MechWarrior: Living Legends
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Author Topic: Customization and other Questions  (Read 3317 times)
Aurora Paradox
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« on: February 28, 2008, 09:12:20 PM »

One of things that I think of when I hear the word mechwarrior is pick a mech, select a loadout then lock and load.  I'm curious as to whether or not we will be able to customize the loadouts of our mechs.  I know this isn't your typical mechwarrior but I believe customization is a must have feature.  My second question is: Whether or not any Mektek mechs will be eventually added to this mod.  My third and final question is whether or not you will be taking any of the suggestions from Mektek "what I want to see in mechwarrior 5 thread."  I know this isn't mechwarrior 5 but there are some suggestions worth considering in the thread.  Here is the link: http://www.mektek.net/forums/index.php?s=e26ffe8870231fd1d6fd1a96f09caacb&showtopic=9149

Thank you for your time,

Aurora Paradox
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Kit Lightning
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« Reply #1 on: February 29, 2008, 09:45:02 AM »

... guys (erh ... Defender) there´s a lot of worthy points in this (old) txt too! but I´m assured that you have read it (again and again)!
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ToeBall
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« Reply #2 on: February 29, 2008, 11:34:06 AM »

Yes, some mech customization will be allowed. Definately weapons, MASC, and enhanced optics. Armor has to be a fixed quantity though because of the way the engine works. You'll be able to add things like jump jets and so on also.
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Aurora Paradox
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« Reply #3 on: March 01, 2008, 02:19:49 PM »

Yes, some mech customization will be allowed. Definately weapons, MASC, and enhanced optics. Armor has to be a fixed quantity though because of the way the engine works. You'll be able to add things like jump jets and so on also.

Good to hear that. I agree armor has to be a fixed quantity but will we have different types of armor available?  Such as reflective and reactive.

Thanks,

Aurora Paradox
« Last Edit: March 02, 2008, 11:21:37 AM by auroraparadox » Logged

TimoBlastem
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« Reply #4 on: March 02, 2008, 12:15:18 PM »

Can we paint the things?
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MWLLKeeper
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« Reply #5 on: March 02, 2008, 12:55:46 PM »

Can we paint the things?

Unknown as of yet, but we'd like to implement some form of painting (even if it was something like custom logos or choosing smallish areas to paint)
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TimoBlastem
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« Reply #6 on: March 03, 2008, 01:30:58 PM »

The F.A.Qs, forum states that the handheld PDA will be the means for ordering a mech.  Will there be a way to program our PDAs with standard mech orders to speed up the process, or will we have to scroll through the lists of items each time to load up our favorite mech?
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« Reply #7 on: March 03, 2008, 03:52:11 PM »

The idea behind that is you'll be able to have a "Mech Lab" option in the Main Menu. This will take you to a Mech Hangar (In game) where you can run around as infantry and bring up any Mech you choose. From there, you will be able to customize your Mech like a Crysis rifle by see which Hard Points are where and be able to scroll through all the options available for that attachment point.

After creating your Variant, you will be able to save it (just like saving custom load out profiles in Crysis multiplayer) and have the ability to call that Variant any time you have enough money to purchase that Mech in a Mech Hangar in multiplayer.

As far as Painting, you will be able to select from a list of predefined camo schemes that we have created.

All of these addons will have their C-Bill value attached to them, but I cannot tell you the exact price since they are not final.
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Kit Lightning
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« Reply #8 on: March 05, 2008, 10:35:22 AM »

Can we paint the things?

Unknown as of yet, but we'd like to implement some form of painting (even if it was something like custom logos or choosing smallish areas to paint)

Custom logos and custom paint-jobs on "our" gears would be a most welcoming idea (old but good)!
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DDM_ChaosGryphon
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« Reply #9 on: March 05, 2008, 01:54:12 PM »

ewww he Just called a Mech a gear... i hated Gears... Smiley Wink
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AlieNPhelan
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« Reply #10 on: July 13, 2008, 12:14:15 PM »

Will we be able to customize item locations like heatsinks, weapons and other items?

Also, will we be able to upgrade engines?

I miss the mech 2 and mech 3 customization days.
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Aurora Paradox
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« Reply #11 on: July 13, 2008, 04:12:51 PM »

Yes, some mech customization will be allowed. Definately weapons, MASC, and enhanced optics. Armor has to be a fixed quantity though because of the way the engine works. You'll be able to add things like jump jets and so on also.

Will we be able to take armor off our makes so we will have more tonnage for more weapons, engine upgrades, heat sinks, and electronics?

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ToeBall
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« Reply #12 on: July 13, 2008, 05:12:20 PM »

Yes, some mech customization will be allowed. Definately weapons, MASC, and enhanced optics. Armor has to be a fixed quantity though because of the way the engine works. You'll be able to add things like jump jets and so on also.

Will we be able to take armor off our makes so we will have more tonnage for more weapons, engine upgrades, heat sinks, and electronics?


Sorry, let me clarify... armor has to ba a fixed quantity because of the way the engine works...
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Razgriz5555
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« Reply #13 on: July 14, 2008, 04:11:05 AM »

I'm sure those of you who have dabbled in the tabletop know of programs like The Drawing Board or Heavy Metal Pro that let you generate record sheets for the game, with the option to build your favorite 'Mech from the ground up with the equipment you want on it. What my question is, is could you implement (not necessarily on first release) a system like this with tonnage and crit allocation to "import" 'Mechs in the game? It would be really cool later on to take a chassis you want and fit it with the loadout you want, and other equipment, such as Triple Strength Myomer, or Endo Steel, different types of armor, different weapons blah blah etc etc and of course taking into account the cost of all this said equipment. Would that be a possibility?
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« Reply #14 on: July 20, 2008, 04:36:37 AM »

I don't like too much customization.
It kills the 'Mechs. When you see a 'Mech you should know what it is and what can be the weaponary.
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