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Topic: Wish To be involved (Read 5218 times)
ToeBall
Code Monkey One
Lead Dev
Star Captain
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Posts: 1163
Re: Wish To be involved
«
Reply #30 on:
May 04, 2008, 08:38:18 PM »
Looks pretty good. I might suggest putting forward bases somewhere.
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Chaoswolf
Recruit
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Posts: 186
Re: Wish To be involved
«
Reply #31 on:
May 04, 2008, 09:05:31 PM »
yeah well... buildings come latter.... ima still butchering the terrain tool
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ITS 'Mech not Mech... you see that damned thing in front?! USE IT.... 'Mech is shortened from BATTLEMECH.... i hate u all... HA!
Criminal
Technical Director
Lead Dev
Living Legend
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Posts: 2923
Re: Wish To be involved
«
Reply #32 on:
May 04, 2008, 09:19:39 PM »
I like the idea you are going with. I'm also impressed with your description of flow. We are very much looking for talented level designers please submit this when you have the time
http://www.mechlivinglegends.net/component/option,com_smf/Itemid,36/topic,1839.0/
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Chaoswolf
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Posts: 186
Re: Wish To be involved
«
Reply #33 on:
May 04, 2008, 09:30:26 PM »
hehehehe... im afraid its going to take me months to get up to speed in SB2, as im used to working inside of Maya. Im a good idea man, but pumping through the goods is the hard part... hell i cant even get my damn texture image to overlay on the damned terrain right now....
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ITS 'Mech not Mech... you see that damned thing in front?! USE IT.... 'Mech is shortened from BATTLEMECH.... i hate u all... HA!
Chaoswolf
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Posts: 186
Re: Wish To be involved
«
Reply #34 on:
May 04, 2008, 11:52:04 PM »
1) Background - Cianos, or simply known as the "Blue Blood" planet, has gathered much in the way of fame in the recent years. As home to the Blue star Irregulars, it is almost a popular place as Outreach (the Wolfs dragoons planet). The planet gains its nickname from a dark blue star that tinges the planet in blue. Due to their recent success against the Clans, the Jade falcons have decided to land and make an example of them. Upon spotting the incoming dropships the local militia prepares to mount a defense at their out post long enough for the Irregulars to come out in force.
2) 2D Layout
LAYOUT
http://i226.photobucket.com/albums/dd214/lordchaoswolf/woldemo.jpg
Topdown view
Redsquare:Clan base
RedPenta: Clan outpost
Bluepenta: Militia outpost
Bluesquare: Irregular outpost
3)
ENVIRONMENT
Concept Images (uh.... im not good at that....)
The Blue star homeworld didn't get the "blue blood" nickname without reason. A low hanging Blue star drapes the map in eire shadows. It is even so intense that the red of blood is replaced with an evil blue. The map is centered on the edge of water, and consists of mostly rolling, grassy hills. Trees scattered about provide a minimal of cover in route to the major cities. In all regards if you are caught in the open on the field, your an aerojocks dream target. However the shading of blue cast by the sun provides camouflage from high flyers, and forces them to fly near the ground to identify targets. A large city sits near the militia outpost and is expected to be the larges concentration of combat, until one side or the other pushes the enemy out of it. Two other smaller cities are located to the north of the IS base and south of the Clan base. A dangerous route over the water can be taken, as it has a sand bar leading from one end to the other, but if your caught, you have no cover.
4) Map Creation in SandBox 2 -
http://i226.photobucket.com/albums/dd214/lordchaoswolf/wil2.jpg
http://i226.photobucket.com/albums/dd214/lordchaoswolf/wil3.jpg
obviously im still nubish, and my ideas are better than my content, but im willing to help out in any way shape or form that i can....
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ITS 'Mech not Mech... you see that damned thing in front?! USE IT.... 'Mech is shortened from BATTLEMECH.... i hate u all... HA!
zaha
Code Monkey, Another One
MechWarrior
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Posts: 269
Re: Wish To be involved
«
Reply #35 on:
May 05, 2008, 02:25:55 AM »
Nice map layout. I suggest moving the clan forward base farther away from the clan base, since higher position + near forward base will result in an easy defendable position for the clans, while the IS will be having a really tough time conquering it, since the clan can move quickly between their two bases, being able to shift forces as needed for defence.
I would also suggest moving the the big city a little bit up to provide some cover between the two bases and so it will become more of a center of the map. Make it a coastal city, would make sense anyway since many cities are rather built at the coast instead of just at the proximity of it. It could even contain a harbor and some ships!
«
Last Edit: May 05, 2008, 02:31:39 AM by zaha
»
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I've been waiting for a long time, for this moment to come.
I'm destined for anything...at all.
Chaoswolf
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Posts: 186
Re: Wish To be involved
«
Reply #36 on:
May 05, 2008, 09:26:04 AM »
the clan base is designed to be easly defended, as they have high ground and the initiative on the attack. (although i dont know exactly how this would play out) Since i dont know how to do buildings yet shifting to a coastal city is easy.... so.... done!
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ITS 'Mech not Mech... you see that damned thing in front?! USE IT.... 'Mech is shortened from BATTLEMECH.... i hate u all... HA!
zaha
Code Monkey, Another One
MechWarrior
Offline
Posts: 269
Re: Wish To be involved
«
Reply #37 on:
May 05, 2008, 09:54:23 AM »
But how are you going to balance out the defense advantage of the clans? After all, this isn't reality where unfair battles happen quite a lot, but a game which should be fun to play, on both sides.
And further more, why does the attacker gain the defense advantage? Usually the attacker is the one struggling to gain control of the area controlled by the enemy, whilst the attacked one has an easy time defending his already fortified positions with lot's of knowledge of his surroundings.
Just some thoughts to consider.
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I've been waiting for a long time, for this moment to come.
I'm destined for anything...at all.
Chaoswolf
Recruit
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Posts: 186
Re: Wish To be involved
«
Reply #38 on:
May 05, 2008, 03:01:50 PM »
Quote from: zaha on May 05, 2008, 09:54:23 AM
But how are you going to balance out the defense advantage of the clans? After all, this isn't reality where unfair battles happen quite a lot, but a game which should be fun to play, on both sides.
And further more, why does the attacker gain the defense advantage? Usually the attacker is the one struggling to gain control of the area controlled by the enemy, whilst the attacked one has an easy time defending his already fortified positions with lot's of knowledge of his surroundings.
Just some thoughts to consider.
clans have defensive advantage of the hill... thats it... all they have is high ground, and a semi close outpost. The closeness is negated by the rough terrain (in walking its about the same distance unless you like cliff diving). The attacker isnt the only one that would receive a strong defensive position. The out post will basically have total control of the city by the time augmented forces arrive from the clans, making it hell to pay. Clans chose the high gound (and the IS didn't) because its drop ship acessable, and no ambush points in their LZ. IS ain't up there because its too far isolated from the cities to provide adequate defense to the civilians. and IF the clans were to have an advantage simply augment the "ticket" count (total respawns) for them
.... eh....
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ITS 'Mech not Mech... you see that damned thing in front?! USE IT.... 'Mech is shortened from BATTLEMECH.... i hate u all... HA!
Criminal
Technical Director
Lead Dev
Living Legend
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Posts: 2923
Re: Wish To be involved
«
Reply #39 on:
May 11, 2008, 09:48:47 AM »
good design.
I like you descriptions always as well as your concept. I guess its more a matter now of turning that great idea into something that we can see and is semi-functional. For now i wouldnt stress to much about the tiny cosmetic pieces, just get your terrain and basic textures down and get some placeholders in for you bases and lets have a look
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Decency
MWLL DEV
MechWarrior
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Posts: 310
Re: Wish To be involved
«
Reply #40 on:
May 13, 2008, 02:28:18 AM »
The blue is too much!! Its like one of my RGB inputs failed in my monitor! But I love the idea.
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KitLightning
Resident Necromancer
Star Captain
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Posts: 1181
πάντα ρει, και ουδέν μένει
Re: Wish To be involved
«
Reply #41 on:
May 13, 2008, 10:58:09 AM »
Quote from: PanzerBoxb on April 22, 2008, 12:02:32 PM
Come on...
*
Gratuitously stolen image slightly modified for my use
GRANDE PEW PEW
p.s. on the overwiev map idea above, could you not just use the operations overwiev made in MW3, the best that has come in a MW game ever. And furthermore do we (the commanders in general) get to be able to use a/our tablets/digitizers when on the overall map
«
Last Edit: May 13, 2008, 11:05:59 AM by KitLightning
»
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"Acerrima proximorum odia" ~ Tacitus
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MWLLKeeper
Professional Amature
MWLL DEV
Lance Sergeant
Offline
Posts: 446
Re: Wish To be involved
«
Reply #42 on:
May 14, 2008, 03:40:44 AM »
I'll have to agree with defender on this, as making the lighting TOO unnatural in some ways is more annoying than cool, and may actually take away from your map in the long run. While the alien and very non-earth atmosphere is good, don't get me wrong, making it THAT much of a color wash just looks more cheesy than cool. As soon as I get to my other computer, I'm going to send you a ToD file (time of day). I was playing around one day and may have accidentally made my noon setting perfect for what your trying to make in your map. Maybe that'll help you concentrate on getting the basics done (ToD is pretty complicated, and unfortunatly due to considerations of lighting and viewing distance, is an important enough art aspect that it still needs to be done properly before you can REALLY start getting into making your map sometimes).
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Landros Radick
Audio Director
Lead Dev
Star Captain
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Posts: 850
Landros "DarkWolf" Radick
Re: Wish To be involved
«
Reply #43 on:
May 14, 2008, 07:30:43 AM »
longest Join the Team thread... ever?
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Chaoswolf
Recruit
Offline
Posts: 186
Re: Wish To be involved
«
Reply #44 on:
May 14, 2008, 01:54:24 PM »
Quote from: Landros Radick on May 14, 2008, 07:30:43 AM
longest Join the Team thread... ever?
atch... its jsut because im VERY slow at getting things done because im very distracted right now.
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ITS 'Mech not Mech... you see that damned thing in front?! USE IT.... 'Mech is shortened from BATTLEMECH.... i hate u all... HA!
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