MechWarrior: Living Legends
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Question: How would you rate the new Vulture Hybrid Design?
Sucks
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Author Topic: Vulture Hybrid Revealed!  (Read 18485 times)
Kaldskryke
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« Reply #105 on: August 06, 2008, 07:37:07 PM »

I just have to put in my 2 cents. I agree with everyone else who is complaining about the legs/feet. The rest of the model is pretty nice by me, but those legs are a real dissapointment. They're way too stubby. Old Mad Dog or Mad Cat legs would be great.
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Marrak
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« Reply #106 on: August 22, 2008, 07:11:54 PM »

Sorry if this has already been said, I didn't check the entire thread,

My only concern with this is that it has too many gun ports for the stock vulture...

2 Large pulse lasers
2 Medium Lasers
2 LRM 20

While I like the look of the new hybrid, I wonder what purpose the turret serves, or the extra barrels upon the arms. Either one or the other has to go IMO, otherwise it's just dead space there for decoration (nothing wrong with that btw, except this appears to be attempting to serve a more functional role).

I'm more of a fan of the CBT version over the MW4 one to be honest. I know it's sometimes anathema to mention here, but have you taken a look at the Mechassault model for the vulture? It's a little more stocky, but still retains the profile. Your current hybrid, while indeed a cool looking mech, looks more like a variant rather than the prime loadout.
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xNeoThoRx
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« Reply #107 on: October 24, 2008, 12:01:13 PM »

Yea.. the legs look weird to me.

Make them look more like vulture legs.. like the first model Smiley
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« Reply #108 on: November 02, 2008, 08:42:45 PM »

First I am far from a BT purest. I simply love the whole concept of Mech combat vehicles. Having said that I think that the new concept although straying from the MW4 and BT versions is much more mechanical sound. What I mean by that is that the way it is drawn looks like it would be more functional in an engineering sense. The first picture has the leg "spurs" that really would serve no purpose other than to give a bird-like look. Also the feet appear to be one piece and lack the pivots and joints needed to actually make them work. The arms deviate significantly from the traditional vulture but look okay. I guess I would prefer the "pod" look over the long barrel look unless the meck is packing ballistics. I would give the new design a 4 out of 5 but I am not a huge fan of the Vulture anyway. I do agree with the poster that said it looks like a much lighter mech than it is intended to.

Still the rendering is beautiful work and I can not wait to see the mech in game.....no matter what the final version looks like.
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Starseeker
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« Reply #109 on: December 14, 2008, 11:41:51 AM »

well I'm a little late to the game but I'm glad you went with the turrets and brought the missiles up a little. the only thing that looks a little off is the arms, they look like they need to be brought closer to the body, but that's just me. anyways, great job guys, cant wait for the release date!
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JT Kirk
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« Reply #110 on: January 02, 2009, 06:52:53 PM »

i think its wonderful, and im looking forward to modeling some of the designs from this mod

im already familiar with the vulture from that perspective

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Redwulf
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« Reply #111 on: January 06, 2009, 11:01:19 PM »

I'm a traditionalist, so I prefer the original.  It was a good reflection on how delicate the darn things were.  That being said, I can deal with the hybrid you guys came up with.  It looks close enough to the original. Wink  Fine 3d art for sure!  Can't even imagine how long it took to build the thing, so I ain't gonna be complainin!
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spagunk
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« Reply #112 on: Today at 08:58:37 AM »

I actually like the hybrid after giving it a good look. However, I agree with some others when I say you should use the classic legs rather than the MW4 legs. Also, like others have said, relax the arms a bit. As far as the chin turret...meh keep it or loose it, don't matter too much to me.
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