MechWarrior: Living Legends
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Author Topic: What is the goal when it comes to the percentage of players in certain vehicles?  (Read 1520 times)
thezeus18
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« Reply #30 on: June 25, 2008, 01:30:33 PM »

Persistent player bank accounts (tracked across servers like unlocks and rank are in BF2142), would fix this. Then people wouldn't buy Mechs unless they're sure that it's the most cost-effective option. Like, if your wallet is persistent, and you always buy a Mech, you'd go broke. The smart player would only buy a 'Mech if he's sure he can earn enough money to pay it off and make a profit, either through kills or through winning the round. And if the other team is completely loaded and your team is dirt-poor, then you don't focus on winning, but on losing as slowly as possible.

What do you guys think?
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AoP
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« Reply #31 on: June 25, 2008, 01:40:27 PM »

What do you guys think?

Persistent stat tracking of any kind is not part of our current plans in any form whatsoever. If at all, we'll consider this for a later release, depending on public demand.
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ToeBall
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« Reply #32 on: June 25, 2008, 02:03:13 PM »

The problem with persistant stats is that it put new players at a major disadvantage. It futher encourages trophy hunting which isn't what Battletech is about. Finally, Crysis isn't set up for persistant stats and implementing them is hugely time consuming while we're on a tight time budget. Doing them half way makes cheating much easier so if we decide to put them in, it won't be for the initial release.
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SintoX
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« Reply #33 on: June 25, 2008, 02:58:10 PM »

I think this could work in a legue or something like that or persistent on the actual server like xp points of wc3 mods for CS/CSS.
Otherwise it could kill any balance on public servers.
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thezeus18
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« Reply #34 on: June 25, 2008, 03:55:33 PM »

The problem with persistant stats is that it put new players at a major disadvantage. It futher encourages trophy hunting which isn't what Battletech is about. Finally, Crysis isn't set up for persistant stats and implementing them is hugely time consuming while we're on a tight time budget. Doing them half way makes cheating much easier so if we decide to put them in, it won't be for the initial release.

How does it put new players at a disadvantage? I thought infantry was going to be kind of balanced against the expensive vehicles?

I understand, but I still think it would make the game cooler and more fun, even if it has to wait to be included in an update.
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ToeBall
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« Reply #35 on: June 25, 2008, 04:34:24 PM »


How does it put new players at a disadvantage? I thought infantry was going to be kind of balanced against the expensive vehicles?
Well if you can start off being able to afford a 100 tonner while the average beginer can only afford a 25 ton, I think you're at an advantage...

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I understand, but I still think it would make the game cooler and more fun, even if it has to wait to be included in an update.
We'll see. I can see advantages as well, but they'd mostly apply to clans and not to the average gamer.
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