I've been browsing your forums for a bit, and I'm unsure as to whether or not you will be making a game with a solid story-line or a very complex multi-player mod. Personally, I prefer my games to have both--but hey, you can't always have your cake and eat it too.

That being said, if you want a solid story line, you need yourself a writer. The reason I say this is simple: the other Battletech PC games had a plot and a story, but it wasn't all that strong. Let's be honest, the thing most players remember from playing those games is hopping in a giant 2 legged beast of a machine and turning their computer-generated enemies to tiny motes of dust. There's nothing wrong with that, but there's a reason RPG's have become so popular--I mean just look at their modern iterations like Mass Effect. Personally, I feel that each game that wants a story should have at least a single dedicated writer that does nothing but write for the game. I'm talking dialogue, narration, extras like in-game newspaper articles; the whole 9 yards.
So, without further ado:
Name: Quinton Lawman
Age: 25
Position: Writer/Story Development
Past Projects: I was an English major in college and graduated with a BA. I have several graded works I could provide as well as short stories I've written recently. I'm also working on a total of 3 novels (one is a collaboration) and can supply samples from those as well. I didn't want to post them up in the forums, however, because they're a little on the long-ish side and I don't want everyone and their brother reading my work before it's done for a plethora of reasons.

Ties to Mechwarrior: I started off playing Battletech as a kid--I think was around 11 years old..maybe a little older, I don't remember. In any case, I quickly became obsessed and memorized the rules. This is for the miniatures game with the fold-out maps consisting of terrain markers and hexagons for movement. You rolled 6-sided dice to see if you hit your oponent, screwed up your piloting, etc. Then Earthseige came out for the computer, which wasn't a part of the Battletech universe, but was a game with big mechs in it that you got to stomp on things with. It was great fun. From there it went to Earthseige II, then to MechWarrior, then MechWarrior II, then Mercenaries, etc. (Mercenaries is still my favorite) In other words, I've loved the Battletech universe ever since my older brother showed it to me as a kid. I've even seen the cartoon series.
Other commitments: Well, I'm a technical writer for a company called TMSI (
www.tmsi-usa.com), and obviously have to keep working there to earn my pay.

Other than that, there are the novels I work on in my free time, and I just bought a house and it needs a little love. Other than that, I'm free and clear.
SAMPLES: Like I said up there, I'd be happy to supply them for you, but I didn't want to post them up in the forums. In addition, I'm unsure as to whether you even need a writer (i.e. you don't need one if all you're going for is multi-player mayhem), so I figured I wouldn't hand in any samples unless you decide you want to explore the possibility of a writer further. So, what I'm saying is, shoot me an E-mail or a PM and let me know if you want to read something, and I'll make sure you have a sample the same day.

Well, thanks for at least reading my app! Please let me know if you've any interest. That being said, I really hope this mod takes off because I've been dying for a good next-gen MechWarrior game.