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BattleTech outside of Warfare
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Topic: BattleTech outside of Warfare (Read 1423 times)
TimoBlastem
MechWarrior
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Posts: 302
BattleTech outside of Warfare
«
on:
April 23, 2008, 09:50:12 PM »
Is there a source (chaos, you count) for finding out more about the mundane parts of the BT universe? I'm interested in areas such as power generation, how the structure the bases, how they cool things and supply air all while staying protected.
For instance, I'm sure any base consumes a great amount of power, if for nothing else than building, testing, and repairing mechs. I would put the entire operation under ground for protection, but then how do they keep the reactor cool?
It's no coincidence that I'm an energy engineer with an emphasis on HVAC. I just dig that shit.
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Chaoswolf
Recruit
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Posts: 186
Re: BattleTech outside of Warfare
«
Reply #1 on:
April 23, 2008, 10:34:02 PM »
Quote from: TimoBlastem on April 23, 2008, 09:50:12 PM
Is there a source (chaos, you count) for finding out more about the mundane parts of the BT universe? I'm interested in areas such as power generation, how the structure the bases, how they cool things and supply air all while staying protected.
For instance, I'm sure any base consumes a great amount of power, if for nothing else than building, testing, and repairing mechs. I would put the entire operation under ground for protection, but then how do they keep the reactor cool?
It's no coincidence that I'm an energy engineer with an emphasis on HVAC. I just dig that shit.
well.. this is a first for me... im going to have to delve into my resources a bit more than normal... probably something in the Wolf dragoons section of outreach.... gimi a bit to get back to you.... im so happy i count a s a source
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ITS 'Mech not Mech... you see that damned thing in front?! USE IT.... 'Mech is shortened from BATTLEMECH.... i hate u all... HA!
siodseraph
Guest
Re: BattleTech outside of Warfare
«
Reply #2 on:
April 24, 2008, 01:38:43 AM »
Can't wait for you to come up with that! I always thought Star Trek had a unique set of information on almost anything out there. Lets hope you can come up with that kind of information too
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Chaoswolf
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Posts: 186
Re: BattleTech outside of Warfare
«
Reply #3 on:
April 24, 2008, 02:23:27 PM »
man you picked a hard one... im going to post in sections as i find relevant information.
The waste heat generated by battlefield engines and the weapons they
empower made heat management a first priority as soon as fusion power
and energy weapons became commonplace. The insulated nature of combat
armor—particularly on BattleMechs and aerospace fighters—meant
that such heat typically became trapped within the machine, endangering
crews and heat sensitive components. Heat sinks were the solution.
Essentially a series of heat pumps and coolant lines run through a ’Mech,
fighter or other unit, these systems collect heat from coolant jackets and
coolant lines in heat-generating equipment, designed to shunt heat away
from vital components and out through baffles in the unit’s protective
armor skin.
Virtually all fusion and fission engines incorporate a basic cooling
system in their design that functions as the heart of this heat-exchange
network. Though suitable for light duties, most units—from BattleMechs
to Support Vehicles—usually expand these systems as needed to handle
the added workload of any attached weapons and other gear.
Today’s heat sink technologies are essentially a refined version of the
same ones that debuted with vehicle-sized fusion plants, though their
design and efficiency have been enhanced though the centuries.
Source: Battletech - Techmanual
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ITS 'Mech not Mech... you see that damned thing in front?! USE IT.... 'Mech is shortened from BATTLEMECH.... i hate u all... HA!
Chaoswolf
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Posts: 186
Re: BattleTech outside of Warfare
«
Reply #4 on:
April 24, 2008, 02:26:07 PM »
Power amplifyers
Any unit not powered by a fission- or fusion-power plant that also
carries heavy energy weapons, such as lasers and PPCs [and Plasma
Weapons –EB], must mount power amplifiers in order to operate
these weapons. These “amplifiers” are actually banks of capacitors
that are constantly recharged by the operation of the vehicle’s engine,
harnessing and converting the raw power of ICE, fuel cell and other
non-fission/non-fusion power sources. Mated to the unit’s on-board
weapon systems, they add roughly 10 percent to the overall mass of
such energy weapons, but at a negligible increase in bulk.
It should be noted that power amplifiers are generally used
for heavy weapons only—the kind typically mounted on Combat
Vehicles and BattleMechs. They are not required for infantry-scale
weapons, even those of the medium (support) class; the mounts for
such equipment, after all, normally include an allotment of space for
independent power cells.
Source: Battletech - Techmanual
«
Last Edit: April 24, 2008, 02:43:10 PM by Chaoswolf
»
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Chaoswolf
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Posts: 186
Re: BattleTech outside of Warfare
«
Reply #5 on:
April 24, 2008, 02:39:29 PM »
Information related directly to your information is hard to come by, but i still am able to maintain things or more mundane (but less technical) level
)
Mech cockpits
Born at the same time as the concept of the ’Mech—including the
IndustrialMech progenitors that were outclassed in the 2350s by the
advent of myomer technology—’Mech cockpits today vary slightly
from design to design, and a bit more so from IndustrialMech to
BattleMech, but their ability to control and balance walking machines
weighing up to 100 tons at the whims of a single pilot makes them
one of the most sophisticated command centers ever made.
BattleMech cockpits, by far the most complex, universally incorporate
advanced communications, targeting and tracking systems and a
neurohelmet-based balance control system. These systems combine
to allow the ’Mech’s pilot—the MechWarrior—to keep his walking
tank mobile and reactive in the thick of battle, even while directing
the energies of a massive integral weapons system. Inner Sphere
BattleMech cockpits even include special amenities for long-term use,
such as sanitary facilities, a small stowage space and so on. Their Clan
counterparts, which are meant for the short haul, are more cramped
in comparison, but arranged with such efficiency that Clan pilots do
not apparently suffer from the lack of such “luxuries.”
IndustrialMech cockpits, by comparison, are simpler than those
of BattleMechs, and give more of the pilot’s decision-making ability
over to the on-board computers for gross tasks. Not all of these lowertech
control centers incorporate neurohelmet technologies (and one
need not be experienced to know the difference in both the look and
feel of the machine’s gait that results), nor do they generally feature
advanced targeting and communications systems. They do not even
feature full environmental sealing, relying on vents for breathable air
and ventilation, while the emergency ejection systems found standard
in BattleMech cockpits are an expensive option. Beyond these
differences, however, their controls are functionally identical to those
of BattleMechs. This explains why some of the best ’Mech pilots in
the academies are often the “farm boys” who grew up driving the
family AgroMech.
Source: Battletech - Techmanual
«
Last Edit: April 24, 2008, 02:43:30 PM by Chaoswolf
»
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Chaoswolf
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Posts: 186
Re: BattleTech outside of Warfare
«
Reply #6 on:
April 24, 2008, 02:47:17 PM »
BattleMechs, aircraft and aerospace fighters feature ejection seats
as a standard component of their cockpit design. These seats enable
the pilots of these units to make a speedy escape in the event of an
imminent catastrophe. Unfortunately, this technology is simply not
always available or possible in other vehicles, such as Combat Vehicles,
which rely more heavily on too many all-encompassing armor plates
and structural supports that make a blast-off ejection system practical
or reasonably safe.
Still, it is not unheard of for some Support Vehicles—ranging from
high-performance fixed-wing craft and VTOLs to some of today’s
more extreme stunt cars and IndustrialMechs—to incorporate ejection
seating in place of standard seats. In most cases, of course, these
systems are after-market upgrades and are hardly what one might
consider “street legal.” So buyers, beware: if you’re shopping for an
Avanti or a Hurricane that boasts a bail-out mechanism, don’t assume
the manufacturer will pay your medical bills when your car—and your
dramatic egress system—don’t measure up to all expectations.
The IndustrialMech ejection seat is more complex and bulky, adding
weight and requiring extensive modifi cation to the typical IndustrialMech
cockpit—including the addition of canopy blasting bolts and the rearrangement
of the cockpit’s safety cage. Because such units aren’t supposed
to be in a position to ever require such a speedy bail-out system
(and perhaps because manufacturers fear lawsuits from ejection system
misuse), this equipment is fairly uncommon in IndustrialMechs.
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ITS 'Mech not Mech... you see that damned thing in front?! USE IT.... 'Mech is shortened from BATTLEMECH.... i hate u all... HA!
KorJax
Level Design (Reader of Stickies)
Apprentice Dev
Lance Captain
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Posts: 605
Memento Mori
Re: BattleTech outside of Warfare
«
Reply #7 on:
April 24, 2008, 05:17:54 PM »
Wow, awesome
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Chaoswolf
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Posts: 186
Re: BattleTech outside of Warfare
«
Reply #8 on:
April 24, 2008, 07:49:30 PM »
"Fusion engine explosions: an urban legend that won’t die. Let’s
see if I can kill it on this planet, at least. Where to start?
All right. First of all, when I said earlier that the magnetic
fields of a fusion engine keep the plasma from melting the
engine, I was already anticipating this question. In fact, the
issue is actually kind of the opposite and counter-intuitive,
so I didn’t bring it up. The magnetic fields do provide some
protection to the reactor walls from the plasma, but primarily
they protect the plasma from the cold, cold walls of the reactor
chamber.
The fusion reactions in a BattleMech’s fusion engine occur
only under very narrow conditions of temperature and pressure.
Generally, the hotter and higher the pressure, the faster the
reactions, and below a certain minimum, fusion simply ceases.
If you remember your ideal gas laws from chemistry…eh…the
condensed version is that when you heat up a gas, it wants to
expand. If it can’t expand, its pressure increases. When a gas expands,
its temperature drops. Remember those rules of thumb
and if you have trouble remembering them, hit the ‘net when this
lecture is over.
When a BattleMech’s fusion reactions spike a bit, the plasma
gets hotter. More fusion reactions mean more heat means hotter
plasma. But the magnetic confi nement fi elds are not rigid.
In fact, an ancient fusion engineering description that dates to
the twentieth century says that, “Trying to hold onto plasma with
magnetic fi elds is like trying to contain a roll of jelly with rubber
bands.” When the plasma gets hotter, it pushes against the
magnetic fields because its pressure is rising, and the magnetic
fields give a bit. The expansion cools the plasma, and the reactions
drop. There’s some elbow room in the reactor chamber for
just this purpose.
Now, I said the fusion reactions drop when they get cooler.
There are ways for the plasma to cool other than expansion.
One way is when the plasma touches the relatively frigid walls of
the reaction chamber. If they do, the plasma will chill so rapidly
that fusion ceases instantly. That only leaves you with a puff of
hot gas, with no continuing source to damage the reactor walls.
When confinement fails so badly that the plasma hits the walls,
the walls are usually only scuffed.
Surprising, isn’t it? But remember, all the heat energy comes
from the fusion reactions. It’s not stored as latent heat in the
plasma. In fact, there’s so little plasma mass to store heat that the
“dead” plasma is barely able to warm up a multi-ton reactor—
even if the cooling system completely fails. You might scorch your
hand if you touched the outer casing, but it’s not enough to melt
the shielding or damage critical components.
And, no, you can’t just keep powering the fusion reaction while
it gnaws through the reactor walls. Evaporating the lining of the
reactor will mix kilograms of cold, heavy, non-fusible elements
into the plasma, which is much lighter. The eff ect would be like
dumping a ton of wet sand on a welding torch. So, the short version
of all that is that when a fusion reactor gets out of hand, it
usually shuts itself down and is unable to do more than warm up
the reactor a bit.
And you protest, “But I saw a ’Mech explode on the news in
a blinding flash of light! It had to be a nuke!” Or is it, “Well, what
about that MechWarrior that buried a bunch of Clanners in a canyon
with his exploding reactor?” (think Kai Allard) Or would you ask, “Well, what
about Tharkad City?” Okay…
Fusion reactors do occasionally die in spectacular manners. But
most of the time, the fireworks are not actually from an exploding
reactor. What typically happens is that some heavy weapon
manages to puncture the reactor itself. Since the reactor interior
is a vacuum, air would get sucked in and mix with the plasma,
stopping the fusion reaction. Kilograms of cold air mixing with
a tiny mass of plasma…well, that’s the wet-sand-and-torch analogy
again. And, no, there’s not enough hydrogen in the reactor to
really explode with the oxygen."
Source: Battletech TechManual
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ITS 'Mech not Mech... you see that damned thing in front?! USE IT.... 'Mech is shortened from BATTLEMECH.... i hate u all... HA!
siodseraph
Guest
Re: BattleTech outside of Warfare
«
Reply #9 on:
April 25, 2008, 12:47:04 AM »
Agreed on the fusion reactor explosion
I always thought it was a bit over dramatic. But who wants to see a mech to just go stiff and fall ... a big boom has to be for the fun of it!
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PanzerBoxb
Captain Cheese™
Star Captain
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Posts: 1158
Re: BattleTech outside of Warfare
«
Reply #10 on:
April 25, 2008, 08:10:00 AM »
I would prefer the AT-AT style of blowing up when dealt an internal blow.
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TimoBlastem
MechWarrior
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Posts: 302
Re: BattleTech outside of Warfare
«
Reply #11 on:
April 25, 2008, 12:38:14 PM »
Fascinating stuff, thanks! The reactor info is great, and I suppose the systems used on a mech can be extrapolated to a base or dropship, etc. You really are the mechwarrior library of congress.
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Chaoswolf
Recruit
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Posts: 186
Re: BattleTech outside of Warfare
«
Reply #12 on:
April 25, 2008, 03:36:43 PM »
Quote from: TimoBlastem on April 25, 2008, 12:38:14 PM
Fascinating stuff, thanks! The reactor info is great, and I suppose the systems used on a mech can be extrapolated to a base or dropship, etc. You really are the mechwarrior library of congress.
mechwarrior library of congress LOL... wow thanks for the compliment... thats only the tip of what i know and have at my finger tips... if there is something specific you want please request, and i'll start delving through my stuffs.
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ITS 'Mech not Mech... you see that damned thing in front?! USE IT.... 'Mech is shortened from BATTLEMECH.... i hate u all... HA!
TimoBlastem
MechWarrior
Offline
Posts: 302
Re: BattleTech outside of Warfare
«
Reply #13 on:
April 26, 2008, 09:47:08 PM »
Mostly I'm just looking for more details on things. For instance, is there a description of what a mech heat sync looks like, and how it works, or is it just left up to the 31st century imagination?
Also, If fusion reactors don't generate much heat, what does? Someone on these forums mentioned that it's the power draw of the weapons that generates the heat. Is it the weapon firing, or the draw of current through the mech that generates the heat?
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PanzerBoxb
Captain Cheese™
Star Captain
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Posts: 1158
Re: BattleTech outside of Warfare
«
Reply #14 on:
April 27, 2008, 01:25:27 AM »
The heat is from both but primarily it is the reactor spiking to accommodate the energy demands.
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