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Author Topic: MWLL  (Read 556 times)
Landros Radick
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Landros "DarkWolf" Radick


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« Reply #15 on: June 23, 2008, 02:35:12 PM »

Actually Landros, they will be higher. Levels like Cold Steel and Extremity while very good looking, also require quite a bit of GPU to run, even in low settings. Add to that the tuning we had to do to keep stuff from poping in front of the aerospace and our requirements are definately up. I can't say how much yet since we're not close to optimized yet. I'd have to say 256 mb video min, 512 recommended. For best results, ss fast of a GPU as you can afford and as much cpu as it takes to feed it. But that's true of any game.

Hmm... I keep thinking that with everything keeping at a longer range, the tessellation and LOD's for vegetation would keep the poly's down. Where as in Crysis, you're much closer to everything that would affect HDR, shadows and a F-ton of Vegetation at the same time drawing things that are farther out.. I don't think our maps will be nearly as dense with the same amount of poly's being drawn...

All that aside.. if people need to upgrade one or two things in your computers, I would make it the GPU or CPU and with the rate of which we're going at, you can get both that will run Crysis pretty well for a ball park figure of $250.
« Last Edit: June 23, 2008, 02:55:30 PM by Landros Radick » Logged
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