MechWarrior: Living Legends
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1  Off Topic / Toast / Re: Clan or IS on: Yesterday at 10:32:31 PM
I suddenly got hungry Grin
2  Public Discussion / General Discussion / Re: MWLL Advent Calendar - Door 38 on: Yesterday at 10:15:45 PM
The "winner" of this little contest is: Calistarius.

You should put his quote AoP

well said!
3  Public Discussion / General Discussion / Re: MWLL Advent Calendar - Door 36 on: Yesterday at 10:14:11 PM
My first initial thought was:

"Hey! You! Turn that camera off!!"

4  Public Discussion / Join The Team / Re: Flash Programmer/Designer on: Yesterday at 11:15:01 AM
Was Ravir not assigned as a AS2 scripter. I am willing to help on the graphical desings Grin
5  Public Discussion / General Discussion / Re: Intro :3 on: January 05, 2009, 11:31:37 PM
īallo Militus. Do you have a bro named Tinnitus Tongue
6  Public Discussion / Ideas and Suggestions / Re: blueprints on: January 05, 2009, 06:06:34 PM
Mate this is the LRM-15 version Lips sealed No Cutout or Blueprints exists of the LRM-20.

7  Public Discussion / Tech Forum / Re: Blueprints/Imageplanes on: January 05, 2009, 05:42:03 PM
I donīt mind Panzer, Itīs my blunder and I could have deleted it, but no, it may stay in shame.
8  Public Discussion / Tech Forum / Re: Blueprints/Imageplanes on: January 05, 2009, 03:25:49 PM
my bad, (talk about a mayor public bummer haw!!! LMFAO (Donīt tell others, hide this damn topic, anyone, AoP, delete it!) nah donīt care)

thx for enlightening me Kiriko and for the MadDog too.
9  Public Discussion / Tech Forum / Re: Blueprints/Imageplanes on: January 05, 2009, 12:58:16 PM
Kiriko the Timby and Thor is already on the site, as well as on other sits too. I could not find them earlier, yet I knew I had seen them here too.
MadCat (TimberWolf)
Thor (Summoner)
and uploaded the MadDog (Vulture) at home.

(thanks to CW for the Timby and Thor)
10  Public Discussion / General Discussion / Re: Stypes on: January 05, 2009, 11:38:33 AM
*arg* Stripes re-enacted in 3D Grin nice anim btw.

[edit: isnīt this a Toast topic (sry)]
11  Public Discussion / Tech Forum / Re: Blueprints/Imageplanes on: January 05, 2009, 11:05:54 AM
I think the MWLL made their designs based from the already know schematics of CBT models, thou they are more than habile drawing their own version too I think Wink

This Topic belongs in the Battletech Universe section (Thou it leans towards the Ideas and Suggestions)
12  Public Discussion / General Discussion / Re: MechWarrior Living Legends: The Cutting Edge of BattleTech in 2009 and Beyond on: January 04, 2009, 07:54:47 PM
L0L! 1 @m g00d! L337 sp3@k is g00d!

Wait, why did I do that?

c@11 17 @ h@6!7

I can't even read that...

call it a habit Grin
13  Public Discussion / Ideas and Suggestions / Re: Weapons on: January 04, 2009, 07:28:27 PM
The LBX is clearly the latter effect only with bigger (and fewer) shot (vice darts/nails) with diminishing damage return over range
Exactly how did you come to this conclusion? It's clear LBX cannon don't fire fletchets, but why do you think LBX cannon has a diminishing damage return over range like a shotgun? A LBX-2 is one of the longest ranged air to air weapons and it doesn't lose any damage out to it's maximum effective range.

My experience is actual, as in real life, I have fired the things and the max eff range of a flechette fired from a canister round drops off significantly after 500m. The beehive disperses at a set range, so, from about 500m-3,000m (or more) it is closed, once the set range is reached, kablooie, flechette dispersal to about 200m or so radius.

The max range on the LBX2 is about 1,000m, once that max range is met, damage diminishes to zero. The distance a "round" travels in MW4 is set and once that max range is met, there is no damage, not very realistic considering that if you could "see" the target at 1200m, you could adjust aim and expect to hit the target because the munitions keep traveling past the max range (in real life, this would be true), but further down the ballistic trajectory to the point of insignificant damage (in the ground usually or a light tap against the target). My statement is true, but only in the real world. This is one of the things I dislike about the MW4 engine, you can only draw to a given range. We currently have tank and infantry weapons in reality that can shoot to 3,000m plus, why can't we get an engine to replicate that? I don't even know the max range you can engage a target in Crysis. Anyone? It draws out to 8km, can we shoot to 4,000m with a tank round? Current rail-gun tech has a goal of 4km/sec (read that somewhere years ago) 4,000m in one sec for a slug to travel downrange! by the 4th millenium, thy should have that capability.


max for a custom modded sniper-rifle is 2000m (~6570ft), (go for the dot).

And your right, the ballistics (or lasers) in a īMech game shot be able to travel further than itīs max range and still give damage. Itīs only the velocity that is degreased and the ballistic curve has to be set in a higher angle for a longer shot.
14  Public Discussion / General Discussion / Re: MWLL Advent Calendar - Door 36 on: January 04, 2009, 07:09:26 PM
"Donīt you p** in the suit again, it isnīt stainless steel!" Tongue
15  Public Discussion / Ideas and Suggestions / Re: Different game types. on: January 04, 2009, 03:04:19 PM
I can model Wink
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