MechWarrior: Living Legends
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Question: How would you rate the new Vulture Hybrid Design?
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Author Topic: Vulture Hybrid Revealed!  (Read 18430 times)
Aurora Paradox
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« Reply #75 on: March 14, 2008, 02:14:48 PM »

I understand your point.  When they designed the mechs for battletech they never thought they would be made into a computer a game.  I would agree the hybrid version is acceptable for the time being.

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Zeus6S
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« Reply #76 on: March 14, 2008, 03:19:54 PM »

Adding components dynamically sounds rad.  Why not have different arm pods to snap on based on weapons then?  Basically, the vulture stripped down has flat torso panels and arms that end with clamps for the weapon pods.  You slap in a Large Pulse Laser on the arm and it puts in the CBT laser cannon, you put on an ER Large Laser and it puts in the hexagonal pod from a Timber Wolf.  Slap a Gauss Rifle on their and it puts on the arm from a Thor.

This would generate instant weapon recognition amongst players.
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Aurora Paradox
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« Reply #77 on: March 14, 2008, 03:39:13 PM »

Adding components dynamically sounds rad.  Why not have different arm pods to snap on based on weapons then?  Basically, the vulture stripped down has flat torso panels and arms that end with clamps for the weapon pods.  You slap in a Large Pulse Laser on the arm and it puts in the CBT laser cannon, you put on an ER Large Laser and it puts in the hexagonal pod from a Timber Wolf.  Slap a Gauss Rifle on their and it puts on the arm from a Thor.

This would generate instant weapon recognition amongst players.

That would be a new concept for the mechwarrior game series however I like it.  As long as it doesn't turn every mech in the game into an omni mech.  I believe every mech has to have a certain role and making them too customizable would eliminate this.

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Dernwine
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« Reply #78 on: March 14, 2008, 07:51:33 PM »

Adding components dynamically sounds rad.  Why not have different arm pods to snap on based on weapons then?  Basically, the vulture stripped down has flat torso panels and arms that end with clamps for the weapon pods.  You slap in a Large Pulse Laser on the arm and it puts in the CBT laser cannon, you put on an ER Large Laser and it puts in the hexagonal pod from a Timber Wolf.  Slap a Gauss Rifle on their and it puts on the arm from a Thor.

This would generate instant weapon recognition amongst players.

Sounds like it might work, after all there where the ballistic/missile/lazer weapones slots in MW4, all it would do is add an in game visualization on the individual mechs. I don't know how much more work that would be for the team though. Also it should only work on externally mounted devices (Vultures nose cannon, arms, e.t.c.) I think that (while yes it would be cool) it would be unessecary to have a similar process on internally mounted weapones (off the top of my head the 2 Mg's and Large Lazer on a Bushwacker). If it where done in such a way it would also make sure that non-omnimechs wouldn't appear as such (I have always had it in my head that the Arms other mounts  even on old Innersphere mechs (such as the Marauder, actually particularly in its case because of the dorsal mount) could be removed and replaced).
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Rockstone
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« Reply #79 on: March 15, 2008, 07:24:04 PM »

AT1 does that great.
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Zeus6S
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« Reply #80 on: March 15, 2008, 09:30:11 PM »

It's simple, any hard mounted weapons (i.e. 95% of all IS mechs) would end up with an inability to drastically customize weapons on their mechs, much like MW4 made it, and some might even be static.  An Atlas can only place a single energy weapon on each arm, a single AC or Gauss Rifle on the right torso, and only 1 missile launcher per torso.  The Clans have the advantage in being able to load out their mechs with different weapons because of their use of omni pods.

An Atlas being equipped with the standard armament of 2 ER LL, 1 Gauss Rifle, 2 LRM-10s and an SRM-6 adds up to 44 tons of weapons.  I could also see a player equipping the same Atlas with 2 Medium Lasers, 1 Gauss Rifle, 2 LRM-20s and an SRM-2.  Or 2 ER PPCs, 1 LB-10X, and 3 LRM-10s, or 2 Large Pulse Lasers, an AC/20, and 3 SRM-6s.

The IS models would be stuck with the same numbers of guns, but be almost impossible to distinguish from one another, while the Clan mechs can equip whatever pods they want, but are easily identified.  The Clans have a greater advantage in load out, but suffer from recognition by their enemies, while the IS is pigeon-holed into the mech roles, but can dish out some nasty surprises.

Personally I think the Atlas with 2 Large Pulse, AC/20 and 3 SRM-6s is pretty brutal.
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Blackwater
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« Reply #81 on: March 18, 2008, 12:32:06 PM »

MW4 torso and legs are great, they give a more agressive and clanlike impression to me. Add the "spurs" of the origninal version though, they make the legs look more balanced.

In MW4 all large clan mechs have the same type arms, like a generic massproduced pod. Vulture, Loki, Thor, Madcat and Madcat mk2 all use the same. It's good for massproduction and makes it easy to equip many diffrent types of weapons since you have a big, boxlike shell to put them in.

However the iconic look of the maddog is lost with that generic pod. I like the original arms better, but put the barrels closer together, make them slightly bigger and make them look more robust. The original arms look too flimsy, the hybrid arms on the other hand look too powerful, like it's a laser based assaulter rather than a missile based support mech. They also look too bulky for the chassis, not like the other sleek clan designs.

IN SHORT:

The MW4:Merc torso and legs, but with a more robust, but still elegant, version of the CBT arms is perfect.
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dethtungue
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« Reply #82 on: March 18, 2008, 03:32:26 PM »

The hybrid Vulture looks pretty good guys (and ladies).  My recomendation is to use the classic Vulture's feet.  The feet on the MW4 and Hybrid unit currently look too small (much like the legs on the Masakari look a little small).  Also, please consider the MW:AOD Vulture Mk IV, which also looks like a brawler.

https://www.wizkidsgames.com/images/figures/Rotating/MWVG/MWVG_OC2.jpg

Keep up the great work!
« Last Edit: March 18, 2008, 03:36:56 PM by dethtungue » Logged
Hipcrostino
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« Reply #83 on: March 20, 2008, 06:16:19 AM »

Why not just have the Vulture MKI and MKII. that way everyone is happy.

p.s, i like the hybrid in anycase.
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paul1290
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« Reply #84 on: March 21, 2008, 03:17:16 PM »

I like the original Vulture best, but at the same time I'd really hate to see the hybrid go to waste since it's very good.

It would be nice if there was a way to include both the hybrid and the original vulture. Perhaps have the hybrid as an alternate configuration?
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Stormcrow
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« Reply #85 on: March 30, 2008, 12:51:53 PM »

I have been a fan of Battletech for a very long time, and have always been partial to the Mad Dog/Vulture. I have made the models of it, and I was disappointed by the arms in the previous mechwarrior games. The legs and torso dont bother me too much, but the gun modules were very out of place and didnt belong. I personally prefer the classic Vulture over the new one, but if it's either the new vulture or the hybrid, I prefer the hybrid due to the arms and gun modules being better than the Mechwarrior 4 ones. I speak for myself and three other friends who have looked at this site, as well. Thanks for noticing that people wanted change, by the way!
Keep up the great work!
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lkavadas
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« Reply #86 on: April 01, 2008, 03:23:51 PM »

I think the devs should override community input and use the Mw4 model Tongue
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« Reply #87 on: April 02, 2008, 08:16:48 AM »

The Hybrid is nice...I guess but lose the chin turret and use the original feet. I like the new guns. But my vote would be to use the CBT model.
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Saif
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« Reply #88 on: April 02, 2008, 06:14:15 PM »

I'd give the hybrid a 3/5.It feels a little disproportioned - arms need to be a little closer the torso,lengthen the legs in relation to the torso,maybe make the arms a little smaller...

If it came to CBT or MW4,I'd go for MW4 because it's what I grew up on.I'm figuring most people here are basing their ideas of what a vulture 'is' on whichever version they came into contact first.We've all got our prejudices, and unfortunately when it comes to an entirely fictional 'mech there's no 'right' design,eh?

And we need spurs on this thing,damnit!
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thezeus18
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« Reply #89 on: April 13, 2008, 01:30:54 PM »

I still like the CBT better, but good job anyway.
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