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Conceptart, Texturing
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Topic: Conceptart, Texturing (Read 376 times)
xKamikazex
Creative Director
Lead Dev
Living Legend
Offline
Posts: 2019
Want some candy little boy?
Re: Conceptart, Texturing
«
Reply #15 on:
December 03, 2008, 01:42:20 PM »
Hey there NeoLight. Please add me to MSN so we can chat about you and flash.
psycho_crackman@hotmail.com
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Masakari
I wont forgot to brung it next time :downs:
MWLL DEV
Star Colonel
Offline
Posts: 966
Better safe than sorry.
Re: Conceptart, Texturing
«
Reply #16 on:
December 03, 2008, 02:00:16 PM »
They saw flash and jumped on you like a pack of hungry wolves.
Logged
:conspiracy:
Quote from: ATLAS2696 on May 14, 2008, 08:00:44 PM
How i play this is it just for making it or playing and making it
Fail
Neolight
Bondsman
Offline
Posts: 13
Re: Conceptart, Texturing
«
Reply #17 on:
December 03, 2008, 02:40:28 PM »
Quote from: xKamikazex on December 03, 2008, 01:42:20 PM
Hey there NeoLight. Please add me to MSN so we can chat about you and flash.
psycho_crackman@hotmail.com
Interesting development :3
Excited to see what I can do for you guys.
I'm about to take a final... I'll be online at 5:30 PM EST TTYL
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ToeBall
Code Monkey One
Lead Dev
Living Legend
Offline
Posts: 1008
Re: Conceptart, Texturing
«
Reply #18 on:
December 03, 2008, 04:14:16 PM »
That's cool. I won't get home from work until 9pm your time anyway... wanna be there for the flash convo.
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Neolight
Bondsman
Offline
Posts: 13
Re: Conceptart, Texturing
«
Reply #19 on:
December 03, 2008, 05:29:49 PM »
Quote from: ToeBall on December 03, 2008, 04:14:16 PM
That's cool. I won't get home from work until 9pm your time anyway... wanna be there for the flash convo.
Got you guys on my list. Since I have no experience in working with game interfaces, or Scalestorm specifically, I have a few questions.
And I thought i'd record this poignant moment for you...
...Congrats, you're on the threshold of a thousand.
«
Last Edit: December 03, 2008, 06:25:25 PM by Neolight
»
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Seraph
Star Captain
Offline
Posts: 553
Re: Conceptart, Texturing
«
Reply #20 on:
December 03, 2008, 05:55:20 PM »
Go, Toe, Go!
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In the heat of battle, legends are born ...
Tiger842
Lance Captain
Offline
Posts: 260
Re: Conceptart, Texturing
«
Reply #21 on:
December 03, 2008, 06:35:21 PM »
The devs collectively shat their pants once they saw your application. Feel proud.
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death_grin
MWLL DEV
Star Colonel
Offline
Posts: 810
Level Design/Enviromental artist
Re: Conceptart, Texturing
«
Reply #22 on:
December 03, 2008, 07:22:07 PM »
Damn you all! All the other departments like to steal everyone from us
Logged
Neolight
Bondsman
Offline
Posts: 13
Re: Conceptart, Texturing
«
Reply #23 on:
December 03, 2008, 07:24:04 PM »
Quote from: death_grin on December 03, 2008, 07:22:07 PM
Damn you all! All the other departments like to steal everyone from us
Does it really change that?
I'm still whiling to illustrate for you.
Logged
AoP
Web Admin & Community Manager
Lead Dev
Living Legend
Online
Posts: 1863
Re: Conceptart, Texturing
«
Reply #24 on:
December 03, 2008, 07:28:52 PM »
Quote from: Neolight on December 03, 2008, 07:24:04 PM
Quote from: death_grin on December 03, 2008, 07:22:07 PM
Damn you all! All the other departments like to steal everyone from us
Does it really change that?
I'm still whiling to illustrate for you.
As you might already have guessed, we're in pretty desperate need of flash artists. Not to scare you off, but we could bury you in work until next year's christmas easily, there won't be much time for illustrating.
Logged
=================
With children use force, with men reason; such is the natural order of things. The wise man requires no law.
Jean-Jaques Rousseau
==================
Neolight
Bondsman
Offline
Posts: 13
Re: Conceptart, Texturing
«
Reply #25 on:
December 03, 2008, 07:33:15 PM »
Quote from: AoP on December 03, 2008, 07:28:52 PM
As you might already have guessed, we're in pretty desperate need of flash artists. Not to scare you off, but we could bury you in work until next year's christmas easily, there won't be much time for illustrating.
Well then, ... !
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Defender
I like Shiny Things.
MWLL DEV
Star Colonel
Offline
Posts: 884
Re: Conceptart, Texturing
«
Reply #26 on:
December 03, 2008, 08:35:23 PM »
Quote from: AoP on December 03, 2008, 07:28:52 PM
Quote from: Neolight on December 03, 2008, 07:24:04 PM
Quote from: death_grin on December 03, 2008, 07:22:07 PM
Damn you all! All the other departments like to steal everyone from us
Does it really change that?
I'm still whiling to illustrate for you.
As you might already have guessed, we're in pretty desperate need of flash artists. Not to scare you off, but we could bury you in work until next year's christmas easily, there won't be much time for illustrating.
QFT!1
Logged
KorJax
Level Design (Reader of Stickies)
Apprentice Dev
Lance Captain
Offline
Posts: 450
Memento Mori
Re: Conceptart, Texturing
«
Reply #27 on:
December 03, 2008, 08:48:42 PM »
Quote from: Neolight on December 03, 2008, 07:33:15 PM
Quote from: AoP on December 03, 2008, 07:28:52 PM
As you might already have guessed, we're in pretty desperate need of flash artists. Not to scare you off, but we could bury you in work until next year's christmas easily, there won't be much time for illustrating.
Well then, ... !
Also, you look like you've got good moat building skills. We need good men who can build good moats around our castle of operations. I expect progress by next week.
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