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What mech do you want to see in MW:LL the most?
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Topic: What mech do you want to see in MW:LL the most? (Read 11438 times)
Diablo48
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Re: What mech do you want to see in MW:LL the most?
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Reply #210 on:
November 18, 2008, 07:20:19 PM »
Quote from: Skunker on November 18, 2008, 05:10:13 PM
Hahah, yeah realism and BT don't mesh well. Bipedal weapons platforms are absolutely 100% unnecessary and unrealistic to begin with - nevermind the rest.
Yet, BT is surprisingly cool! Just because a concept is unrealistic doesn't mean it isn't absolutely made of win.
It's actually not as unrealistic as you think. Any platform with legs has a fundamental mobility advantage over systems with more conventional platforms because they can traverse broken terrain like mountains much more easily. They can also carry just as much firepower and armor as a wheeled or tracked vehicle, so they do have significant advantages in some situations. However, the biggest issue with fielding a walker would most likely be cost because the price of the leg parts would most likely be significantly more than the cost of a conventional engine and the associated wheels or treads.
A bipedal walker would almost certainly not be the first design attempt for combat because of its inherent instability, but it does have some other advantages. A 6 legged platform on the other hand is an incredibly stable platform because it allows you to effectively plant one stable tripod while you move the other tripod, so it is a much easier system to design and build while you figure out how everything needs to work.
The primary advantages of the bipedal platform are its inherent instability which allows it to more easily preform maneuvers that would be extremely difficult or impossible on a more stable platform, and with a neural interface and full joint flexibility experienced human pilots could naturally direct the machine into extremely complex maneuvers. Depending on the design, these could be made to include things like some martial arts or free running, but to allow this kind of flexibility could make it difficult to mount and control weapon systems and the applications for this are limited so it would most likely not be useful in combat, although it could have some utility on a scout design.
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Skunker
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Re: What mech do you want to see in MW:LL the most?
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Reply #211 on:
November 18, 2008, 09:18:10 PM »
Quote from: KiloEcho on November 18, 2008, 06:25:04 PM
I'm tempted to agree with you, but then I remember the words of Julius Frontinius who, in the first century, said "I will ignore all ideas for new works and engines of war, the invention of which has reached its limits and for whose improvement I see no further hope."
Don't forget, we still have 500 years to meet FASA's deadlines as far as first Battlemech is concerned.
True enough, but bipedal platforms have huge weaknesses and are an overly expensive method of mounting weaponry. A bipedal platform is prone to loss of balance from various things (impact of projectiles, awkward footing, extreme environmental conditions, explosive blasts, and most importantly they are able to be tripped). In addition to the instability of a bipedal platform, you have design problems that arise from mounting weaponry; how do you distribute the ammunition and mount the weapon so that A.) the 'mech is not too top heavy and B.) the recoil from firing some weapons will not send the mech momentarily off balance and cause a potentially dangerous situation. In all seriousness, 'mech designs would be time consuming and costly because of the incredibly large amount of time that would be spent verifying that the 'mech was combat capable and not prone to losing its balance due to normal operation. Look at battletech - 'mechs get HORRIBLY torn up and are able to function. Without some of the technology in the BT universe, 'mechs would certainly respond poorly damage sustained during combat operations.
The best way to not have to deal with all of these questions is to simply use a more conventional platform for weapons which is most likely what will happen.
Like I said, it fails to diminish the awesomeness of battlemechs as a concept, but it does seem to point against their practical use in combat.
Diablo, you're right -but those technological innovations are essential for a bipedal platform to be a practical tool. So while it is possible to envision a world with bipedal walkers packing weapons provided that you have fusion reactors, myomers and neurohelmets, it's incredibly impractical to think of a bipedal platform as economical or useful today.
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Last Edit: November 18, 2008, 09:25:29 PM by Skunker
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Whiplash
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Re: What mech do you want to see in MW:LL the most?
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Reply #212 on:
November 18, 2008, 09:55:00 PM »
Well I'm pretty sure mech's stay upright by advanced electronic software making sure to compensate for anything that could fuck it over.
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Cujo
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Re: What mech do you want to see in MW:LL the most?
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Reply #213 on:
November 18, 2008, 10:01:14 PM »
Ninja-To, Hatamoto-Chi, Naginata, No-Dachi, and the Ha-Otoko. I loved DC mechs, mostly because I love ppcs and their mix of ppcs and speed on alot of their mechs. I loved using NJT and Naginata's in megamek, good ole C3 system and a good mix of fast NJTs with PPCs and a long range missile platform, Naginata. And No-Dachi's are beastly looking for short range combat.
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KiloEcho
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Re: What mech do you want to see in MW:LL the most?
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Reply #214 on:
November 18, 2008, 10:46:06 PM »
Oh yeah, I forgot what this topic was for originally
. Since I forgot when I first posted my wish list:
The Grizzly: one of my favorite mechs from Ghost Bear's Legacy.
@Skunker:
I am aware of the impracticalities currently of developing successful and economical battlemechs, and know how convenient fusion reactors and neurohelmets are. All I'm saying is, given a century or two of research, the technology could become known/feesible, and then we could have Battlemechs dominating the galaxy. Given all of history's predictions of the pinnacle of technology, I conclude that it's premature to write off Battlemechs from ever existing.
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Cujo
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Re: What mech do you want to see in MW:LL the most?
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Reply #215 on:
November 18, 2008, 11:19:01 PM »
the biggest hurdle is the power source for a mech, we've already got some devices that monitor certain brainwaves, google brainwave controlled games or something like that (it's out there), so they're experimenting with that stuff and with a bit of research you could probably find if there are brainwaves for your sense of balance.
anyway, back on subject.
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Diablo48
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Re: What mech do you want to see in MW:LL the most?
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Reply #216 on:
November 19, 2008, 01:44:39 AM »
Quote from: Skunker on November 18, 2008, 09:18:10 PM
Diablo, you're right -but those technological innovations are essential for a bipedal platform to be a practical tool. So while it is possible to envision a world with bipedal walkers packing weapons provided that you have fusion reactors, myomers and neurohelmets, it's incredibly impractical to think of a bipedal platform as economical or useful today.
That was a fundamental part of what I was trying to say, but I was posting when I had to go so I didn't have enough time to clarify that. I was mostly trying to point out that it is possible, but it will naturally take a lot of time and research to get to, and originate with 6 legged designs because they are much more stable which makes them easier to work with as a starting point.
As for balance, I would think that it shouldn't be too hard to deal with the recoil of your own weapons after minimal training because it is predictable so you can brace for the shot as you make it so there is no problem there. Incoming fire on the other hand could cause problems in high enough volume, but with a fully functional machine it wouldn't be a serious issue. This is reflected in game by the system of having 'Mechs have a chance of falling over if they take enough fire, and they will have more trouble with that if they have taken damage to critical balance components.
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MechPredator
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Re: What mech do you want to see in MW:LL the most?
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Reply #217 on:
November 23, 2008, 02:55:21 PM »
Could be fun:
A PAC T-39 Bogatyr (BF 2142) as a very weak, cheap and small infantry/support-mech.
just as a tribute...
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Re: What mech do you want to see in MW:LL the most?
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Reply #218 on:
November 24, 2008, 09:14:25 PM »
I have been someone more fond of humanoid mechs usually, and one that I would like to see is the Centurion. Even more then that I want to see the Black Knight. Maybe in a mix between these two pictures:
On the left we have a 70 tonner, and on the right we have one that is missing the right arm, but usually about 75 tonnes.
Oh, and if used, please give jump jets. (I barely ever land ontop of a mech, and those are accidental ones. I go more of shooting down and turning after dazing my opponent.)
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Cujo
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Re: What mech do you want to see in MW:LL the most?
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Reply #219 on:
November 24, 2008, 10:55:58 PM »
Quote from: MechPredator on November 23, 2008, 02:55:21 PM
Could be fun:
A PAC T-39 Bogatyr (BF 2142) as a very weak, cheap and small infantry/support-mech.
just as a tribute...
I tribute to what? BF2142's suckage?
if I never have to see another BF game again I'll be happy, they lost the coolness of the franchise after BF1942.
And I think there was a conversation talking about how they would likely break their non-commercial license agreement by adding custom mechs.
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DruidChiken
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Re: What mech do you want to see in MW:LL the most?
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Reply #220 on:
November 25, 2008, 01:13:08 AM »
Well they have aready included my all time favourite mech the Uziel.. first mech i ever used in MW4 Multiplay
But i would love to see a FireStarter 35 tons of Fun, brings back memories of MechCommander
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MechPredator
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Re: What mech do you want to see in MW:LL the most?
«
Reply #221 on:
November 25, 2008, 02:23:47 AM »
Quote from: Cujo on November 24, 2008, 10:55:58 PM
Quote from: MechPredator on November 23, 2008, 02:55:21 PM
Could be fun:
A PAC T-39 Bogatyr (BF 2142) as a very weak, cheap and small infantry/support-mech.
just as a tribute...
I tribute to what? BF2142's suckage?
if I never have to see another BF game again I'll be happy, they lost the coolness of the franchise after BF1942.
And I think there was a conversation talking about how they would likely break their non-commercial license agreement by adding custom mechs.
Why do you think it's going to be a cheap 'n weak mech? So you can fire your aggression as a bf2142 hater at those mechs!
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Re: What mech do you want to see in MW:LL the most?
«
Reply #222 on:
November 26, 2008, 01:10:52 AM »
Quote from: MechPredator on November 25, 2008, 02:23:47 AM
Quote from: Cujo on November 24, 2008, 10:55:58 PM
Quote from: MechPredator on November 23, 2008, 02:55:21 PM
Could be fun:
A PAC T-39 Bogatyr (BF 2142) as a very weak, cheap and small infantry/support-mech.
just as a tribute...
I tribute to what? BF2142's suckage?
if I never have to see another BF game again I'll be happy, they lost the coolness of the franchise after BF1942.
And I think there was a conversation talking about how they would likely break their non-commercial license agreement by adding custom mechs.
Why do you think it's going to be a cheap 'n weak mech? So you can fire your aggression as a bf2142 hater at those mechs!
Naw ´cause BF2141 was a cheap substitute for BF2!
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MechPredator
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Re: What mech do you want to see in MW:LL the most?
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Reply #223 on:
November 26, 2008, 03:51:00 AM »
true, but I played it for a long time :shame:
:shame:
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Re: What mech do you want to see in MW:LL the most?
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Reply #224 on:
November 26, 2008, 05:56:43 AM »
I still play it every now and then just as BF2. I have yet to find any other games that keep my attention for such an extended period of time.
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