.

All of these are implemented by scripts. The map also has some features that are generated specific to the type of game played on them as well, and these features must be built in when the map is made - of course.

One of the reasons that I was asking in another thread (http://www.mechlivinglegends.net/forum/index.php/topic,2251.0.html (http://www.mechlivinglegends.net/forum/index.php/topic,2251.0.html)) about map generation was this specific topic.

The short answer is: I want FFA and TB...BUT:

The question is: What's it gonna take to get that in the game?

My preference is to have you guys have a product released on time. I want *something*. I think everyone knows that it will not be "complete".

If it means getting MWLL sooner - I would vote just for TB at first. And that reminds me of another question I had...see the thread I started on bots in the tech section.


Title: Re: Critical Poll: FFA or Team play?
Post by: MaximusPayne on August 26, 2008, 04:17:28 PM
I used to organize a clan FFA tournament every month composed of light mechs on a cold map in both Mw3 and Mw4. It was a nice break from the league matches and we all had a blast.  I vote yes to FFA.


Title: Re: Critical Poll: FFA or Team play?
Post by: Skunker on August 27, 2008, 09:00:33 PM
FFA is always a good idea, but keep the focus on teamplay. While FFA was fun and fundamentally sound in vanilla crysis, I'm not sure mechwarrior will really lend itself to a great FFA experience. It could be very rough, and at times highly irritating to be insta-owned by random Mk II's and Fafnirs while engaged in an intense duel with another player in a light or medium 'mech  - it could potentially ruin the fun.

Teamplay is where I think this mod will shine anyways - the team that coordinates best together will always prevail, and in the process some very intense battles could be fought. Free for all is just a lot of action (which is great) but doesn't deliver the same experience as a team game does.


Title: Re: Critical Poll: FFA or Team play?
Post by: Medieval Turkey on August 29, 2008, 02:52:39 AM
Definately try to squeeze FFA in there. I have many fond memories of running rampant on arena maps picking off overheated Alpha-Striker builds. It'll be a good way to weed the men from the kids :P


Title: Re: Critical Poll: FFA or Team play?
Post by: Landros Radick on August 29, 2008, 09:50:29 AM
Can people please repost this to other Mech sites and leagues? Currently it's been posted on Mektek, Netbattletech and Shacknews..

It however has not been posted to any other league sites or MechStorm (I don't have an account) and could use more votes!


Title: Re: Critical Poll: FFA or Team play?
Post by: KorJax on August 29, 2008, 11:00:56 AM
I wouldn't mind seeing FFA, but not something that I would want or expect in the first release.  I very rarely play FFA but when I do it's a fun devation from the normal gameplay.  And, FFA with Mechwarrior was always fun due to the type of hardware you were driving ;D


Title: Re: Critical Poll: FFA or Team play?
Post by: Rolke on August 30, 2008, 10:45:33 PM
I think FFA is great and all just for messin' around and some quick fun but team play should FAR outweigh it in importance.  So my answer is, FFA if you can do it on time but if not, patch FFA in later and go straight for the teamplay first.  Keep on it and don't give up, we're all rootin' for you guys!


Title: Re: Critical Poll: FFA or Team play?
Post by: Starbucc on August 31, 2008, 04:33:37 PM
I go along with the nice but not required on initial release.  In the future a FFA would be a nice change of pace, but I am here for the teamwork.


Title: Re: Critical Poll: FFA or Team play?
Post by: Tiger842 on August 31, 2008, 04:47:14 PM
I go along with the nice but not required on initial release.  It the future a FFA would be a nice change of pace, but I am here for the teamwork.

I'm here for the BBQ and K F*cking C.


Title: Re: Critical Poll: FFA or Team play?
Post by: BubblesFloat on September 01, 2008, 12:35:13 AM
Who ever said FFA is fund due to the hardware you have is correct, nothing more fun than hearing a fafnir pilot shed a tear while you scratch his paint job with your flea/raven...

But I still would rather see Team matches finished first ^^


Title: Re: Critical Poll: FFA or Team play?
Post by: TheANIMAL on September 09, 2008, 08:38:12 AM
Only 47 votes  :(.


Has the decission on FFA been made yet?


Title: Re: Critical Poll: FFA or Team play?
Post by: AoP on September 09, 2008, 09:22:08 AM
Has the decission on FFA been made yet?

Basically yes. As expected, it's of lower priority to the community, so there won't be FFA in the initial release, but it's likely to show up in a later update.


Title: Re: Critical Poll: FFA or Team play?
Post by: Spyro on September 24, 2008, 08:53:10 PM
personally, lets get the team death match and basic mod shit done first, I wanna play this mod, then lets work on the FFA and the other stuff.


Title: Re: Critical Poll: FFA or Team play?
Post by: KitLightning on September 25, 2008, 02:07:27 AM
personally, lets get the team death match and basic mod shit done first, I wanna play this mod, then lets work on the FFA and the other stuff.

Yeah, you definitely is on to soemthing there!

primary agenda = make mod playable for the masses in a simple version
second agenda = implement more candy!
third agenda = let people be sucked in by the "hidden messages"
fourth agenda = (actually this is the primary agenda) world overtaking begi...  [shhh... not now you goof]


Title: Re: Critical Poll: FFA or Team play?
Post by: |TG-13th|Birdie on October 08, 2008, 08:54:40 AM
Same here..99% of the time it is all Team based, objective based games, but it is nice to be able to have the choice to switch the rounds to an FFA map or a TDM map to blow off steam..:)


Title: Re: Critical Poll: FFA or Team play?
Post by: Metalbourne on October 08, 2008, 11:51:05 AM
I agree, I hardly ever played FFA and enjoy working together as a unit, instead of some rambo type renegade mechwarrior.


Title: Re: Critical Poll: FFA or Team play?
Post by: TimoBlastem on October 10, 2008, 12:11:04 AM
Sorry, came late to this discussion.

No one has mentioned vehicles other than mechs.  I'm assuming they would be available and that would change the flavor of FFA a lot.  Just something to keep in mind.


Title: Re: Critical Poll: FFA or Team play?
Post by: Mavajo on November 19, 2008, 12:25:27 PM
I never played FFA very much.  I'd occassionally jump into a game, but my preference was always teams.  FFA is good for practice, though.

For me personally, it'd be an extremely low priority.  I could live without it, and I'd hate to see other more important stuff get pushed aside for it.  Just my 2 c-bills.


Title: Re: Critical Poll: FFA or Team play?
Post by: Rampage on November 20, 2008, 07:51:41 PM
FFA is fine but don't hold the Mod up for it. Team play is where it is at! FFA is just a nice filler now and then.


Title: Re: Critical Poll: FFA or Team play?
Post by: Redscare on November 22, 2008, 05:25:27 PM
I would like things to focus primarily on team play, but FFA would be a nice addition.


Title: Re: Critical Poll: FFA or Team play?
Post by: Sharptooth on December 05, 2008, 04:21:26 PM
FFA aka Attrition 

I only played FFA if everyone else absolutely just wanted something different. With our 24/7 game servers most people would leave when the map cycled to an attrition game. They would then come back if there were no other servers up with people in them and ask to cycle the map to any other team based game play.

So I say FFA is not that important for your first release. I would rather have a good mech game to play than wait for you to spend many hours of continued work and testing to add it now.  But then I only purchased Crysis because of your mod hehe. Sad but true.

And also Thx for all the hard work you folks here have spent building this mod.


Sharptooth out.......................


Title: Re: Critical Poll: FFA or Team play?
Post by: ZEZ on December 12, 2008, 11:03:34 AM
prefered teamplay too, but some brawling here and there brings some fun.


Title: Re: Critical Poll: FFA or Team play?
Post by: Tzuwolf on December 19, 2008, 11:10:29 AM
I hate FFA but as long as it's not "Forced".... I am for the FFA add


Title: Re: Critical Poll: FFA or Team play?
Post by: OGMECH on December 19, 2008, 05:28:54 PM
I need ffa for grand melee


Title: Re: Critical Poll: FFA or Team play?
Post by: Stahlseele on December 19, 2008, 05:33:37 PM
Battle-Royale, or great stomping ^^


Title: Re: Critical Poll: FFA or Team play?
Post by: Rockstone on December 21, 2008, 09:39:18 PM
A free for all!

I can just imagine it now: 1 vs 1 vs 1 vs 1 vs 1 vs 1 vs 1 vs 1 vs 1 vs 1 vs 1 vs 1 vs 1 vs 1 !

Or not- Team play is much more entertaining.



Title: Re: Critical Poll: FFA or Team play?
Post by: DruidChiken on December 22, 2008, 06:46:27 AM
Free for all is rarely so, there always alliances untill the end and if u are not part of of one then u dont last long.

Team play is a lot fairer


Title: Re: Critical Poll: FFA or Team play?
Post by: Stahlseele on December 22, 2008, 08:22:10 AM
Frag fairness.
Backstabbing is where the money is at!


Title: Re: Critical Poll: FFA or Team play?
Post by: OGMECH on December 22, 2008, 11:53:28 AM
I mean FFA is cool, I like vicious destruction, but what I have not seen is something like a grand melee, no respawn 20 go in one comes out, best wat to earn a blood name and have it where they sit in game lobby till next round or do a camera on the fight while they wait and no instant join of new players in round, in stead of just going in and cranking out kills, you kinda want to be king of the hill at the end so tactics change


Title: Re: Critical Poll: FFA or Team play?
Post by: death_grin on December 24, 2008, 03:01:11 AM
Just a FYI for those wondering, what we have implemented is team FFA in our gamemode called "Solaris Arena."  Any map prefixed by SA_ is a solaris arena map.  While technicly solaris arena should be in a arena and usually a duel according to lore, we are simply adopting the name for team vs. team combat where the overall objective is to eliminate each other.  However some maps may/are in a arena as per fluff. Sorry of thats confusing we just had to come up with a name besides "Team FFA"


Title: Re: Critical Poll: FFA or Team play?
Post by: Stahlseele on December 24, 2008, 05:26:05 AM
on Solaris, there's one on one and Team on Team battles.
And not All arenas LOOK like arenas either


Title: Re: Critical Poll: FFA or Team play?
Post by: Y05H1 on January 01, 2009, 01:45:56 PM
 I probably played FFA about as much as i did team games.


Title: Re: Critical Poll: FFA or Team play?
Post by: Santini on January 03, 2009, 01:30:23 PM
I voted, “reraly play FFA”

That said though, I think it’s needed at some point, if not in the first releace.

Even if you don’t normally play FFA, it’s still useful for practice and unit scrims and the like.


Title: Re: Critical Poll: FFA or Team play?
Post by: Wolfsbane on January 03, 2009, 03:55:35 PM
Yes, hopefully the release date won't be delayed too much to appease the minority who feel FFA is a MUST for the first release.

we just need the release///no pun intended  ;D


Title: Re: Critical Poll: FFA or Team play?
Post by: Ravir on January 04, 2009, 11:59:22 PM
Although I almost NEVER play FFA games when I can keep from it (I'm a team objective kinda guy), FFA seems to be an important thread to the culture of BattleTech.  Solaris Arena, Clan Trials, etc.  I think getting to open beta sooner with only team-modes is far more important, but it could be of "emotional" benefit to have FFA available at some point IF it could evoke that feeling us uber-nerds get when we read the novels about "one man fighting for his life and dreams in a battle royale of steel and fire".