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Author Topic: Collision Damage - Death From Above  (Read 905 times)
AlieNPhelan
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« on: April 27, 2008, 02:09:26 PM »

Hey Dev team,

Another question... Will there be collision damage? One of my favorite moves during the Netmech era was the Death From Above. I was wondering if this will still be possible on your Mod. It was definitely an elite skill.

Will there be different camera angles that we will be able to select like on Mech2?

Dave
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TheEnigma
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« Reply #1 on: April 27, 2008, 02:26:34 PM »

Hey

Hey Dev team,

Another question... Will there be collision damage? One of my favorite moves during the Netmech era was the Death From Above. I was wondering if this will still be possible on your Mod. It was definitely an elite skill.

This thread should answer your question

Will there be different camera angles that we will be able to select like on Mech2?

Dave

For this one check this thread out.
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Aurora Paradox
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« Reply #2 on: April 27, 2008, 03:26:40 PM »

I would agree death from above is an elite skill.  One I'm still trying to master on mercs.

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KitLightning
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« Reply #3 on: April 29, 2008, 09:51:39 AM »

yap ... 100% elite ...

question would also be how much damage dos the attacker takes contra its destination/target?
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« Reply #4 on: May 23, 2008, 01:26:51 PM »

I was having some thoughts on this...and actually we can add a component that will cause the mech to take ALOT of damage from sim2 collision on top of it. Problem with this though is that an kamikaze aerospace if its lined up just right can take down almost any mech.
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Seraph
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« Reply #5 on: May 23, 2008, 01:36:29 PM »

Isn't it possible to attach that collision damage to mech chassis only? like a special area on their feet actually dealing that damage?
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thezeus18
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« Reply #6 on: May 23, 2008, 02:03:56 PM »

I was having some thoughts on this...and actually we can add a component that will cause the mech to take ALOT of damage from sim2 collision on top of it. Problem with this though is that an kamikaze aerospace if its lined up just right can take down almost any mech.

Shouldn't it, though?
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MWLLKeeper
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« Reply #7 on: May 23, 2008, 02:08:30 PM »

While it should, the last thing we want to do is discourage it. It's not only a frustrating tactic to fight against, it's also far to easy to pull off. Where as the "Death from above" was a very difficult "elite" skill, ramming a plane into something really doesn't take all that much skill at all in comparison. We don't actually want to create the so called "Jihad Buggies" from BF2 if we can help it. I don't mind using a vehicle to ram another, if it is DIFFICULT to pull off, live, and still do significant damage, but that usually never the case.
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thezeus18
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« Reply #8 on: May 23, 2008, 02:36:51 PM »

While it should, the last thing we want to do is discourage it. It's not only a frustrating tactic to fight against, it's also far to easy to pull off. Where as the "Death from above" was a very difficult "elite" skill, ramming a plane into something really doesn't take all that much skill at all in comparison. We don't actually want to create the so called "Jihad Buggies" from BF2 if we can help it. I don't mind using a vehicle to ram another, if it is DIFFICULT to pull off, live, and still do significant damage, but that usually never the case.

Well, then discourage it by making the planes cost a ton of money. I mean, if an aerospace fighter costs big bucks, just using it like a missile isn't going to be worth it. So, make the damage realistic, but make the price of the vehicle high, and it won't be a viable tactic anyway. I'd prefer this because, though kamikaze shouldn't normally be a good tactic, sometimes, like when you're about to die anyway, it actually is logically your best course of action.  I think it would improve gameplay if you could use it in those situations. If you nerf the tactic by reducing the damage, you're no longer able to use it when you should, intuitively, use it (when you're going to go down in a ball of fire anyway). On the other hand, if you leave the damage alone and increase the cost of the fighter, you can still kamikaze in those situations where you actually should, but you can't win a match by doing only suicide runs.

Am I making sense?
« Last Edit: May 23, 2008, 02:42:33 PM by thezeus18 » Logged
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« Reply #9 on: May 23, 2008, 03:27:57 PM »

So aerospace should cost as much as mechs roughly? if they're cheaper it's worth it, but other than the alqueda special they're really not that powerful against ground targets.
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thezeus18
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« Reply #10 on: May 25, 2008, 02:25:49 AM »

So aerospace should cost as much as mechs roughly? if they're cheaper it's worth it, but other than the alqueda special they're really not that powerful against ground targets.

Then what are they for?
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« Reply #11 on: May 25, 2008, 05:56:15 AM »

My guess would be that Aerotech is for air superiority.  Battletech is the antithesis of "modern" warfare, where air power is king.  Now a days, If you want to take out a tank, a building, communications, etc., the best tool is some kinda of long rage fighter/bomber or missile.  In Battletech/Mechawarrior however, the ultimate war machine is a 'Mech.  If the devs went for pure 100% realism, and gave Aerotech fighters a killer kamikaze attack, that takes away from the allure of the 'Mechs.

That's not to say that air power wont have it's place.  Fast response, forward force multiplication, saturation bombing, and some good air to ground firepower.  But they should not be the kings of the battlefield. And that is a very good thing. 

Please, no killer kamikaze attacks from Aero, 'mechs, or anything else for that matter.  That's not to say that it cant do some damage...

« Last Edit: May 25, 2008, 09:59:16 AM by overwatch » Logged


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« Reply #12 on: May 25, 2008, 10:33:09 AM »

My guess would be that Aerotech is for air superiority.  Battletech is the antithesis of "modern" warfare, where air power is king.  Now a days, If you want to take out a tank, a building, communications, etc., the best tool is some kinda of long rage fighter/bomber or missile.  In Battletech/Mechawarrior however, the ultimate war machine is a 'Mech.  If the devs went for pure 100% realism, and gave Aerotech fighters a killer kamikaze attack, that takes away from the allure of the 'Mechs.

That's not to say that air power wont have it's place.  Fast response, forward force multiplication, saturation bombing, and some good air to ground firepower.  But they should not be the kings of the battlefield. And that is a very good thing. 

Please, no killer kamikaze attacks from Aero, 'mechs, or anything else for that matter.  That's not to say that it cant do some damage...

Agreed. I do like the death from above though. It really isn't that easy at all (taken your target will avoid getting hit by it by all means possible) so if you do manage to finish a complete death from above cycle you should be rewarded by a blowing up 'mech. Well .. downed 'mech anyway since you wont see the reactor going up.
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« Reply #13 on: May 25, 2008, 05:01:48 PM »

Yes.  DFA is a keeper.  Not only is it fun, it's a time honored part of the Battletech universe.  And also one of the things that makes 'mechs superior to tanks.  But it'll be hard as Hell's Horses to do.  With a fixed first person perspective, without additional cameras or full 3rd person support, I can see it being as much luck as skill.

Can you imagine the view though?  When a three toed Timber Wolf foot crashes into your cockpit. Good times.
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« Reply #14 on: May 25, 2008, 11:45:19 PM »

There is a balance involved. Some aerospace, like the Xerxes are slow and stout. They're for harrasing ground targets sweeping VTOLS out of the sky and basically area a close air support vehicle. There are fast fighters such as the Sulla which is more or less an air dominance fighter. It's roll is to sweep the sky mostly though it can take pot shots at ground targets it moves to fast and packs to small of a punch to be potant. There will also be intermediate one which are a mix of those attributes. As for the death from above attack, I can't promise anything, but we'll try. At the moment we're having trouble manipulating such things as they are controlled by a different part of the engine which we don't have code for. I do think we'll come up with something though.
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