MechWarrior: Living Legends
Pages: [1]   Go Down
  Print  
Author Topic: DirectX and Multiplayer  (Read 435 times)
Moni
Bondsman
*
Offline Offline

Posts: 22


View Profile
« on: February 06, 2008, 01:36:58 PM »

Forgive me if this has been answered; I searched but found nothing conclusive other than discussions of graphics cards.

http://www.megagames.com/news/html/pc/crysisdirectxversionaffectsmultiplayergameplay.shtml

This article, and several similar blurbs I've read, have me concerned.  Servers are seperated into DX9 and DX10 servers.  As stated in the article, DX10 users can play on a DX9 Server, but DX9 cannot play on a DX10 server.  The DX9 also has all the pretty frills taken out. 
The alpha video you showed was gorgeous, and must have been on a DX10 server.  Is the game going to be on a DX10 server?  Or has this whole DirectX thing been resolved?  Those of us with XP would like to know.
[thank goodness I get a student discount on Vista, if I do have to get it...]

Many thanks.
Logged
AoP
Lead Dev
Living Legend
*
Offline Offline

Posts: 2123


View Profile WWW
« Reply #1 on: February 06, 2008, 02:37:52 PM »

No worries. By far not all members of the team use Vista and therefore not DirectX10 either. We're definitely interested to make the mod accessible to as many people as possible which means sticking to DirectX9.
Logged



With children use force, with men reason; such is the natural order of things. The wise man requires no law.
Jean-Jaques Rousseau
ToeBall
Code Monkey One
Lead Dev
Star Captain
*
Offline Offline

Posts: 1160



View Profile
« Reply #2 on: February 06, 2008, 02:45:49 PM »

Correct, the server used was on a DX9 box.
Logged

Moni
Bondsman
*
Offline Offline

Posts: 22


View Profile
« Reply #3 on: February 06, 2008, 05:41:31 PM »

Ah, thank you so much!
Whew.  I was not excited about having to go get Vista...yikes.
Thanks for the prompt response and the consideration of us peasants.

You guys might want to stick this in the FAQ if it isn't in there (I didn't see it).
Thanks, gang.
Logged
ToeBall
Code Monkey One
Lead Dev
Star Captain
*
Offline Offline

Posts: 1160



View Profile
« Reply #4 on: February 07, 2008, 12:35:22 AM »

Actually, with this new mobo that I'm running, the Windows XP drivers aren't too stable and I was forced to switch to vista (can't do the devel work reliably in Fedora  Cry) but, to my suprise, my framerates in most games is actually higher than it was in XP. The rest of the time the computer feels significantly slower but in games I'm averaging about 5-10% better. Odd. Only thing I can think of is that I'm running an 8 series Nvidia so mabey the DX10 is working better than expected. CPU really can't feed the video card as is anyway.
Logged

death_grin
MWLL DEV
Star Captain
*
Offline Offline

Posts: 851


Level Design/Enviromental artist


View Profile
« Reply #5 on: February 07, 2008, 06:03:51 AM »

Forgive me if this has been answered; I searched but found nothing conclusive other than discussions of graphics cards.

http://www.megagames.com/news/html/pc/crysisdirectxversionaffectsmultiplayergameplay.shtml

This article, and several similar blurbs I've read, have me concerned.  Servers are seperated into DX9 and DX10 servers.  As stated in the article, DX10 users can play on a DX9 Server, but DX9 cannot play on a DX10 server.  The DX9 also has all the pretty frills taken out. 
The alpha video you showed was gorgeous, and must have been on a DX10 server.  Is the game going to be on a DX10 server?  Or has this whole DirectX thing been resolved?  Those of us with XP would like to know.
[thank goodness I get a student discount on Vista, if I do have to get it...]

Many thanks.

This isn't entirely true.  The only difference in DX9 is that you can't run with proceduraly breakable vegitation or very high (which is what it says..VERY HIGH) graphics.  Breakable objects can still be used on DX9 servers, crysis however for performace reasons did not use items that could be breakable in Dx9.  We are definintly designign around DX9 however so don't worry about any features not being available other then proceduarally breakable vegitation, and of course very high graphics settings (which is a limitation of the engine to keep your gfx card from melting.)
Logged

Pages: [1]   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Metallic Abyss Theme by SMFers
Powered by SMF 1.1.7 | SMF © 2006-2008, Simple Machines LLC
Joomla Bridge by JoomlaHacks.com
Valid XHTML 1.0! Valid CSS!