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Topic: Customization and other Questions (Read 3309 times)
Aurora Paradox
MechWarrior
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Posts: 268
Clan Smoke Jaguar - Alpha Star - Star Colonel
Re: Customization and other Questions
«
Reply #15 on:
July 20, 2008, 01:51:22 PM »
Quote from: SintoX on July 20, 2008, 04:36:37 AM
I don't like too much customization.
It kills the 'Mechs. When you see a 'Mech you should know what it is and what can be the weaponary.
That takes the fun out of it. Building a good mech is half the key to winning battles. If there is too little customization then everyone will end up using the same mech builds. With customization you get variety and granted a few crazy builds but thats part of the fun.
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SintoX
Recruit
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Posts: 80
Re: Customization and other Questions
«
Reply #16 on:
July 21, 2008, 05:59:40 AM »
They can't take all the same 'Mechs because they don't have the c-bills to get anything they want.
The fun is the action, not hours in any lab. This is a FPS, not the tabletop. Two completely diffrent things.
I also hate rockets comming out of nowhere because the modell/original 'Mech just doesn't have any.
Fully customization just kills any fun of the game for me.
It's no BattleTech to me just because the 'Mechs are called 'Mechs.
In my opinion custimization is against nearly anything BT stands for.
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Sorry for my bad english anyway and greetings from germany.
They who would give up an essential liberty for temporary security, deserve neither liberty or security. (Benjamin Franklin)
Flyingdebris
Lance Sergeant
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Posts: 472
Re: Customization and other Questions
«
Reply #17 on:
July 21, 2008, 07:13:03 AM »
I have no problem with full on customiation if stuff like weapons and some equipment is actually visibily represented on the mech. That way if you do make a "swayback" out of a hunchback by replacing the autocannon with just about anything else, you see it.
If thats not the case, a mw4 style system of weapon type hardpoints would probably be best.
As for customization in general, i think its a fine line. If you give too much customization, you end up with less variety unless there is some really thorough balance work. Because after a short while of experimentation, people will end up with the few most efficient variants possible, dismissing weapons and equipment that are simply seen as not worth it. Like how no one really ever bothers with ac2s, small lasers, srm 2s, lrm 5s, and to a lesser extent, IS equipment in general, instead going for the ac20s, gauss rifles, er ppcs, large lasers, and putting as many missle racks together.
we've all done it. Don't lie.
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Last Edit: July 21, 2008, 09:14:29 AM by Flyingdebris
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Blackaces
Bondsman
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Posts: 7
Re: Customization and other Questions
«
Reply #18 on:
August 29, 2008, 06:08:07 AM »
In all honesty i don't see anything wrong with customising mechs, to an extent, i cant agree with the purist philosophy though of locked load outs.
it doesnt make sense for mwll to have to create every single innersphere variant of every mech their including just so that the players are locked to the same what 16 different available IS mechs? they cant take away the customisation of clan mechs being omni designs, and for balance reasons they need to make that also available to IS players, kinda a hard place to be for them. if you truly disagree with customising your mechs and keeping to TRO then only play with fasa official designs, but we cant ask people not to use a perfectly good customisation option available especially when it could mean the difference between winning and losing, and on that note when you've played as many CBT games as i have (and maybe you've played more) the one thing you start to realise is that, well fasa weren't always so great at designing mechs if you know what i mean, firestarter anyone?
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PanzerBoxb
Captain Cheese™
Star Captain
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Posts: 1150
Re: Customization and other Questions
«
Reply #19 on:
August 29, 2008, 09:00:32 AM »
FASA did not design their Mechs around the optimal CBT loadouts, they designed them with a back story to fit into the whole BattleTech storyline. My biggest pet peeve about custom configurations is they cannot take logistics into account. Yes, you may be able to design the most über Mech ever made but it is probably a one shot wonder and would not be supportable in any sort of campaign.
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Askis
Recruit
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Posts: 66
Re: Customization and other Questions
«
Reply #20 on:
August 29, 2008, 11:46:43 AM »
Quote from: PanzerBoxb on August 29, 2008, 09:00:32 AM
My biggest pet peeve about custom configurations is they cannot take logistics into account. Yes, you may be able to design the most über Mech ever made but it is probably a one shot wonder and would not be supportable in any sort of campaign.
Isn't that the only real difference between Omni's and normal 'Mechs?
AFAIK normal 'Mechs can be customised anyway you want but not out in the field, while Omni's could go into a mobile repair bay and switch out most of their equipment to suit their needs, if enough spare weapons are available.
At least that's how I always understood Omni Mech technology...
Didn't make any difference for the MW games, as you just had one mission and off to the 'mech bay.
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PanzerBoxb
Captain Cheese™
Star Captain
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Posts: 1150
Re: Customization and other Questions
«
Reply #21 on:
August 29, 2008, 12:04:51 PM »
Quote from: Askis on August 29, 2008, 11:46:43 AM
...if enough spare weapons are available.
Therein lies my gripe. Most custom configurations rely upon unlimited access to even the most difficult to produce items.
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Landros Radick
Audio Director
Lead Dev
Star Captain
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Posts: 850
Landros "DarkWolf" Radick
Re: Customization and other Questions
«
Reply #22 on:
August 29, 2008, 12:56:26 PM »
It would have been really cool to see differences in the weapons by the different manufacturers in a Single Player campaign. I still dream of a Mechwarrior 1 remake with a persistent multiplayer campaign with a Diablo-esque or Borderlands weapons stat randomizer.. that would be pretty fun to do..
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Flyingdebris
Lance Sergeant
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Posts: 472
Re: Customization and other Questions
«
Reply #23 on:
August 30, 2008, 09:41:05 AM »
maybe not for this game, but in a mechwarrior game in general yeah, i'd love to see all those manufacturer names actually mean some kind of difference. Hellstar, Hollis, Imperator, Lords light, etc etc
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BubblesFloat
Bondsman
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Posts: 4
Re: Customization and other Questions
«
Reply #24 on:
September 01, 2008, 12:44:41 AM »
Quote from: Landros Radick on August 29, 2008, 12:56:26 PM
It would have been really cool to see differences in the weapons by the different manufacturers in a Single Player campaign. I still dream of a Mechwarrior 1 remake with a persistent multiplayer campaign with a Diablo-esque or Borderlands weapons stat randomizer.. that would be pretty fun to do..
AMEN to that brother, I mean look at the kodiak for example, the Large laser is ment to create insane heat but at the same time its supposed to soften up enemies quite quickly at range, in games like MW4 this was not the case as one ER L.laser by itself is crap.
Oh and while I remember this, do you guys plan on making the guns more true to their original damage ideals? by this I mean you won't be able to stack more than 2 ppcs on a mech, but at the same time even one PPC should be able to do noticeable damage like it did in MW2.
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zaha
Code Monkey, Another One
MechWarrior
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Posts: 269
Re: Customization and other Questions
«
Reply #25 on:
September 01, 2008, 01:02:59 AM »
Quote from: BubblesFloat on September 01, 2008, 12:44:41 AM
Oh and while I remember this, do you guys plan on making the guns more true to their original damage ideals? by this I mean you won't be able to stack more than 2 ppcs on a mech, but at the same time even one PPC should be able to do noticeable damage like it did in MW2.
What about the Awesome?
And from what source is this information that mechs can't carry more than 2 ppcs?
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I've been waiting for a long time, for this moment to come.
I'm destined for anything...at all.
MWLLKeeper
Professional Amature
MWLL DEV
Lance Sergeant
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Posts: 445
Re: Customization and other Questions
«
Reply #26 on:
September 01, 2008, 11:42:59 AM »
PPCs terrify me, the Shrek carrying 3 is horrifically bad for vehicles, but god does that thing have heat issues.
Large lasers are a significant anti-vehicle weapon, definitely useful for softening targets.
Also not sure what you mean by a mech not "being able" to carry more than 2 PPCs.
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Flyingdebris
Lance Sergeant
Offline
Posts: 472
Re: Customization and other Questions
«
Reply #27 on:
September 01, 2008, 12:56:42 PM »
one of the warhawk variants carries 4 er ppcs. And since ppcs are my favorite weapon, that was my favorite mech.
however, yeah, there should be some serious repercushions to boating the same weapsons. Don't know what, but something to make balanced loadouts not far so badly in comparision.
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BubblesFloat
Bondsman
Offline
Posts: 4
Re: Customization and other Questions
«
Reply #28 on:
September 02, 2008, 08:44:13 AM »
Quote from: zaha on September 01, 2008, 01:02:59 AM
Quote from: BubblesFloat on September 01, 2008, 12:44:41 AM
Oh and while I remember this, do you guys plan on making the guns more true to their original damage ideals? by this I mean you won't be able to stack more than 2 ppcs on a mech, but at the same time even one PPC should be able to do noticeable damage like it did in MW2.
What about the Awesome?
And from what source is this information that mechs can't carry more than 2 ppcs?
sorry let me rectify that, what I ment was that mechs that are not omnitech and that do not have the ability to stack silly amounts of PPC fire, I am aware that the awesome can swing 3 PPC, but not many can, what frustrated me most about MW4 mercs was that every one seemed to have between 3-4 ppcs loaded on all their mechs (that said MW4 in general was very average in multiplayer, mostly due to the massive amount of BK jumpers). I was merely wandering if you guys were going to have some kind of mech build standard, so we don't see epic boats or excessive ppc builds, I am sorry if I made it seem otherwise?
Quote
Flyingdebris
one of the warhawk variants carries 4 er ppcs. And since ppcs are my favorite weapon, that was my favorite mech.
however, yeah, there should be some serious repercushions to boating the same weapsons. Don't know what, but something to make balanced loadouts not far so badly in comparision.
Exactly man, I understand that some mechs can do it, but there should be massive heat repercussions or maybe you should appear as a massive dot on the radar due to massive heat build up (don't know how it would work on a logical level though
)
Quote
MWLLKeeper
PPCs terrify me, the Shrek carrying 3 is horrifically bad for vehicles, but god does that thing have heat issues.
Large lasers are a significant anti-vehicle weapon, definitely useful for softening targets.
Also not sure what you mean by a mech not "being able" to carry more than 2 PPCs.
See in MW2 the PPC scared the crap out of me, don't get me wrong it was slow and avoidable, but in close range you could feel it when it hit, you knew your mech was hurting when that big blue flash went across your screen, but in the later games it just felt like they were supplementary fire, the kind that had to be supported by Gauss other wise you needed lots of them, BTW can we please have a sneak peak at the Gauss in the next newsletter? It must look sooo pretty when it cracks an opposing mech up the side of the cockpit
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Last Edit: September 02, 2008, 08:52:50 AM by BubblesFloat
»
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KitLightning
Resident Necromancer
Star Captain
Online
Posts: 1180
πάντα ρει, και ουδέν μένει
Re: Customization and other Questions
«
Reply #29 on:
September 02, 2008, 12:00:18 PM »
Quote from: Aurora Paradox on July 20, 2008, 01:51:22 PM
Quote from: SintoX on July 20, 2008, 04:36:37 AM
I don't like too much customization.
It kills the 'Mechs. When you see a 'Mech you should know what it is and what can be the weaponary.
That takes the fun out of it. Building a good mech is half the key to winning battles. If there is too little customization then everyone will end up using the same mech builds. With customization you get variety and granted a few crazy builds but thats part of the fun.
´
Thumbsup Aurora. If there isn´t any way to customize our small kittens, we will end up seeing the same ´Mech, over and over again! And that kills the fun!
And if I remember correctly, the ´Mechs in MWLL shows the Loadout, visually. :drool: just as in MekTek´s AT1.
Quote from: zaha on September 01, 2008, 01:02:59 AM
And from what source is this information that mechs can't carry more than 2 ppcs?
There is no ruling for this! And I would like to thank Chunga, admin of CBT.
for this clarification.
It´s only the ´Mechs design and tonnage that sets the limit.
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"Acerrima proximorum odia" ~ Tacitus
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