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Topic: Concept Art (Read 14831 times)
PanzerBoxb
Captain Cheese™
Star Colonel
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Posts: 835
Re: Concept Art
«
Reply #165 on:
October 08, 2008, 04:04:11 PM »
I would not classify that as a mill. It is very much like the PlasmaCam that my brother-in-law has in his shop. Toe, you going to cut the individual parts out and assemble it?
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ToeBall
Code Monkey One
Lead Dev
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Posts: 956
Re: Concept Art
«
Reply #166 on:
October 08, 2008, 04:12:42 PM »
We replaced the bed with a vice. It uses a clamp and can hold various tools. We've already milled aluminum cases with it quite well, so it should work. Actually, I'm planning on milling out a receiver for an STI like 1911 on it one of these weekends. We'll see how it does with 4140.
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Cujo
Lance Sergeant
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Posts: 184
Re: Concept Art
«
Reply #167 on:
October 08, 2008, 04:28:44 PM »
Quote from: ToeBall on October 08, 2008, 04:12:42 PM
We replaced the bed with a vice.
ah, that makes sense.
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TheANIMAL
Lance Sergeant
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Posts: 135
Marcus Nicholls
Re: Concept Art
«
Reply #168 on:
October 10, 2008, 07:43:11 AM »
Toeball, sure i send it in an appropriate format, keep an eye on your PM's.
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KitLightning
Resident Necromancer
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Posts: 808
πάντα ρει, και ουδέν μένει
Re: Concept Art
«
Reply #169 on:
October 10, 2008, 08:57:29 AM »
me to, me to [starts jumping crasy, removing the ceiling´s paint, bit by bit]
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"Acerrima proximorum odia" ~ Tacitus
www.pinksniperiii.deviantart.com
TheANIMAL
Lance Sergeant
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Posts: 135
Marcus Nicholls
Re: Concept Art
«
Reply #170 on:
October 11, 2008, 10:17:57 AM »
Well alright, i'll post the blend, so that anyone can look at it in blender, and probably an .obj or soemthing similar for Toeball, i havent got round to it because i've had other things to do (like work) and i've been working on something much, much bigger.
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ToeBall
Code Monkey One
Lead Dev
Star Colonel
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Posts: 956
Re: Concept Art
«
Reply #171 on:
October 11, 2008, 04:18:21 PM »
No problem... I've been busy as well.
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Hellfire
MechWarrior
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Posts: 84
Re: Concept Art
«
Reply #172 on:
October 12, 2008, 05:49:50 PM »
Quote from: |TG-13th|Birdie on October 08, 2008, 09:34:59 AM
I would give a nut almost to just find more of the little die-cast figures!
Um, you can buy them direct from the manufacturer. They also have plenty of pictures if that's what you meant.
Saw the cover of
RS: 3058 Upgrades
the other day and thought of this thread.
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TheANIMAL
Lance Sergeant
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Posts: 135
Marcus Nicholls
Re: Concept Art
«
Reply #173 on:
October 14, 2008, 05:32:26 AM »
I hope max can import lightwave objects, exporting to .obj and .3ds from blender didn't seem to work properly. This is just the mesh of the golem.
The .lwo can be found here:
http://www.2shared.com/file/4092010/61a5808f/Golem-elemental-mech.html
The .blend with everything plus my crappy lightsetup+material can be found here:
http://www.2shared.com/file/4092034/54fe2614/Golem_Elemental_Mech.html
«
Last Edit: October 14, 2008, 05:40:15 AM by TheANIMAL
»
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xKamikazex
Creative Director
Lead Dev
Living Legend
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Posts: 1961
Want some candy little boy?
Re: Concept Art
«
Reply #174 on:
October 14, 2008, 11:14:25 AM »
Although his polycount is pretty ridiculous for in game, his highpoly sure looks good in engine
.
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Cujo
Lance Sergeant
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Posts: 184
Re: Concept Art
«
Reply #175 on:
October 14, 2008, 01:36:59 PM »
you've kinda piqued my interested here. I dunno if you would call the kana the IS counterpart to the golem(they are probably of similar firepower), but I'm wondering if you'd wanna take a look at it as well if I sent you a .3ds. I could be easily persuaded to drop it to a low poly and fix any issues with it.
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KitLightning
Resident Necromancer
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πάντα ρει, και ουδέν μένει
Re: Concept Art
«
Reply #176 on:
October 14, 2008, 02:50:04 PM »
They look so darn cute... texture that beast of a Golem, for the love of Mecha!
Thanks for the files Animal, but Max cannot import those files :[ Thou the image above is from Max?
Are the Golem implemented into MWLL Kamikaze, it is not listed in the factions rooster. Or is it just for a little showcasing here
(love it btw)
[edit: disregard the above second line, plz. Got a blender)
«
Last Edit: October 14, 2008, 03:46:54 PM by KitLightning
»
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"Acerrima proximorum odia" ~ Tacitus
www.pinksniperiii.deviantart.com
Cujo
Lance Sergeant
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Posts: 184
Re: Concept Art
«
Reply #177 on:
October 14, 2008, 02:59:19 PM »
could use it and something like the kana(which is wicked slow though), something big IS side for an assault or heavy class of battlearmor, an upgrade from the longinus and elemental, for those who would rather play infantry.
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KitLightning
Resident Necromancer
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Posts: 808
πάντα ρει, και ουδέν μένει
Re: Concept Art
«
Reply #178 on:
October 14, 2008, 03:44:02 PM »
The (IS) Kanazuchi is a powerbeast, able to be upgraded with support PPC´s. Knocks any other BA to the side. The (Clanners) Undine and Salamander is midgets in comparison, the only to match it is the Gnome (when loaded with its wonderful 2xBearhunter).
We are a few, who would wish for at least one more BA unit in the game, that it is the unit(s) that will be played the most (I think aloud).
Animal the files are corrupt (somehow), sorry to say it! The image´s below is the Blender file and the exported .obj in Max. Is it because you have built one side first, and then "clued" it toghether? The SRM launchers are "blown up" too?
Thanks for the files thou, I like it very much
And I will use it as refs for my (now old and hence scrapped) Golem model.
[edit: someone forgot the images]
«
Last Edit: October 14, 2008, 03:51:11 PM by KitLightning
»
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"Acerrima proximorum odia" ~ Tacitus
www.pinksniperiii.deviantart.com
TheANIMAL
Lance Sergeant
Offline
Posts: 135
Marcus Nicholls
Re: Concept Art
«
Reply #179 on:
October 14, 2008, 05:03:12 PM »
Yea, i've found problems with the exporter, to both a .obj and a .3ds. The problem is not with the file otherwise it would not show up in blender in the first place, the problem appears to be with blender itself
, 2.47 is quite buggy.
Edit: Talk of the devil 2.48 has just been released.
And lol kamikaze, yea, it wasn't really designed to be game worthy.
«
Last Edit: October 14, 2008, 05:14:49 PM by TheANIMAL
»
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