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 1 
 on: Today at 02:32:05 PM 
Started by PanzerBoxb - Last post by TheEnigma
CoD4 zombie mod?  Do tell.

Sorry for late reply I guess with thread just dropped off my radar. It's called Before The Dawn I usually play on 217.146.84.250:32000 although it is a UK server so not sure where you're from and how your ping would fair.

 2 
 on: Today at 02:25:41 PM 
Started by xKamikazex - Last post by TheEnigma
Bang for buck 4870's are far superior to the GTX 260 and 280. If people are looking to upgrade specifically for MWLL i'd wait a few months and see what happens if the 280s drop, who knows.

 3 
 on: Today at 01:57:09 PM 
Started by xKamikazex - Last post by thezeus18
AWESOME! Watching it now.

 4 
 on: Today at 01:12:54 PM 
Started by xKamikazex - Last post by ToeBall
Well, ok, let me put it this way... I run a 780i mobo, Q66, 4gb of 1066 ddr2, 1680x1050, OC'ed 88GT 512, high/custom config, no AA, Vista Ultimate x64 which I've stripped down some for performance with vLite. With this, I get around 30 fps, but it's not at all uncommon for me to drop to 9 on a busy playtest. With a light server load, I'm usually around 20-25 fps, and Fraps shaves off some as well when recording. My CPU usually hovers between 30 and 45% load during play, even when I get massive drops. By comparison, vanilla Crysis holds about 40fps even on a busy server with lots of stuff going on, and CPU load is usually maxing around 35%. Also MWLL is much happier with more RAM thanks to the large levels and all the goodies that go into our mod. With the DX11 SDK coming up in the next 6 months I'm waiting to see if I should hold off on a DX11 video card or just get 2 or 3 DX10 cards to SLI. Definitely don't care for the 280 though. It's a good card, but is more of a technology demonstrator than anything else. The next cards coming out based on the architecture will show huge leaps in performance.

 5 
 on: Today at 11:32:36 AM 
Started by xKamikazex - Last post by Cujo
I'm only running 2 GB of ram atm Sad all I thought I could afford for this build, gunna get 2 more for christmas).  8800GT OC and an AMD Phenom 9750, I think if I upgraded my RAM I'd be doing a bit better, I just got a zalman cooler for my VGA, it's amazing, full load, overclocked, low to mid 50 C is the highest I can push it.  It used to idle high 60's to 70 C, 80+ at full load.  I don't think I've found anything really to press my core very far, supcom only takes at very most 25% and that's with it's broken ai.  I love building my own computer, it's so wicked fun. 

congrats on getting a mech animation down, now hopefully it's a domino effect and the rest get easier and easier.  Being an mech. eng. student, and (msotly) mech modeling hobbyist, I have a few qualms about your models, but you guys probably wouldn't want to go back and take a look at all your mechs.  I'm more interested, as are you probably(once you get everything animated and textured), on gameplay.

 6 
 on: Today at 10:37:37 AM 
Started by xKamikazex - Last post by KitLightning
Last night i was actually hitting around the 70's ...

and now your back in 2008!

 Grin 4870X2 ftw Grin

nope I dont have it yet but itīs on me wish list, I have its littlebrother.

 7 
 on: Today at 10:28:49 AM 
Started by xKamikazex - Last post by Criminal
There is some really great configs out there actually! Even some ones that will mimic DX10 on DX9 cards. Notice too that the video we posted was all taken in dx9. DX10 looks a bit better but we really wanted to demonstrate that even with dx9 CryEngine2 looks fantastic.

 8 
 on: Today at 09:38:14 AM 
Started by Rolke - Last post by Defender
Yep Skydance is on the right track... And I can barely not step in the same footsteps!

As a 3DS max user, I build the LowPoly model first, freeze it (via the Layer function), and build the HighPoly above it. Take the HighPoly and unwrap the UVW, export the UVW-map with Texporter, paint it in Photoshop. For normal maps, there is an Nvidia Plugin to PS that can make it instantly via the texture map. But using 3DS youīll have the [http://download.nvidia.com/developer/NVTextureSuite/3DS_Max_DDS_Plugin_1.0.0827.1100.exe].dds reader[/url] for that too.
ZBrush 3 entirely skips the UVW mapping process (of 3DS/Maya), that you can paint directly on the HighPoly model, but it takes alot of practice. And it is intergrateable with PS and itīs layer functions.

Thou you might invest in the new Photoshop CS4, where you can import 3D objects and paint it directly in PS. (This entirely skips any other warez than your favoured 3D and Photoshop Grin.)

And it is a very good thing to sketch out the model on paper first, that you will get a better feel of how to model it afterwards.

And there is alot of helpfull sites floating somewhere, too...

I'm with you, I usually start with the low-poly and get as much detail out of it as I can.

Also, in terms of Zbrush, yes, you don't need UV's per-say since Zbrush has an auto-UV feature but also note that if you want to touch it up outside of Zbrush or even paint efficiently IN Zbrush you should still UV map it in your program of choice. I found that out the hard way working on a project at work. At first I was like ahhh screw UV's, Zbrush has it covered...then I realized the err of my ways and to properly export your maps like displace, normal and so forth it was always best to UV it first so you could paint, then tweak.

 9 
 on: Today at 07:20:31 AM 
Started by xKamikazex - Last post by Skunker
Last night i was actually hitting around the 70's with some of our maps Cheesy 280GTX ftw Cheesy

Yeah except the gtx 280 is way way too expensive for me to consider buying it right now. I'll purchase one when it's more economical to do so.

By the way, I threw on a custom config and I was absolutely shocked by how large an FPS gain I got. I think I must have went from something like 17 FPS average while playing on to over 30, and it looks far nicer than the settings I was using! (Vhigh.)

 10 
 on: Today at 06:54:46 AM 
Started by xKamikazex - Last post by Criminal
Last night i was actually hitting around the 70's with some of our maps Cheesy 280GTX ftw Cheesy

Thanks alot guys! It's so nice to see that everyone is still around and that you all have faith in us (even the naysayers Wink )

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