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Author Topic: IS BA/Proto Suggestion  (Read 6176 times)
Cujo
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« on: May 09, 2008, 03:28:25 PM »

Quick render of an old Model of mine, the fearsome Kanazuchi (~Hammer in eng.), I'll probably redo it soon. 
This BA would probably be able to balance out a heavy clan BA or protomech. 

*This is about a year old model so CC is kinda moot as pretty much all of it will get redone at some point.*

 I did this back in NBT because I felt theirs lost the style of the Draconis Combine, something that is pretty easy to do with how stylistic the DC stuff is.

anyway the claw is ~9k polys, the rest is ~2.8k polys, this is a very quick render.
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PanzerBoxb
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« Reply #1 on: May 09, 2008, 03:37:10 PM »

No offense, but my first impression was, "It's a big daddy!"  Grin  Love the claw.

What I would definitely like to see is more of that marine in your sig.
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Cujo
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« Reply #2 on: May 09, 2008, 03:59:13 PM »

What I would definitely like to see is more of that marine in your sig.
That can be arranged.  Here's the render from the sig and another which is a touch older, but only has 1 minor difference.
It's my current project, I need to replace the arms with much better ones and add some more details and such.
*The arms and hands are stand ins*
I'll probably redo the kanazuchi after I finish it, then I might go back to either my Ha-Otoko or go look and see if anything needs to be changed on my Ninja-To.  Maybe finish/redo my Kage BA, depends on my mood Tongue.


*>.< I just hijacked my own thread, now I am really gunna have to redo the kanazuchi so I can unhijack it and return the focus back to BT Tongue*
« Last Edit: May 09, 2008, 04:06:31 PM by Cujo » Logged

KitLightning
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« Reply #3 on: May 13, 2008, 10:31:27 AM »

cool job(s) Shocked someone in here should pick you up and tell you to make some Battlesuits instead...
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Cujo
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« Reply #4 on: May 13, 2008, 10:56:55 AM »

I've started to redo the Kanazuchi at the moment actually, I'll post renders in a day or so, depends on how much time I get to model.  I also have a Kage and GDL BA that I started back when I did the original Kanazuchi, I may redo those sometime in the near future.
« Last Edit: May 13, 2008, 11:00:07 AM by Cujo » Logged

KitLightning
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« Reply #5 on: May 13, 2008, 11:23:58 AM »

cool cant wait

p.s. you mean this man belove Huh mmm

included was a little tutor for Photoshop http://www.bolterandchainsword.com/index.php?autocom=ineo&showarticle=155
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Cujo
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« Reply #6 on: May 13, 2008, 11:41:17 AM »

oh wicked cool, sometime I need to get the new version of photo"chop"  I've only got like an old version of elements, I'm more of a 3D guy, but I'm gunna texture something of mine soon, Might start with the grey knight I did, he was a practice project, and would continue to be such.
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Cujo
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« Reply #7 on: May 16, 2008, 09:35:43 PM »

ok back on track.  Here's what I've been working on "retro-fitted" to the old stuff.  If for some strange reason you are completely unable to tell the difference I've been working on the center and missile pods. The only part that is done pretty much the way I want it and with no problems are the anti-infantry machine guns on the nose.  I currently need to keep hammering the center out as I noticed some more line issues and such that need to be resolved, as well as smoothing problems and such.  As well as add more details on the center and missile pods.  But I'm happy enough to post this render, enjoy if you wanna toss me some CC that'd be cool, but keep it to stuff that I'm working on at the moment, but you don't need to tell me more of what I know, there are a few errors I need to hammer out yet as well with some edges and smoothing problems
also here is the TRO if people are unfamiliar with it.

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Defender
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« Reply #8 on: May 17, 2008, 08:35:39 AM »

That's pretty freakin' sweet dude.
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Spyro
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« Reply #9 on: May 17, 2008, 08:45:00 AM »

an fyi, me and Cujo are brothers.  I have begun a Gnome Battle Armor since their stats are relatively equal (for a clan counterpart).  Its not far enough for pics, but Cujo is closely supervising its creation so expect similar results.  We are going to give texturing a go with blender and perhaps try animating them to since you seem to have your work piled up on those parts
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Cujo
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« Reply #10 on: May 18, 2008, 10:32:55 AM »

it's gunna take awhile before I let him post anything from the gnome, it's pretty tricky for him, so he's gunna plug away at it and I'll help him out until I'm satisfied, which is gunna take awhile Tongue
btw, I've fixed most of the line error in mine, but need to maybe alter some edges to get them to smooth properly, there's like 4 or 5 places I'd rather have with defined lines than the soft curves.
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Cujo
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« Reply #11 on: May 23, 2008, 12:23:24 AM »

small update.  I have the shoulders mostly done.  I have resolved most of the issues with the center torso and missile racks, going to add more details to them as I get further.  The shoulders have some issues that will be resolved soon as I get time again to work on it.  Some problems may have to do with shading.  Anyway I'm pretty happy with the way the shoulders and such turned out so he's a quick render. so now everything on the top half is new, will soon start the arms and hips and such.  I tend to add more detail as I go, so all the upper stuff will probably get some more details as time goes on.
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Cujo
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« Reply #12 on: May 27, 2008, 02:39:31 PM »

Update.  Got most of the laser done, I'm gunna add a few more details and probably an armor plate over the joint to the shoulder.  Still gotta play with the shoulder plates and redo the obvious areas and redo the claw.  Overall it's gunna have more detail than it has now, but I thought I had enough done on the laser, for now, to post it.
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PanzerBoxb
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« Reply #13 on: May 27, 2008, 03:12:04 PM »

That is really looking beautimous, Cujo.  I am envious of your skill (and amount of free time).
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overwatch
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« Reply #14 on: May 27, 2008, 04:02:15 PM »

Cujo,
That model is really coming along.  It's hard to believe how many really talented modelers we have in this community.  More please!
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