The only reason i can gather for having all tropical levels is lack of new models for anything else...most beginner map creators will only use whats available in the resources for the editor. How do you guys plan on scaling the mechs to anything currently available? With mechs being anywhere from 6.5 to 17m tall...thats around 21 to 55ft tall. Are you going to make mechbay models that are 70ft tall to keep in scale with the human models and tanks that exist?
Going to? Nay I say, already HAVE! (and you haven't even thought of the HALF of the things I've seen...on the other side!

) Heh, no really though, neat stuff.
Anyways, yes I'd like to see some levels that do REALLY interesting things. Northern pine forest? Yes please. Urban combat zone? Mmmmm. Post Apocolyptic nightmare? Tasty. Futuristic Monolithic structure? *Drool*
Course...scenery is nice and impressive and all...but if you can make the gameplay BETTER on it than other maps...well THEN your working with portals my little munchkins!

Problems with that is that the devs want to see what you can do with the editor resources at hand. You can't have maps larger than 100MB, so a detailed+good urban enviornment where you use custom models that don't require to be modded in won't be too possible unless the map file is small.
I'm not sure too if you can even import custom objects/models/ect without them being modded in. And the rules state that you can't mod anything into the maps (even something simple like picking up binocs isn't possible with this rule).
Of course that's where creativity comes in. I've found a few obsticles around these issues myself with my desert map
