News
:
Home
Forum
Calendar
Login
Register
MechWarrior: Living Legends
>
Public Discussion
>
Tech Forum
>
Hits and Misses
Pages:
1
[
2
]
3
« previous
next »
Print
Author
Topic: Hits and Misses (Read 1799 times)
KitLightning
Resident Necromancer
Star Colonel
Offline
Posts: 808
πάντα ρει, και ουδέν μένει
Re: Hits and Misses
«
Reply #15 on:
July 28, 2008, 04:37:22 AM »
rofl ... canīt wait for it!
Logged
"Acerrima proximorum odia" ~ Tacitus
www.pinksniperiii.deviantart.com
Luger
Bondsman
Offline
Posts: 24
Re: Hits and Misses
«
Reply #16 on:
September 16, 2008, 10:31:09 AM »
Hey everyone!
I've replied to a few posts but just wanted to intro myself really quick. Also I have a question..
I play in the NBT:HC (Netbattletech:HardCore) league. The Dev's post the newsletter there so I know they are aware of the league.
One challenge I've seen is that with the money limitations and what was outlined that might not work with our league.
You see we have a planetary league where we have to plan our drop decs (mech forces) and configurations out ahead of time. Is that going to be possible with the money restrictions? How long does it take to configure a mech and can you have multiple configs for 1 mech?
Logged
Luger *Gore*
Landros Radick
Audio Director
Lead Dev
Star Colonel
Offline
Posts: 835
Landros "DarkWolf" Radick
Re: Hits and Misses
«
Reply #17 on:
September 16, 2008, 11:04:37 AM »
Quote from: Luger on September 16, 2008, 10:31:09 AM
Hey everyone!
I've replied to a few posts but just wanted to intro myself really quick. Also I have a question..
I play in the NBT:HC (Netbattletech:HardCore) league. The Dev's post the newsletter there so I know they are aware of the league.
One challenge I've seen is that with the money limitations and what was outlined that might not work with our league.
You see we have a planetary league where we have to plan our drop decs (mech forces) and configurations out ahead of time. Is that going to be possible with the money restrictions? How long does it take to configure a mech and can you have multiple configs for 1 mech?
It's possible to remove the money restrictions and if needed, mod the game to fit the goals of the league.
Logged
Skunker
Lance Sergeant
Online
Posts: 111
Re: Hits and Misses
«
Reply #18 on:
September 16, 2008, 08:06:05 PM »
Quote from: Criminal on July 04, 2008, 08:07:13 AM
Quote from: Tiger842 on June 20, 2008, 06:44:10 PM
Damn that sounds sweet!
One of the numerous things I hated in Crysis MP was the ability for everyone to have a repair torch. You could get hit by two rockets, land, repair for 10-15 seconds, and you're back to 100% like nothing happened.
Yes we talked about this ALOT!!! Trust me too when i say that there we some pretty hard arguments both directions. Now personally i hated fighting someone in bf2 or Crysis that would take their tank duck behind a wall and then come back out brand spanking new 2 seconds later. I felt ripped off and scammed even though i may have completely outgunned the guy.
We will NOT allow this in MWLL. First reasoning is the believability of the whole thing. Jumping out of an 80 ton machine and taking a little blow torch to it is really silly if you think about it (yes games are silly but common there has gotta be a bit of realism there). So we are doing the repair bays that are placed on the map in addition to the being in the bases. These repair bays now all of a sudden become a VERY important element for your team, because you want to acquire the most c-bills you can without losing your mech cause every mech you buy is going to cost you valuable c-bills and if you want to play with the big boys 80ton+ you need to be a decent pilot (so no more noobs rushing you with Daishi's
)
Sounds great, the best pilots get to use the best mechs - thus they become giants on the field of battle, and everyone else is left to their normal devices. I like how that adds spread to the types of mechs on the map as well, you're not going to see everyone in an assault or heavy, because not everyone can afford it.
Logged
Luger
Bondsman
Offline
Posts: 24
Re: Hits and Misses
«
Reply #19 on:
September 16, 2008, 10:31:16 PM »
Thanks for the reply Landros. How hard would it be to modify it for NBT:HC?
Logged
Luger *Gore*
AoP
Web Admin & Community Manager
Lead Dev
Living Legend
Offline
Posts: 1778
Re: Hits and Misses
«
Reply #20 on:
September 17, 2008, 02:37:50 AM »
Quote from: Luger on September 16, 2008, 10:31:16 PM
Thanks for the reply Landros. How hard would it be to modify it for NBT:HC?
Largely depends on what exactly needs to be changed from the core mod to suit your needs.
However, as we're not even at feature freeze state, assumptions and discussions are basically moot. Note though that we can teach and help out, which is probably more likely than us providing a separate build for NBT:HC's needs.
Logged
=================
With children use force, with men reason; such is the natural order of things. The wise man requires no law.
Jean-Jaques Rousseau
==================
TimoBlastem
Lance Sergeant
Offline
Posts: 199
Re: Hits and Misses
«
Reply #21 on:
September 17, 2008, 09:36:52 AM »
Whatever you do, please don't make the c-bills a server setting. Everyone will flock to the servers without c-bills and it'll ruin the game.
Logged
Aurora Paradox
Lance Sergeant
Offline
Posts: 248
Clan Smoke Jaguar - Alpha Star - Star Colonel
Re: Hits and Misses
«
Reply #22 on:
September 17, 2008, 09:57:36 AM »
Quote from: TimoBlastem on September 17, 2008, 09:36:52 AM
Whatever you do, please don't make the c-bills a server setting. Everyone will flock to the servers without c-bills and it'll ruin the game.
Actually I disagree make it a server setting. For leagues like Mechwarrior Leagues and NBT-HC this would be quite helpful.
Aurora Paradox
Clan Smoke Jaguar
Alpha Star
Star Captain
Logged
AoP
Web Admin & Community Manager
Lead Dev
Living Legend
Offline
Posts: 1778
Re: Hits and Misses
«
Reply #23 on:
September 17, 2008, 10:32:04 AM »
If I remember correctly and as far as I know, the C-bills had been planned to be a server setting from the very beginning.
I'm not sure if that still applies though.
Logged
=================
With children use force, with men reason; such is the natural order of things. The wise man requires no law.
Jean-Jaques Rousseau
==================
TimoBlastem
Lance Sergeant
Offline
Posts: 199
Re: Hits and Misses
«
Reply #24 on:
September 17, 2008, 03:26:46 PM »
Oh well, I can't have everything. But you know where I'll be playing.
Logged
Somebody Else
MechWarrior
Offline
Posts: 64
Re: Hits and Misses
«
Reply #25 on:
September 29, 2008, 02:59:34 PM »
Just make it possible to sort by whether they have C-Bills or not. Then everyone gets what they want
I'm very glad there's no RPG system, that defeats the entire point of being good at it.
An idea for the NBT-HC leagues, how about making a preset with the settings required as part of the standard mod? That would work, I think.
Logged
Luger
Bondsman
Offline
Posts: 24
Re: Hits and Misses
«
Reply #26 on:
September 29, 2008, 05:54:16 PM »
Quote from: Somebody Else on September 29, 2008, 02:59:34 PM
Just make it possible to sort by whether they have C-Bills or not. Then everyone gets what they want
I'm very glad there's no RPG system, that defeats the entire point of being good at it.
An idea for the NBT-HC leagues, how about making a preset with the settings required as part of the standard mod? That would work, I think.
What do you mean?
Logged
Luger *Gore*
Somebody Else
MechWarrior
Offline
Posts: 64
Re: Hits and Misses
«
Reply #27 on:
September 30, 2008, 11:30:53 AM »
Well something like having an extra game-mode specifically made for NBT-HC. I don't really know how the league works so I'm just guessing here.
Logged
Erkki
Bondsman
Offline
Posts: 8
Re: Hits and Misses
«
Reply #28 on:
November 14, 2008, 01:00:37 AM »
Is it possible to make the server to only let in people with certain IPs and nicks, for example people who have registered on a website? Can the server also be forced to only let those people with certain name/IP to be able to only join one predefined team? How about letting a player to choose only from a certain list of mechs, vehicles etc? Those would open huge possitiblities. It would be nice to have players forced to join clans/squads/companies/whatever in which they would only have access to a certain number of stuff, reinforcements dropping slowly, and they should divide(the CO & XO divide
) all that stuff between the members. reinforcements and amount of stuff would of course be relative to the amount of time that clan/whatever would spend on that server.
Would, IMHO, make it possible to have a server without complete noobs, people actually co-operating, actually trying to stay alive and especially every kill especially over, say, an Atlas or other assault mech, would mean something more than just a kill to the whole team.
I've seen similar systems being used in a few other games, and the only problem in the system is the amount of players, if the game is very old(or unpopular, such as flight sims).
Logged
TimoBlastem
Lance Sergeant
Offline
Posts: 199
Re: Hits and Misses
«
Reply #29 on:
November 14, 2008, 01:29:34 AM »
I don't think that level of coding is on the to-do list for the initial release, since some of those settings are pretty specific, especially the website one. As for noobs, you just need to get some good admins and a little patience.
Logged
Pages:
1
[
2
]
3
Print
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Public Discussion
-----------------------------
=> General Discussion
=> Community Involvement
=> Ideas and Suggestions
=> Tech Forum
=> Join The Team
=> Battletech Universe
=> Player Communities Recruiting
-----------------------------
Off Topic
-----------------------------
=> Other Gaming
=> Toast
Loading...