MechWarrior: Living Legends
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gomgom50
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« on: March 11, 2008, 12:37:58 AM »

hey i worket some time with the crysis sb2 and i also worket with ut3 editor and source hammer editor but i never got the change to play mw but i hope you can use me enywhay.

this is what i am making at the moment http://maxedgaming.com/forum/viewtopic.php?f=22&t=680

hope you can use me  Wink
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AoP
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« Reply #1 on: March 11, 2008, 04:18:33 AM »

Please,
http://www.mechlivinglegends.net/component/option,com_smf/Itemid,36/topic,692.0/
http://www.mechlivinglegends.net/component/option,com_smf/Itemid,36/topic,10.0/

Give some more information about you and your projects. So far, your application is very incomplete.
Thank you.
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gomgom50
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« Reply #2 on: March 11, 2008, 06:48:41 AM »

i don't want to give to much private things on a forum but i can tell some thing of me map
and i cant draw Tongue
there is 4 power plants and 1 proto type fac
it will most be baste on vehicle combat
so each team will start with one small vehicle fac and there will be a big one on a top of a hill.
if you want to Se more of me work with other editors then look hear
http://forums.facepunchstudios.com/showthread.php?t=490428&highlight=horror some of me source hammer work
and this is from ue3






sry for the img but i havent uploadet this on a other side  Undecided
« Last Edit: March 11, 2008, 06:56:11 AM by gomgom50 » Logged
AoP
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« Reply #3 on: March 11, 2008, 09:08:47 AM »

Quote
Name: (handle whatever)
Age:
Position: (whatever position you'd like to fill)
Past Projects: Please post any projects/screenshots/artwork  that you have previously done.
Ties to Mechwarrior: Why do you like mechwarrior so much?
Other commitments: Whether you are part of a different mod team or competitive team or anything add that in too so we know how much we can put on your plate.
SAMPLES: All applicants must provide examples of their work so that we may asses your skill level for the positions you are applying for.

No one's asking for your real name as written on your birth certificate, your income, date of birth or sexual preference, but we need to know if other commitments will allow you to spend a reasonable amount of time on working on the mod and if you've got teamwork experience from real life work or work on other modding projects, if you're likely to be dedicated, responsible and experienced enough to stick to given tasks despite of obstacles that'll occur without a doubt (which, basically, excludes most people younger than about 18) and stuff like that.
MSN and teamspeak experience are additional requirements which are important to us because they improve communication a lot.

If you don't want to answer those simple and far from obtrusive questions, your skills for the position you apply for should at least be excelling.

None of the screenshots you posted here or linked to so far suggests you have experience in creating large outdoor levels for vehicle combat as you intend to do and would be required to for this mod. No one expects you to draw a second Mona Lisa, but you should either be able to draw a simple sketch/draft to explain your map or be able to write a brief yet more detailled description to help everyone visualize what your level is supposed to look like. Your extremely brief description isn't anywhere near a sufficient replacement for that. You either did not read it completely or did not understand death_grin's "Note to prospective level designers".

Not trying to sound rude or scare you off, but we have to make sure we're not wasting our time with people who aren't dedicated enough to keep up with the team's progress.
At this point, I'm pulling out of this thread as I assume lead level designer Death_Grin might be commenting on your application.
« Last Edit: March 11, 2008, 09:20:09 AM by AoP » Logged



With children use force, with men reason; such is the natural order of things. The wise man requires no law.
Jean-Jaques Rousseau
gomgom50
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« Reply #4 on: March 11, 2008, 09:25:18 AM »

Name: offe
Age: 13
Position: level designer
Past Projects: all ready sent
Ties to Mechwarrior: cause meches Ar cool and the mod looks really great
Other commitments: i am not member in Erny crysis modding team but i am on source
SAMPLES: also Donn this
msn: stoffer12345@hotmail.com
i hope that good enough
and i can get team speak if needed

and i under stand why you talk like that  Wink
« Last Edit: March 11, 2008, 09:30:30 AM by gomgom50 » Logged
Masakari
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« Reply #5 on: March 11, 2008, 12:06:46 PM »

I'm a big fan of

Ties to Mechwarrior: cause meches Ar cool and the mod looks really great


All the screenshots you provided were of a bad ut3 map, I'm telling you like it is bro.
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How i play this is it just for making it or playing and making it
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gomgom50
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« Reply #6 on: March 11, 2008, 01:34:56 PM »

year it fine it was also me fist one
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Decency
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« Reply #7 on: March 11, 2008, 04:59:16 PM »

What languages do you speak besides English?  Nothing personal, just wondering. Smiley
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gomgom50
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« Reply #8 on: March 12, 2008, 12:15:01 AM »

Danish Grin
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gomgom50
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« Reply #9 on: March 12, 2008, 08:16:47 AM »

so what is the final of this?
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AoP
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« Reply #10 on: March 12, 2008, 08:39:38 AM »

Busy people, give them some time.
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With children use force, with men reason; such is the natural order of things. The wise man requires no law.
Jean-Jaques Rousseau
gomgom50
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« Reply #11 on: March 12, 2008, 09:02:24 AM »

year ok sry
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death_grin
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« Reply #12 on: March 12, 2008, 09:37:02 AM »

Greetings, thank you for your interest in becoming a member of our team. It looks like you have promise, however  I think you do need to work more on the overall visual detail and gameplay of your designs.  Both examples that you have shown show very limited scope of what is possible in both Unreal3 engine and CryEngine2, therby leaving me to believe you do not yet posses the knowledge required of one of our level designer as of this time.  I am sorry but at this time I have to reject your application, however if in the future you feel like you have vastly improved feel free to update us on your progress in learning the editor and we will reevaluate your work.
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gomgom50
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« Reply #13 on: March 12, 2008, 09:42:38 AM »

ok i will do and try to learn some more but thx for your feed back
and is it possible that i can try the beta if there come one??
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gomgom50
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« Reply #14 on: March 12, 2008, 09:47:36 AM »

and i can do more with the editor then i showed
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