MechWarrior: Living Legends
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Author Topic: Legs: My obession!  (Read 1678 times)
Jhereg
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« Reply #15 on: October 26, 2008, 12:33:06 AM »

As in CBT, knocking a mech down would generally cause injury to the pilot, potentially knocking them unconscious.

But yeah, once a mech loses a leg it is pretty much eliminated. It can prop itself up on one arm (assuming it still has both of them) and fire one arm at the enemy, but the torso weapons are generally unable to pivot into position to fire. The mech is an easy target and can only bring a small portion of its weapons to bear (unless it's a clan mech, then it's all arm mounted anyway.)

Realistically the legs are the guaranteed method of killing a walker. Something that large falling over would cause incredible damage to itself and the pilot would probably get a hell of a concussion from the impact. After that it is a sitting duck.

What I'm really tired of is players b*tching about how legging is cheap. What was cheap about it was MW4 had the damage transfer from a destroyed leg into the leg next to it, that isn't how it works in CBT, the damage transfers to the ajoined torso location, so blasting into someone's leg actually took 2-3 times the amount of firepower than simply blasting in the torso for a clean kill.

Of course, if you strip your leg armor and I fire a ppc shot at it and see it turn orange, you can bet I'm going to exploit your decision to get a few extra weapons or heat sinks.


Legging or any aimed shot  in CBT is a -4 modify to hit which is really damned hard to do.
Playing a video game gives you better control than was ever envisioned for a boardgame.
In comparision  Gray Noton and Jamie Wolf would be seen as complete amateurs compared to the average video game 'mech pilot.
To compensate for the  greatly improved targeting ability the boardgame damage model no longer works since it was never intended to work in a video game in the first place.

So...
 Toss out the boardgame damage model, create a new one which compensates for the increased ability of players to target specific parts of a 'mech .
  have no  damage travel.
  What you hit gets affected, the caveat being a destroyed rt or lt should result in the loss of the attached arm
 if you lose the leg you fall ,incur more damage and possibly die immediately from enemy fire since you are immobile.
Still losing a leg should not cause the 'mech to be instantly destroyed.
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Whiplash
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« Reply #16 on: October 26, 2008, 02:11:28 AM »

Only way a mech is going to be destroyed by legging it - is if it's already quite damage and slams into the ground. We're also already including the ability that if you crit someone's mech's leg, it'll drag whichever leg, and limp.
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Cur
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« Reply #17 on: November 19, 2008, 09:39:29 PM »

I recall one of the BT books where a mech had both legs destroyed and the mech continued fighting by levering itself up with one arm so it could shoot with the other - it balanced on its stumps.  I cannot imagine an imobile mech would last long but it could make its last stand rather than just falling down and exploding.
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Arch Dreary
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« Reply #18 on: November 28, 2008, 06:05:00 AM »

A last standing mech would look amazing  Cool
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I'm that guy that loved to launch his Shadow Cat into the air, then get shot up into peices, and whatch the wreckage fall from the sky on to your daishi's head. "Death From Above" my favorite from MW4. I also loved to aim my Ejecting Pod at you. SCAT Forever!

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Flyingdebris
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« Reply #19 on: November 28, 2008, 02:55:54 PM »

the main problem with that is that you'd end up with balance issues between the mechs with arms and those like the catapult that only have pods.
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KitLightning
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« Reply #20 on: November 28, 2008, 03:11:59 PM »

The balance seems to have been made as optimal as possible, and as stated in The Modular Weapons Demonstration Video by Kamiaze concerning the load-out system, we might expect that the armaments may vary greatly depending on which weapons bought by the Player.
Yet how the initial load-out can be placed as seen in the gallery might suggest the opposite. Thou still here it is difficult to see if it could had been done otherwise.
And again one could always buy the īMech with the most optimal weapons that goes on the torso part, contra the arms, of course.

Looking at the images in the gallery and seeing the placement of armaments on the arms versus the torso mounted armament, the balance unfolds thus in brief;

[unit arms/torso]
IS unitCL unit
Rave 3/4Puma 2/2
Owens 2/3Cougar 2/2
Uziel 3/3Ryoken 4/2
Bushwacker 2/2Hunchback IIC 0/4
Catapult 0/6Timber Wolf 4/6
Marauder 4/1Vulture 4/2
Thanatos 4/2Summoner 2/1
Warhammer 2/4Novacat 5/0
Awesome 2/2           Masakari 4/2
Mauler 2/4MadCat MKII 2/6
Atlas 2/6 Kodiak 8/4
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Flyingdebris
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« Reply #21 on: November 28, 2008, 03:26:09 PM »

i meant more in terms of the idea of having mechs be able to prop themselves up and shoot.  Because there are certain chassis where you simply can't.
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