MechWarrior: Living Legends
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IgnisTemper
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« on: May 03, 2008, 05:55:08 PM »

Taken from MechWarrior RPG Sourcebook Third Editioin

Daily Life

   Throughout human-occupied space, the basics of daily life remain the same.  On every world, people get up in the morning, go to school or work, take personal or family time and usually spend less than five minutes contemplating their place in the larger scheme of things.  The details, however, can make all the difference.

   On the technologically advanced “core worlds” of each Inner Sphere nation, technology is taken for granted, even if, especially if, it is vulnerable.  JumpShips, HPG communications, holovision, barely understood computers, all of these are easily lost and impossible to replace, a hard truth hidden beneath a carefully crafted façade of superiority.  For citizens of these worlds, politics and military concerns are more topics for civil debate than for life-or-death decisions.  Deprivation most often makes itself felt as mere inconvenience to daily routine or a shortage of luxury items.

   Most of the other Inner Sphere worlds, as well as the most advanced Periphery worlds, more clearly understand the precariousness of the Inner Sphere’s technology.  On such worlds, everyday circumstances make people more aware of the frailty of technology.  Businessmen may converse via cell phone on their way to work, but they get there riding a horse or a donkey.  The latest luxury hovercraft may be parked next to a vehicle fueled by methane collected from its owner’s farm.  Many of these “middle class” worlds rely on foodstuffs or other critical shipments from nearby planets.  The specter of war looms heavily; raids are a part of life, and some areas still bear the scars of battle.

   Finally, there is the Outback: the collective name for worlds that suffer constant deprivation, due to their remote location or the simple misfortune of lying near war-torn borders.  Most Periphery planets are Outback worlds, with standards of living as far below the core worlds as a Third World country was from a First World one on ancient Terra.  What little technology exists is treated like a miracle and rarely taken for granted.  In some areas the incongruities can strike observers as ludicrous: hunting game with bow and arrow or a hundred-year-old rifle, only to bring it home and cook it in a microwave.  In the remotest regions of backwater planets, a merchant DropShip landing be cause for a local holiday.  Most people on these worlds care nothing about politics, though those on border worlds tend to be avid followers of military news.  Skirmishes, victories, defeats and treaties can all have a major impact on their lives.
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IgnisTemper
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« Reply #1 on: May 03, 2008, 05:56:39 PM »

Language

   Humankind likely would never have reached the stars without a common language through which scientists could share ideas.  A common language opens up markets, expands technology and brings people closer together.

   By the twenty-first century, English had become the lingua france shared by most nations.  Terra adopted it as the official language in 2092; by the time of the great colonial expansion, most colony ships carried English with them.  More than one interstellar nation, however, turned to other tongues as primary languages, retaining English as a language of trade and politics.  The population of the thirty-first century is generally bilingual, speaking English as a primary or secondary language.  Many people speak three or more languages, depending their own patois, such as the “Swedenese” blend of Swedish and Japanese spoken in the Free Rasalhague Republic.
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IgnisTemper
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« Reply #2 on: May 03, 2008, 05:57:40 PM »

Work

   Even in the thirty-first century, man children follow their parents into careers.  On Outback worlds, entire families often work side by side in the same industry.  Among the middle classes on all worlds, education largely determines who does what.  Apprenticeship is the most common method of schooling, and most parents start their children early in learning a trade.  Only the upper classes or citizens of more advanced, highly developed worlds can claim greater freedom of choice.  Upper-class children are born to privilege, and most prefer stepping into a parent’s shoes to striking out on their own.  With its neo-feudal system influencing most areas of life, the Inner Sphere is not easy on individualists.

   In the Draconis Combine, which groups its people into four loosely defined classes, sons traditionally follow their fathers, while wives and daughters are relegated to the home.  Few break out of that pattern, unless aptitude tests select a child for further training.  For all Combine citizens, the military is an honorable alternative.  Even a lowly infantryman in the service of House Kurita garners some respect from the middle and lower classes.  The Capellan Confederation uses a similar caste system but encourages its citizens to seek a higher caste if they have the talent for it.  More important than family tradition is service to the state, and parents are encouraged to show pride in children who better the family’s social position.

   Both of these Asian-influenced societies display sharp division between the workers and their social betters.  For example, the Combine encourages artistic expression only among the noble or warrior classes; ordinary workers rarely have the leisure for such pursuits.  In the Capellan Confederation, where work must always improve the state, much of the white-collar work force no longer exists.  “Nonproductive” positions such as independent lawyers and most middle managers were eliminated as “parasitic leeches under which only the degenerate Federated Commonwealth and Free Worlds League suffer,” to quote deceased Chancellor Romano Liao.

   At the other end of the spectrum lie the Free Worlds League and, to a slightly lesser extent, the Lyran Alliance.  Both realms exhibit an individualist streak, where children grow up and search for “their own angle.”  The scion of a prosperous or well-placed family might follow in his or her parents’ footsteps, but the average person sees nothing wrong with searching, or scamming, for an alternative.  It is no coincidence that the Free Worlds League contains a higher proportion of lawyers  than any other nation; on some worlds, they surpass the number of doctors.
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IgnisTemper
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« Reply #3 on: May 03, 2008, 05:58:36 PM »

Mechwarrior Refreshment

   The alcoholic drink most associated with MechWarriors is the PPC, named after the BattleMech heavy weapon.  First introduced on Solaris VII, where a few “manly” MechWarriors pointedly favored it, the drink has become a stereotype of MechWarrior fiction.  In fact, most MechWarriors avoid any drink that you have to swallow quickly before your mouth goes numb.

   Four shots of grain alcohol poured into a brandy snifter are the drink’s basic element.  Each variant of the PPC is name for a Great House, depending on what is used to dilute the grain alcohol.  A Steiner cuts it with two shots of peppermint schnapps.  A Marik uses two shots of ouzo, and a Davion either two shots of bourbon or, in the Capellan March, tequila.  The Liao variant cuts the drink with a double shot of plum wine, the Kurita version with sake.  Taking the grain alcohol straight is sometimes called a Periphery PPC, or just plain foolish.
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IgnisTemper
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« Reply #4 on: May 03, 2008, 05:59:25 PM »

Food and Drink

   Food and drink across the Inner Sphere vary from nation to nation and world to world.  The Federated Commonwealth favors what is still known as Continental cuisine, from the old Terran continent of Europe.  The Lyran half of the Commonwealth leans towards German and Italian cooking, while the Federated Suns half shows a slight bias toward French and Spanish fare.  Both substitute the bio-engineered quillar, the largest crop in the Commonwealth, for many of the usual ingredients.  The quillar can be processed into several textures and flavors, making it very versatile.  Juices and sodas are the most popular nonalcoholic drinks; on the stronger side, tastes in the FedCom run the gamut.

   Neither state has ever placed imported foodstuffs under political sanction.  The Federated Suns, historically worried about feeding its people, finds a hands-off attitude toward edibles practical.  Nor has Asian cooking lost any of its popularity, despite hostilities over the years with the Combine and the Confederation.  In addition to the quillar, the FedCom is known for naranji, a purple citrus fruit, and fine wines.  The Lyran Alliance’s most sought-after export is the Timbiqui line of beers, fro the border world of the same name.  Their famous Timbiqui dark has even attracted the attention of many Clan warriors, prompting the Diamond Sharks to make a generous offer for an exclusive license to import the beverage into Clan space.

   The Free Worlds League offers an interesting mix, slightly favoring Mediterranean over Continental cuisine.  Lamb is the most popular meat, and spices often tend toward an unusual blend of sharp and sweet.  Traditional Asian cooking has come back into favor in the past decade, prompted by warmer relations between Houses Marik and Liao.  Dark coffees are a popular drink, as are liqueurs and ouzo.  With an eye toward profit margins, the League exports some of the most prized foodstuffs in the Inner Sphere, most notably the tart kincha fruit to the Capellan Confederation and the Niihau honey to the Lyran Alliance.

   The Capellan Confederation depends on rice for the same reason that ancient Cathay on Terra did: acre for acre, more people can be fed on rice than on other grains.  Slivers of meat or fish, traditionally prepared, spice up the meal and reinforce the Confederation’s Chinese heritage.  Soups and noodles are also favorite food items.  Other popular cuisines include Indian and Russian.  Tea and rice wines are the common drinks; in general, only the upper castes can afford the more expensive plum wines.

   The Confederation is one of the few states ever to outlaw certain foods.  Chief among those was the kincha fruit, which grew only on the world of Shuen Wan.  When House Marik conquered the planet, Maximillian Liao banned the kincha.  Only after Sun-Tzu Liao’s engagement to Isis Marik and the subsequent thawing of relations was the fruit once again allowed within the Confederation borders.  Many also claim that an unofficial ban exists against Continental cooking, especially the German cuisine favored in many parts of the Lyran Alliance.  In truth, however, most such cooking is too heavy for Capellan tastes.  The usual Continental styles, including German, can be found in larger cities within the Confederation.

   Rice decorated with meat and fish is likewise a staple in the Combine, but from aesthetic preference rather than necessity.  Combine citizens prize Asian dishes, particularly Japanese ones, for their origin and simplicity.  Scandinavian cuisine is the most common alternative, a holdover from the many years in which Rasalhague was part of the Combine.  Continental cooking is available but rare.  Tea is the refreshment of choice, though sake is also extremely common.  The Combine is famed for its immense variety of fish; certain rare species are among the few foodstuffs it exports.
« Last Edit: May 03, 2008, 07:19:35 PM by IgnisTemper » Logged
IgnisTemper
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« Reply #5 on: May 03, 2008, 06:00:10 PM »

Entertainment

   Whether a night on the town or a holiday getaway, each Inner Sphere nation has its own diversion to offer, from music to holovid programming to vacation spots.

   In character with its polyglot origins, the Free Worlds League boasts many competing diversion, all available for a price.  Pay-per-view holovid extravaganzas are common, as are live tours by bands, magicians and other entertainers from across the Inner Sphere.  The most profitable national pastime, however, is gambling.  The League is home to the independent planet of Kyeinnisan, also known as the Gambler’s World.  Eagle’s Nest, the Cave and Light City are the best-known gambling palaces, each able to house the population of a small city within their huge, rambling complexes of casinos, hotels, auditoriums and ballrooms.  Four-card Drax is the most popular game, attracting high-stakeds players from every Inner Sphere and Periphery nation.

   The Federated Suns half of the Commonwealth tends to sineer a little at the League’s high-glitz, low-glamour establishments.  Only the Gambler’s World gets any respect from the FedSuns, which boasts eighteen of the twenty-eight worlds on the official Riviera-style “circuit.”  From the Ammon Ocean Resorts on New Syrtis to El Dorado’s Casino City to Sun Prairie’s New Monaco, there is no end of getaways for those who can afford them.  The Federated Suns is also home to Three House Entertainment, the only agency of its kind with licenses for travel into and out of the Federated Commonwealth.  New Avalon Publishers, the Inner Sphere’s single largest book publisher, has its home office on the FedSuns capital, with remote publishing and distribution centers in every nation.  In the Combine, the NAP office is a loose affiliate of Luthien Press.

   The Lyran Alliance has always maintained an impressive mass entertainment industry.  Alliance producers are into everything, from music and sensory discs to holovid dramas.  Surprisingly, rather than offering escape from the usual grind of politics and warfare, the Alliance capitalizes on it.  The barely fictionalized account of the House Steiner’s rise, produced as The Steinhearts, is one of the longest-running series ever created by Tharkad Media Associates.  As popular as any fiction are the Auburn histories, written by members of the famous Auburn family, court historians on Tharkad for generations.  Melissa Auburn’s latest publication, The Black Widow: In Memoriam, stayed on the interstellar top ten list for an incredible thirteen months.  A Lyran production team also created the Immortal Warrior series, a holovid action-adventure show in which the main character shares half his screen time with incredible explosions, carries a small fortune in weapons, never runs out of ammunition and expends about eight lives per episode.

   The Capellan Confederation imports most of its high-profile entertainment, rather than directly subsidizing what it calls “unproductive labor.”  Poplar imports include the Immortal Warrior series (held up as proof of natural Lyran aggression) and Three House Entertainment’s theatrical and musical troupes.  Lately, the Chancellor has allowed Canopian pleasure circuses, traveling DropShips stuffed with casinos and other flashy entertainment, into the Confederation, as a gesture to the Magistracy of Canopus and to reward Capellan soldiers for their recent hardships.  The Confederation’s largest entertainment event is the Quarterly ‘Mech Games,’ held on New Hessen and Westerhand.  Similar to the bouts on Solaris, these games draw new talent to the Confederation.

   Combine citizens can vacation at low-key resorts on every planet.  House Kurita has recently begun vidcasting the Kensai Kami martial competition, allowing its citizens to watch some of their best MechWarriors battling each other.  In a demonstration of Theodor Kurita’s freer policies regarding mass entertainment, the Solaris Mech duels are finally being broadcast within Combine borders.  Despite its historically xenophobic tendencies, the Draconis Combine allows outsiders at a few entertainment events and vacation spots.  The worlds of Nirasaki and Atria, two of the plush resorts frequently visited by Combine nobility, are part of the Riviera-style circuit for anyone able to obtain visitors’ permits.  Nirasaki also hosts the annual Hiyake solar yacht races, the premier event in that sport.  The world of Dieron hosts a yearly naked-blade tournament, which evolved from the older Combine tradition of blood sport.  This tournament is for professionals and by invitation only.  The sponsors sell secondary vidcasting rights to the other nations for a high price.
« Last Edit: May 03, 2008, 07:20:50 PM by IgnisTemper » Logged
IgnisTemper
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« Reply #6 on: May 03, 2008, 06:00:26 PM »

reserved more to come
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IgnisTemper
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« Reply #7 on: May 03, 2008, 06:00:44 PM »

reserved more to come
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IgnisTemper
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« Reply #8 on: May 03, 2008, 06:00:59 PM »

reserved more to come
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Chaoswolf
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« Reply #9 on: May 03, 2008, 07:32:39 PM »

reserved more to come

hehe right outa the book... nice one.
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ITS 'Mech not Mech... you see that damned thing in front?! USE IT.... 'Mech is shortened from BATTLEMECH.... i hate u all... HA!
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