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Vulture Hybrid Revealed!
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Question:
How would you rate the new Vulture Hybrid Design?
Sucks
No Good
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Awesomesauce
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Topic: Vulture Hybrid Revealed! (Read 18408 times)
metro
Recruit
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Posts: 67
Re: Vulture Hybrid Revealed!
«
Reply #30 on:
March 05, 2008, 07:45:28 AM »
NO no !
Keep the nose cannon. It adds a little spice to the meks effectiveness.
As for the arms....tweak um a ltad please.
Legs....heh...I like them.
LRM 20 bays = )
Love you guys !
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SquareSphere
Bondsman
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Posts: 27
Re: Vulture Hybrid Revealed!
«
Reply #31 on:
March 05, 2008, 09:20:47 AM »
I prefer the streamed like look of the CBT vulture.
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ToeBall
Code Monkey One
Lead Dev
Star Captain
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Posts: 1158
Re: Vulture Hybrid Revealed!
«
Reply #32 on:
March 05, 2008, 09:30:14 AM »
because aerodynamics are critical in mech design...
I'm sure the nose with arms and legs will change some more before the final version. There wouldn't be a poll otherwise. I think that the reason so much attention is being payed to the Vulture is that it's such an iconic mech for the serries, and it's been done differently so many times it's hard to get a consensus that this is what it should look like. The important thing in my mind is that you need to be able to look at a mech and just know, this is a Vulture.
«
Last Edit: March 05, 2008, 09:33:43 AM by ToeBall
»
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AoP
Lead Dev
Living Legend
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Posts: 2119
Re: Vulture Hybrid Revealed!
«
Reply #33 on:
March 05, 2008, 09:31:30 AM »
Quote from: ToeBall on March 05, 2008, 09:30:14 AM
because aerodynamics are critical in mech design...
Didn't you read my thread in the dev section where I propose a "400m Mech sprint" game mode?
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Kit Lightning
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πάντα ρει, και ουδέν μένει
Re: Vulture Hybrid Revealed!
«
Reply #34 on:
March 05, 2008, 10:23:20 AM »
Quote from: AoP on March 05, 2008, 09:31:30 AM
Quote from: ToeBall on March 05, 2008, 09:30:14 AM
because aerodynamics are critical in mech design...
Didn't you read my thread in the dev section where I propose a "400m Mech sprint" game mode?
Will (my) Bushwacker be in it ... it has to ... its fast furious and [fumbling on the keytboard] burning hot!
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Brettzies
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Posts: 3
Re: Vulture Hybrid Revealed!
«
Reply #35 on:
March 05, 2008, 11:23:32 AM »
Quote from: ToeBall on March 05, 2008, 09:30:14 AM
The important thing in my mind is that you need to be able to look at a mech and just know, this is a Vulture.
I like the original. It looks unique like most of the Mechs originally did. I remember seeing the second one in MW4 and wondering where the Vulture/Mad Dog was? I would always be like, "oh yeah, that's it....why doesn't it look right?" Doesn't look bad, just doesn't look like a Vulture.
All three look great but I'd keep the first one and the second or third if you wanted a variant.
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.brett
Bad guy
Bondsman
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Posts: 19
Re: Vulture Hybrid Revealed!
«
Reply #36 on:
March 05, 2008, 03:02:09 PM »
I don't like the Hybrid at all. Not only because it's a "mixed up thingy", I also don't like the tip of the nose.
My favorite is the original one.
The MW4 Version is cool, for me it's part of MW history because I (almost) only know about the Mechwarrior Universe from the PC-Games (MW 1,2,3,4).
(MW2 is still the best IMHO.)
Why not use both?
OT:
The modelling you guys are doing is astounding! I thank all you guys for reviving this great game. I have a very good feeling about this Project. It's made by people who know the Battletech universe.
:OT
Greets from Germany
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Nebfer
Bondsman
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Posts: 44
Re: Vulture Hybrid Revealed!
«
Reply #37 on:
March 05, 2008, 07:19:15 PM »
Looks good sept the Nose gun I don't think Mad Dogs should have them (unless its the D configuration -the only cannon configuration that has guns in the nose.)
Remove the nose gun and I think it would look fine.
Or just go with the cannon look.
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sudden
Bondsman
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Posts: 48
Re: Vulture Hybrid Revealed!
«
Reply #38 on:
March 06, 2008, 01:36:57 AM »
Quote from: Bad guy on March 05, 2008, 03:02:09 PM
My favorite is the original one.
The MW4 Version is cool, for me it's part of MW history because I (almost) only know about the Mechwarrior Universe from the PC-Games (MW 1,2,3,4).
(MW2 is still the best IMHO.)
Why not use both
?
Greets from Germany
using both might be a good idea.maddog cbt version 60 tons
and the mwllegends version as the vulture mark 2 65 tons tho if i remember correctly this might not tie in with your aimed timeline. what does the other guys here think.
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Skydance
Apprentice Dev
MechWarrior
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Posts: 220
Re: Vulture Hybrid Revealed!
«
Reply #39 on:
March 06, 2008, 03:19:39 AM »
There are no plans to include unofficial chassis in initial release, and I doubt the men in charge want them in subsequent add-ons either.
Personally, I like the arms as they are, but I'd have them mounted lower down and possibly inverted, then I'd go for the original Vulture legs mounted further back to keep the centre of gravity sensible.
«
Last Edit: March 06, 2008, 03:27:43 AM by Skydance
»
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zaha
Code Monkey, Another One
MechWarrior
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Posts: 269
Re: Vulture Hybrid Revealed!
«
Reply #40 on:
March 06, 2008, 03:38:24 AM »
Quote from: sudden on March 06, 2008, 01:36:57 AM
using both might be a good idea.maddog cbt version 60 tons
and the mwllegends version as the vulture mark 2 65 tons tho if i remember correctly this might not tie in with your aimed timeline. what does the other guys here think.
I don't like the idea at all.
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Wolf~72
Recruit
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Posts: 68
Re: Vulture Hybrid Revealed!
«
Reply #41 on:
March 06, 2008, 04:28:49 AM »
sorry to who ever made this
due to trained eyes i can see how much work is in this model , even if majority is pinched from the older 2 mesh's
the work had to be done at some point didnt it, but there is still a good fresh amount of time spent on this guy
but i must say i think its horrid
the positioning of the arms and use of the mw4 legs make it look like a 50ton masakari
it just dosnt feel right to me
i think if the arms were repositioned to match the cbt it would look fine
as the arm design you have is beautiful its just positioned wrong
and the cbt legs are a must as many of us have said
personaly i have allways hated the chin turret, but would rather have it
than the mw4 legs, even mw4 had the timby's legs for game model
p.s. id love to have a crack at this model myself see what kind of variations i could make
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darktimes
Bondsman
Offline
Posts: 33
Re: Vulture Hybrid Revealed!
«
Reply #42 on:
March 06, 2008, 06:31:00 AM »
i think most ppl need to be opener to new ideas
1. the arms are great but a small tweak , but i can live whit them (like the others say )
2. legs... simply use cbt , im new here and in the mechuniverse but i can see that the cbt looks simply better
3. rocket pods should be longer to the ground (scretch them down )
4.turret is fine imo
5. torso should look longer now its to box- like
GOOD WORK
AVESOME
open you for new ideas
you have already over 15 other mechs 1to1 from the games
let one find new ways
and ah yea im new to the forums
«
Last Edit: March 06, 2008, 10:19:01 AM by darktimes
»
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PanzerBoxb
Captain Cheese™
Star Captain
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Posts: 1150
Re: Vulture Hybrid Revealed!
«
Reply #43 on:
March 06, 2008, 10:13:32 AM »
Quote from: darktimes on March 06, 2008, 06:31:00 AM
i think most ppl need to be opener to new ideas
I'd be all for new Mechs in the future. However, we are all fans of the established base and many of us would like to see that base maintained versus what Microsoft did with MW4.
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Angreifer
Bondsman
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Posts: 14
Re: Vulture Hybrid Revealed!
«
Reply #44 on:
March 06, 2008, 12:12:49 PM »
Quote from: PanzerBoxb on March 06, 2008, 10:13:32 AM
I'd be all for new Mechs in the future. However, we are all fans of the established base and many of us would like to see that base maintained versus what Microsoft did with MW4.
QFE. Classic BattleTech is a classic for a reason, and the mech models it had were good looking already.
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