MechWarrior: Living Legends
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Author Topic: level designer  (Read 1800 times)
death_grin
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« Reply #15 on: March 12, 2008, 07:51:47 PM »

As for the beta, the forum members will be the first to know about any testing positions when they are open.
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gomgom50
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« Reply #16 on: March 13, 2008, 12:19:31 AM »

sounds great  Smiley
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gomgom50
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« Reply #17 on: March 20, 2008, 09:48:30 AM »

i don't know if Erny your guys can use this but i made some more and practised more to be a Better mapper so if will make me last try to get into the team ^^
treat : http://maxedgaming.com/forum/viewtopic.php?f=22&t=747

hope that does better then me fist Grin
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Decency
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« Reply #18 on: March 21, 2008, 04:16:34 PM »

I read that your friend did the lighting on that, which parts did you make specifically?  Just want to make sure credit goes where it's due of course.
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gomgom50
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« Reply #19 on: March 22, 2008, 02:34:47 AM »

i made the cliffs and the vegetation and placed the props ^^
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gomgom50
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« Reply #20 on: March 24, 2008, 02:57:08 PM »

soo was it Better then before??
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gomgom50
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« Reply #21 on: March 27, 2008, 07:44:08 AM »

wase is the final of this is it still a no with the new work i showet your guys?  Huh
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Landros Radick
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« Reply #22 on: March 27, 2008, 04:32:12 PM »

Gomgom, I'm sorry to say, but probably not right now. It looks like you'll need more experience building maps that showcase the gameplay rather than another jungle map with some paths. Finish the current ones you have working on and throw those up and there might be a second opinion!

Thanks for applying and we'll let forum users know when we open up for Beta.
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Jonathan
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« Reply #23 on: March 29, 2008, 12:41:03 PM »

Well, at the age of 13, you cannot do certain things, sign NDAs, etc.

However, keep working at it.  I wish I started at 13. Smiley
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