ToeBall
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« Reply #135 on: July 02, 2008, 02:54:35 PM » |
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Holy Old Thread Resurection Batman!!!
We hadn't planned on it. Well, we did originally, but simplified it in the intrest of flyability over features. As I said, we're not a simulator. Everything is a rough approximation of the real world but we are actually simplifying things alot to keep from having an excessively steep learning curve, not to mention get the game out on time.
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Spyro
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« Reply #136 on: July 14, 2008, 10:40:19 PM » |
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hehe more questions!!! well anyway...I know we touched on this earlier and its not a flight sim and all but regarding to angle of attack...will I be able to screw up my angle of attack in the devious ways that I do and from that turn my plane into a flying brick to quickly slow down the plane? or if not even more simple way to do it...will there be an air brake?
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ToeBall
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« Reply #137 on: July 14, 2008, 11:17:11 PM » |
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Drag is calculated using real world equations. We've plugged in numbers that give the plane flight characteristics we've wanted roughly. There will probably be an air brake put in later but I think they work pretty well right now, so that will wait until we complete alpha and move to beta.
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Criminal
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« Reply #138 on: July 15, 2008, 07:56:35 AM » |
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Looks like they are grilling you like crazy Toe  Anyways i was curious to put this out cause i couldn't find it in the forums. I know someone had a joystick that they had rigged into Crysis, i was curious to talk to them a bit more about what they did to put it in. In the mean time too i'm going to contact the guys that created Wiisis where they intergrated the WII controller into the engine. If they can do that i don't see why we can't add the stupid joystick  Will happen WAY later but its important to alot of guys i'm fairly certain.
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ToeBall
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« Reply #139 on: July 15, 2008, 11:03:13 AM » |
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Cry-Volk is already someone I'm talking to. Seiko does stuff like that for a living and will be the one implementing joystick support in a few months as long as I can keep keeping the programmers on schedule and don't get any mutanies (I'd like to keep my perfect record of not having had to shoot any mutaneers  ). Anyway, we've got the input system licked and adding a new input device shouldn't be too bad, since you ask. As I've already said on the forum, it should be done by beta but is a low prority for now since I think properly working vehicles are more important.
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Criminal
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« Reply #140 on: July 15, 2008, 11:20:06 AM » |
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Cry-Volk is already someone I'm talking to. Seiko does stuff like that for a living and will be the one implementing joystick support in a few months as long as I can keep keeping the programmers on schedule and don't get any mutanies (I'd like to keep my perfect record of not having had to shoot any mutaneers  ). Anyway, we've got the input system licked and adding a new input device shouldn't be too bad, since you ask. As I've already said on the forum, it should be done by beta but is a low prority for now since I think properly working vehicles are more important. Of course, was just popping the question so to speak.
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Defender
I like Shiny Things.
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« Reply #141 on: July 15, 2008, 11:26:42 AM » |
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(I'd like to keep my perfect record of not having had to shoot any mutaneers  ). "If you will not fight on the front line, you will die on the firing line." - WH40k: DoW
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Cujo
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« Reply #142 on: July 15, 2008, 01:09:32 PM » |
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I know joy sticks like mine...X-52 can basically be programed into anything...I could even use it as a keyboard and mouse...so its probably something to do with mapping inputs together...I know zilcho about this though just throwing that one in the water and seeing what bites it. 
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ToeBall
Code Monkey One
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« Reply #143 on: July 15, 2008, 01:52:19 PM » |
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Pretty much how Crysis handles the inputs too. You tie an input to trigger an input event, then you can tie the input event to one or more action events, which then ties to a piece of code that does something usefull, like changes a specific bit in memory or calls another function or... well, some other boring stuff that results in something cool happening. 
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MWLLKeeper
Professional Amature
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« Reply #144 on: July 15, 2008, 02:15:48 PM » |
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I'd like to keep my perfect record of not having had to shoot any mutaneers  *invests in Kevlar*
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Aurora Paradox
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« Reply #145 on: July 15, 2008, 02:22:48 PM » |
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I know joy sticks like mine...X-52 can basically be programed into anything...I could even use it as a keyboard and mouse...so its probably something to do with mapping inputs together...I know zilcho about this though just throwing that one in the water and seeing what bites it.  Unfortunately my joystick is older than that. I still use a Sidewinder Force Feedback 2. I don't care if the forces are used I'd be happy to just have it work with MWLL.
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ToeBall
Code Monkey One
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« Reply #146 on: July 15, 2008, 03:23:57 PM » |
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*invests in Kevlar*
Kevlar don't stop .50 BMG API, now back to work! 
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Cujo
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« Reply #147 on: July 15, 2008, 04:18:51 PM » |
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according to the BF2 guys it does 
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ToeBall
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« Reply #148 on: July 15, 2008, 06:16:33 PM » |
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Well according to my field trials it'll blow through 3/4" plate steel at 300 yards no problem. Also it'll cause ground hogs to explode at over a mile.
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Whiplash
春野秋葉
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f;lkgjnf;ghklnjfghmn;lfgh
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« Reply #149 on: July 15, 2008, 09:32:46 PM » |
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Well according to my field trials it'll blow through 3/4" plate steel at 300 yards no problem. Also it'll cause ground hogs to explode at over a mile.
Yeah well playing by bf2 rules gives us more of a chance to escape. D:
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