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Viewpoint
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Question:
When piloting a mech would you rather have 3rd person or 1st person viewpoint or have choice between both?
3rd person
1st person
Choice between both
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Topic: Viewpoint (Read 2607 times)
Defender
I like Shiny Things.
MWLL DEV
Star Captain
Online
Posts: 994
Re: Viewpoint
«
Reply #30 on:
March 26, 2008, 09:05:18 AM »
Hey, Hey Now.
Lets put the grammar bat away and take it into context here.
u no wut I wuz talkin' gettin' @.
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Kit Lightning
Resident Necromancer
MechWarrior
Offline
Posts: 247
πάντα ρει, και ουδέν μένει
Re: Viewpoint
«
Reply #31 on:
March 26, 2008, 12:17:54 PM »
Make it optional ... 1st person for the REAL MEKKAS ... Third Person for the others.
I hate the Third Person view, it makes me think of being dragged behind a Metal Duck!
Or better make a small player/window inside the cockpit showing the back/side/top of the Mech and where it is heading towards ... nearly like a follow-the-missile-camera-mode.
p.s. Defender whats that about someone abusively treating their Grammar/Style?
p.p.s. Defender U K W I S ...
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Pinky: I think so Brain, but if Jimmy cracked corn, and no one cares, why does he keep doing it?
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Flyingdebris
Lance Sergeant
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Posts: 473
Re: Viewpoint
«
Reply #32 on:
March 26, 2008, 08:37:21 PM »
actually you know whats never been done in a mechwarrior game? What about that compacted 360 degree view thats repeatedly described in the books?
Where the forward 90 degrees or so appear as normal, but the remaining 270 sort of get squished to the sides, like really horizontally compacted rearview mirrors. Of course this only works if you go with the idea that what is normally depicted as canopy glass are just sensor plates and that everything the pilot sees is via a monitor system. this has not be universally accepted by the BT writers though.
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Aurora Paradox
MechWarrior
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Posts: 268
Clan Smoke Jaguar - Alpha Star - Star Colonel
Re: Viewpoint
«
Reply #33 on:
March 26, 2008, 09:15:04 PM »
Quote from: Flyingdebris on March 26, 2008, 08:37:21 PM
actually you know whats never been done in a mechwarrior game? What about that compacted 360 degree view thats repeatedly described in the books?
Where the forward 90 degrees or so appear as normal, but the remaining 270 sort of get squished to the sides, like really horizontally compacted rearview mirrors. Of course this only works if you go with the idea that what is normally depicted as canopy glass are just sensor plates and that everything the pilot sees is via a monitor system. this has not be universally accepted by the BT writers though.
An interesting idea. I'm only 98 pages into the book Way of the Clans and that is the first battletech book I've read so I haven't run into this concept yet. However I'm still in favor of first person with a third person option that you can use to take screen shots with as long as it can't be used as an advantage in other words cheating.
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lkavadas
Recruit
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Posts: 96
L'audace, l'audace, toujours l'audace.
Re: Viewpoint
«
Reply #34 on:
March 27, 2008, 01:48:39 AM »
I say no to any third person view. If people want screenshots they can jump into spectator mode ala Counter Strike or some such.
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Davion Heavy Guards
New Avalon, Crucis March, Federated Suns
AoP
Lead Dev
Living Legend
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Posts: 2121
Re: Viewpoint
«
Reply #35 on:
March 27, 2008, 01:54:35 AM »
Quote from: lkavadas on March 27, 2008, 01:48:39 AM
I say no to any third person view. If people want screenshots they can jump into spectator mode ala Counter Strike or some such.
Who said there will be such thing in MWLL? Many consider that an unfair advantage.
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With children use force, with men reason; such is the natural order of things. The wise man requires no law.
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Aurora Paradox
MechWarrior
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Posts: 268
Clan Smoke Jaguar - Alpha Star - Star Colonel
Re: Viewpoint
«
Reply #36 on:
March 27, 2008, 12:52:51 PM »
Quote from: AoP on March 27, 2008, 01:54:35 AM
Quote from: lkavadas on March 27, 2008, 01:48:39 AM
I say no to any third person view. If people want screenshots they can jump into spectator mode ala Counter Strike or some such.
Who said there will be such thing in MWLL? Many consider that an unfair advantage.
Thus the problem resurfaces finding a compromise that everyone can live with. I personally despise third person becuase I consider it an unfair advantage. However if it is severly and I mean severely limited I can live with it. BTW Mektek also has a discussion about viewpoint going on. Here is the link:
http://www.mektek.net/forums/index.php?showtopic=112824
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Slith
Recruit
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Posts: 51
Re: Viewpoint
«
Reply #37 on:
March 27, 2008, 06:25:47 PM »
So basically, 3rd person is here to stay,
as default
regardless of the fact that most people prefer 1st person. With the justification being that you guys want to be able to see the models of all the mechs you worked on.
I personally think you are dicing up a significant gameplay element for aesthetics. Information is a vital part of any shooter. With your 3rd person view I could use a scout mech to report on enemy movement while hiding behind a hill. I don't need any UI, or even weapons enabled, to give an advantage to my team. You could tweak the 3rd person views such that they become very difficult to use in such a way, but then, they're also less useful for looking at your mech. [Which is apparently more important than the effects on gameplay.]
I'm taking a hard stance on this one because I vehemently disagree with your reasoning. If you want to incorporate the 3rd person view into the gameplay, and design around that, I don't have a problem. But adding 3rd person view just because you want to look at the models...
Quote from: AoP on March 25, 2008, 12:50:29 AM
Off by default? I don't think so to be honest.
The modelers and texture artists put a lot of effort and time and energy into their work, I personally would definitely want people to take some time and admire the models...
In the end we'll have to see though, the default setting might depend on the beta test...
To me the options are thus:
1st person is more realistic, and confines a players view while in the mech. However, screenshots of a players own mech are not possible.
3rd person is less realistic, but allows the player to take screenshots [and even make movies] to cinematic effect. The downside is that it is open to abuse in multiplayer, unless specifically guarded against.
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Flyingdebris
Lance Sergeant
Offline
Posts: 473
Re: Viewpoint
«
Reply #38 on:
March 28, 2008, 01:29:40 AM »
i don't see whats so great about seeing the model, you'll blow up a few dozen that look just like it through your crosshairs in any given match. If you want to see the mech, go into spectator mode. I'm for 1st person immersion 100%
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Landros Radick
Audio Director
Lead Dev
Star Captain
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Posts: 850
Landros "DarkWolf" Radick
Re: Viewpoint
«
Reply #39 on:
March 28, 2008, 10:36:39 AM »
I agree, third person should be OFF by
default
. There's absolutely no reasoning where it should be implemented as Default when there's clear advantages. Yes we put a lot of detail into the mechs and the artists work hard so you can enjoy them, but this is a combat game and as such you won't be focusing on looking at your own mech THAT often. You can already view the mechs in third person from the cockpit of your mech while you roll out with your Lance/Star.
I don't disagree with it's implementation, I just don't agree that it should be on by default.
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Defender
I like Shiny Things.
MWLL DEV
Star Captain
Online
Posts: 994
Re: Viewpoint
«
Reply #40 on:
March 28, 2008, 11:47:48 AM »
In it's simplest implementation it should be a server-based setting.
If you want FFP go to a FFP-On Server, if you want TP, join a FFP-Off Server. No reason to piss in people's milk to suit a particular player-base's preference while shunning another. You can never please everyone, may as well cater to a mid-ground of both preferences.
It's kinda like saying; to avoid pop-tarting should we should turn off JumpJets by default because people feel pop-tarting adds unfair advantages? Is it really an unfair advantage if everyone else can do it as well or does an intended feature become a mere exploitation?
Have your cake and eat it too?
I'm still all-for the advantage-less BeautyCam but none of this is final, which is why it's up for discussion.
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Landros Radick
Audio Director
Lead Dev
Star Captain
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Posts: 850
Landros "DarkWolf" Radick
Re: Viewpoint
«
Reply #41 on:
March 28, 2008, 04:50:39 PM »
Quote from: Defender on March 28, 2008, 11:47:48 AM
In it's simplest implementation it should be a server-based setting.
If you want FFP go to a FFP-On Server, if you want TP, join a FFP-Off Server. No reason to piss in people's milk to suit a particular player-base's preference while shunning another. You can never please everyone, may as well cater to a mid-ground of both preferences.
It's kinda like saying; to avoid pop-tarting should we should turn off JumpJets by default because people feel pop-tarting adds unfair advantages? Is it really an unfair advantage if everyone else can do it as well or does an intended feature become a mere exploitation?
Have your cake and eat it too?
I'm still all-for the advantage-less BeautyCam but none of this is final, which is why it's up for discussion.
I definitely agree it should be a server option and something you can filter by. If we can't end up changing it so it's something filterable in the browser, then it should be off by Default.
Why?
Because there are plenty of FP players that didn't want or feel like they should use third person but ended up joining servers where it wasn't in the name. Sure you could always leave, but do you really want to punish the majority of players? Why give an unfair advantage by default just because everyone can do it when most people don't/won't/didn't? There's no way to implement a Third Person camera and not have the advantage of height and view unless the camera is at Mech waist level unless of course you add enough depth of field, things become indistinct.
I'm not going to argue Pop-Tarting because that was a major MW4 issue and I believe (and sincerely hope) that we're going to be doing it differently.
Just because everyone can do it, doesn't mean the majority will enjoy doing it or even prefer to do it against the few who will take full advantage of that fact. I don't think it will be THAT much of an issue because most ToA maps will have aerospace..
«
Last Edit: March 28, 2008, 04:59:04 PM by Landros Radick
»
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Flyingdebris
Lance Sergeant
Offline
Posts: 473
Re: Viewpoint
«
Reply #42 on:
March 28, 2008, 06:16:09 PM »
well, i think there might be a few creative ways of solving the issue of poptarting, cause just removing TP view won't totally solve it.
1. Make jumpjetting shaky enough where long distance shots are dumb luck
2. make a the maps in such a way where there is always a means to flank and plentiful cover.. Not just ridges with wide shooting galleries of space in between.
3. Give some of the weapons lingering dust kickup when fired. That way joe poptarter who accelerates up a hill, fires, and reverses has to contend with the dustcloud he just kicked up and thus force him to move around a little more or be disadvantaged by the cloud. It'd also give away his position to an extent.
here's a good example
http://www.youtube.com/watch?v=1IvqQ9uF5qk
Naturally a player thats on the move leaves the cloud behind and is not disadvantaged.
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Slith
Recruit
Offline
Posts: 51
Re: Viewpoint
«
Reply #43 on:
March 31, 2008, 08:26:01 PM »
I think a problem with the JJ's in MW 4 was that there wasn't much use to them, beside the obvious popping over a hill.
I'm thinking perhaps increasing the movement speed in the air while jump jets are engaged, depending on the tonnage of your mech. So a Shadow Cat zooms by with JJ's, while a Timber Wolf plods along at a ponderous pace. I advocate faster JJ speed, so as to make mechs with JJ's harder to hit while using them. By the same token, the player who is using JJ's should find it almost impossible to aim at anything as the reticle on his mech bounces and jiggles around due to the motion.
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wyggles
Bondsman
Offline
Posts: 2
Re: Viewpoint
«
Reply #44 on:
April 16, 2008, 10:50:44 AM »
If I remember correctly there was a compacted 360 degree view described in the books, i think that would be interesting.
Edit: Well, i guess i was a little late on that...
Quote from: Aurora Paradox on March 26, 2008, 09:15:04 PM
Quote from: Flyingdebris on March 26, 2008, 08:37:21 PM
actually you know whats never been done in a mechwarrior game? What about that compacted 360 degree view thats repeatedly described in the books?
Where the forward 90 degrees or so appear as normal, but the remaining 270 sort of get squished to the sides, like really horizontally compacted rearview mirrors.
«
Last Edit: April 16, 2008, 10:54:40 AM by wyggles
»
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