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Topic: Damage Display (Read 1337 times)
QMaverick
Bondsman
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Posts: 25
Damage Display
«
on:
July 09, 2008, 08:57:00 AM »
First a disclaimer: I'm new, have looked through the search engine and haven't found anything that pertains EXACTLY to what I'm talking about. I apologize in advance if I missed it.
Ok, now that we have that out of the way, my idea...
Remember the old MW games that had the damage display showing which parts of your 'mech were worst off. You could look down there, see that your right arm was about to be blown off, and try to present your left to the enemy as much as possible to preserve it.
Anyway, has MWLL considered anything like this? ARE there separate hit locations or just sort of one big life/armor-bar? I mean it was always intrinsic to my strategy back in the day to blow off the most offending weapons, or take off a leg because the armor there was weaker than the torso and I'd love to see that return in MWLL.
Thanks in advance for the info, and a little sucking up: you guys do a FANTASTIC job of keeping up with the community and listening to input. The mod is looking great, and I'm glad you are so driven to get this done, and get it done right!
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Clownmite
Recruit
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Posts: 53
Re: Damage Display
«
Reply #1 on:
July 09, 2008, 01:45:15 PM »
You can blow the individual toes off of 'mechs. I'm not sure how detailed the actual damage display will be, or if there is one at all.
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Flyingdebris
Lance Sergeant
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Posts: 466
Re: Damage Display
«
Reply #2 on:
July 09, 2008, 02:11:39 PM »
well, crysis by default has locational damage and damage displays for the vehicles so its already in the engine.
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Aurora Paradox
MechWarrior
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Posts: 268
Clan Smoke Jaguar - Alpha Star - Star Colonel
Re: Damage Display
«
Reply #3 on:
July 09, 2008, 02:14:36 PM »
Quote from: Flyingdebris on July 09, 2008, 02:11:39 PM
well, crysis by default has locational damage and damage displays for the vehicles so its already in the engine.
True. The damage display for a mech would have to be much more sophisticated though.
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QMaverick
Bondsman
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Posts: 25
Re: Damage Display
«
Reply #4 on:
July 09, 2008, 03:14:05 PM »
Quote from: Aurora Paradox on July 09, 2008, 02:14:36 PM
Quote from: Flyingdebris on July 09, 2008, 02:11:39 PM
well, crysis by default has locational damage and damage displays for the vehicles so its already in the engine.
True. The damage display for a mech would have to be much more sophisticated though.
That's what I mean...and oh no, I hope I didn't just start a quote-off....
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overwatch
Recruit
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Posts: 164
Re: Damage Display
«
Reply #5 on:
July 09, 2008, 09:46:18 PM »
Quote
Quote from: Aurora Paradox on Today at 03:14:36 PM
Quote
Quote from: Flyingdebris on Today at 03:11:39 PM
Quote
well, crysis by default has locational damage and damage displays for the vehicles so its already in the engine.
True. The damage display for a mech would have to be much more sophisticated though.
That's what I mean...and oh no, I hope I didn't just start a quote-off....
What's a quote off?
And anyway, I don't think they've officially said anything one way or another about the GUI. But I assume there will be some kind of damage status indicator.
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“Let the word and the
legend
go before you. There are those who will carry both.”
The Living Legends
Masakari
I wont forgot to brung it next time :downs:
MWLL DEV
Star Captain
Online
Posts: 1069
Better safe than sorry.
Re: Damage Display
«
Reply #6 on:
July 09, 2008, 09:54:03 PM »
Quote from: Aurora Paradox on July 09, 2008, 02:14:36 PM
Quote from: Flyingdebris on July 09, 2008, 02:11:39 PM
well, crysis by default has locational damage and damage displays for the vehicles so its already in the engine.
True. The damage display for a mech would have to be much more sophisticated though.
I think it'd end up being like mechcommander damage displays.
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:conspiracy:
Quote from: ATLAS2696 on May 14, 2008, 08:00:44 PM
How i play this is it just for making it or playing and making it
Fail
KitLightning
Resident Necromancer
Star Captain
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Posts: 1166
πάντα ρει, και ουδέν μένει
Re: Damage Display
«
Reply #7 on:
July 10, 2008, 08:30:43 AM »
TB have you thought of making it as in the ooooold Falout 1&2 and its new 3 implement
Just imagine the bully below here is a `Mech instead!
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"Acerrima proximorum odia" ~ Tacitus
www.pinksniperiii.deviantart.com
overwatch
Recruit
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Posts: 164
Re: Damage Display
«
Reply #8 on:
July 10, 2008, 09:07:25 AM »
Quote
TB have you thought of making it as in the ooooold Falout 1&2 and its new 3 implement
You might have yourself something there Kit. Although if this isn't the kind of thing they planned for, It'll be harder to impliment than a statically placed display. Also, I'm not sure how in lie that is with BattleTech in general.
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“Let the word and the
legend
go before you. There are those who will carry both.”
The Living Legends
Aurora Paradox
MechWarrior
Offline
Posts: 268
Clan Smoke Jaguar - Alpha Star - Star Colonel
Re: Damage Display
«
Reply #9 on:
July 10, 2008, 01:24:05 PM »
Haven't played mechcommander yet so I'm not sure what they mean. I personally think the damage display in mech 4 mercs worked fine. Thats an interesting idea though Kit.
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KitLightning
Resident Necromancer
Star Captain
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πάντα ρει, και ουδέν μένει
Re: Damage Display
«
Reply #10 on:
July 11, 2008, 05:51:48 PM »
Quote from: overwatch on July 10, 2008, 09:07:25 AM
... how in line that is with BattleTech in general.
Briefly explained OW! The image and Fallout, nothing! The image and BattleTech/MechWarrior partly in the sence, e.g. all ´Mech starts with 100% armor value on their Unit, each hit degenerates the targeted area of the unit, in this case the unit consists of head, torso, left/right arm, add L/R Leg and also each weapon visible or able to be inflicted damage. This could be transfered further to each mayor moveable part of a unit too. Its nothing more than an idea (allready out-there), that I am not entirely in on the damage coding of MWLL and their 3D-objects in the game.
see
«
Last Edit: July 11, 2008, 06:01:09 PM by KitLightning
»
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"Acerrima proximorum odia" ~ Tacitus
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thezeus18
MechWarrior
Offline
Posts: 231
The Counterattack Begins.
Re: Damage Display
«
Reply #11 on:
August 04, 2008, 09:47:27 AM »
Quote from: Masakari on July 09, 2008, 09:54:03 PM
Quote from: Aurora Paradox on July 09, 2008, 02:14:36 PM
Quote from: Flyingdebris on July 09, 2008, 02:11:39 PM
well, crysis by default has locational damage and damage displays for the vehicles so its already in the engine.
True. The damage display for a mech would have to be much more sophisticated though.
I think it'd end up being like mechcommander damage displays.
Because MechCommander is the awesomest 'Mech game ever created.
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Kaldskryke
Bondsman
Offline
Posts: 22
Re: Damage Display
«
Reply #12 on:
August 24, 2008, 08:35:24 PM »
What's wrong with HTAL ala MW2? It's a wee bit simplistic, but I'm not sure anything more in-depth is needed for the pace that these games go.
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Aurora Paradox
MechWarrior
Offline
Posts: 268
Clan Smoke Jaguar - Alpha Star - Star Colonel
Re: Damage Display
«
Reply #13 on:
August 24, 2008, 09:10:09 PM »
I find the damage display used in MW4 mercs to be more than adequate.
Aurora Paradox
Clan Smoke Jaguar
Alpha Star
Star Captain
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