MechWarrior: Living Legends
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TimoBlastem
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« Reply #15 on: April 27, 2008, 10:08:30 AM »

That thing flies kinda slow methinks.  But that level is huge!  I can't wait to check out the final version.
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ToeBall
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« Reply #16 on: April 27, 2008, 10:15:11 AM »

It's actually going 100 m/s which is on the high side of 220 mph. It's a big city.
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TheEnigma
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« Reply #17 on: April 27, 2008, 10:59:18 AM »

That map looks absolutely awesome even with place holder textures, very cool. Nice video.
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Aurora Paradox
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« Reply #18 on: April 27, 2008, 11:07:43 AM »

Awesome video for pre alpha status.  Can't wait to see the final product.

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Spyro
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« Reply #19 on: April 27, 2008, 12:37:15 PM »

it looks like its shaping up quite nicely!  I'm a wanna be future fighter pilot and thus love all forms of flying, thus I can be a pretty hard critique...that being said Im thoroughly looking forward to this.  I hope you guys are also taking general aerodynamics in designs into account?  I.E. scouts don't turn fast but fly fast due to shape, fighters are turn oriented not so much speed, bombers are like a semi truck in the air.
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AoP
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« Reply #20 on: April 27, 2008, 12:40:54 PM »

We agreed to stick to the basic principle that what goes come must come down. 
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« Reply #21 on: April 27, 2008, 12:45:52 PM »

it looks like its shaping up quite nicely!  I'm a wanna be future fighter pilot and thus love all forms of flying, thus I can be a pretty hard critique...that being said Im thoroughly looking forward to this.  I hope you guys are also taking general aerodynamics in designs into account?  I.E. scouts don't turn fast but fly fast due to shape, fighters are turn oriented not so much speed, bombers are like a semi truck in the air.

Semi truck .. hehe .. nice comparison. I assume they put that into account. I guess most planes will be fighter style tho. Not sure if there actually are any real bombers at all to bomb out a target. Are there? Chaoswolf? Wink
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ToeBall
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« Reply #22 on: April 27, 2008, 12:52:08 PM »

The closest we've got are ground attack planes which are slow moving and a bit sluggish, but that was a Sulla which is one of the fastest and most agile, and best looking imho, fighters in the game.
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siodseraph
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« Reply #23 on: April 27, 2008, 12:55:42 PM »

Sluggish as in: I take a hit of your damned PPC but watch out for my reply kinda sluggish? Would be bad if they are hard hitters but too easy to take down for mechs and/or tanks.
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ToeBall
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« Reply #24 on: April 27, 2008, 01:08:10 PM »

Think A-10 Thunderbolt II but in MechWarrior
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Aurora Paradox
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« Reply #25 on: April 27, 2008, 01:09:43 PM »

Sluggish as in: I take a hit of your damned PPC but watch out for my reply kinda sluggish? Would be bad if they are hard hitters but too easy to take down for mechs and/or tanks.

One of the best simulation fighter games I've played was Free Space 2.  While not the best comparison I hope this game a good experience for those who enjoy fighter combat as well as mech to mech combat.  I do hope that these planes will be more than you get hit once and your hitting the eject button.  They should require some skill to handle well though.

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siodseraph
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« Reply #26 on: April 27, 2008, 01:10:10 PM »

Muhar! Phe@r me! Wink Good to know Cheesy
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Aurora Paradox
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« Reply #27 on: April 27, 2008, 01:11:27 PM »

Sluggish as in: I take a hit of your damned PPC but watch out for my reply kinda sluggish? Would be bad if they are hard hitters but too easy to take down for mechs and/or tanks.

One of the best simulation fighter games I've played was Free Space 2.  While not the best comparison I hope this game will be a good experience for those of us who enjoy fighter combat as well as mech to mech combat.  I do hope that these planes will be more than you get hit once and your hitting the eject button.  They should require some skill to handle well though.

Aurora Paradox
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AoP
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« Reply #28 on: April 27, 2008, 01:25:24 PM »

I'll repeat what I said about general vehicle handling and physics already: most of us don't like the way Crysis handled vehicles. We're definitely interested in making the differences in vehicles feelable. Players are supposed to know what they're controlling when they're piloting an interceptor or a bomber, a scout car or a heavy tank, a Puma or an Atlas.
For the sake of balancing, one shot kills are not desired either.
Again: we're trying to make this an enjoyable experience.
Details, however, are pointless to be discussed before the beta tests.
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With children use force, with men reason; such is the natural order of things. The wise man requires no law.
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« Reply #29 on: April 27, 2008, 01:47:49 PM »

Details, however, are pointless to be discussed before the beta tests.

He used the "beta" word again! Droool ....

I didn't know that Crysis didn't add different feelings to each vehicle ... havent played it that much so I wouldnt know about it. Glad you are doing that!
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