Honestly, the only problem we've had with hiding the edges is with the aerospace fighters than can currently fly high enough to be able to see the entire map at once, though we'll probably artificially limit that later. The nice thing about battletech is that settings can potentially be used to mask level edges and still use the majority of the surface area. For example Extremity is a ToA map where the whole battle takes place inside one crater on an asteroid. Our level designers are very good to begin with, and thanks to tools like geocontrol, they levels will look phenomenal. You've seen plenty of our various levels ingame in our videos. As another example, I've flown an aerospace clear around coldsteel city (
Thread the Needle video), quite close to the edges anyone notice? And that was an early version of the level.