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Author Topic: DX10  (Read 2760 times)
korsen
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« Reply #30 on: July 03, 2008, 06:28:36 AM »

Ouchies.

But then again, you never really gave a shit about space or money when you got those 15,000 RPM raptors eh? And these outperform raptors at speed AND at space. Granted they need to get a bit larger in terms of space for anyone to REALLY consider it on the mass market, but it's still an excellent jump in the field of hard drives. They've only been the slowest thing in our PC's since your fathers brother's computer >_>
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ToeBall
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« Reply #31 on: July 03, 2008, 10:30:49 AM »

Do Raptors come in 15K RPM? I thought 10K was it. The ones I was talking about were SCSI.
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korsen
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« Reply #32 on: July 03, 2008, 12:04:46 PM »

Yeah the 15k SCSI raptors. it's 5400/7200/10000/15000/SSD
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Criminal
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« Reply #33 on: July 04, 2008, 05:37:58 AM »

my god 15krpm!? that's insane! Are they loud when they are seeking?
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Seraph
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« Reply #34 on: July 04, 2008, 06:03:27 AM »

Naw it's ok. The sound of the turning disks is at higher frequency, that's about it. At least for the ones I heard Smiley
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« Reply #35 on: July 04, 2008, 07:38:35 AM »

That's just crazy speed. Personally i still use a pretty standard 7200 and am very happy with both of them. Not even sure how big of a difference it would be stepping up. Wouldn't it bottleneck the Sata connection at that rate?
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Seraph
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« Reply #36 on: July 04, 2008, 08:07:25 AM »

Specifications for SATA II are 300 MB/s - so I wouldn't worry about that at all Cheesy

http://en.wikipedia.org/wiki/Serial_ATA#SATA_3.0_Gbit.2Fs

As you can see here : http://www.tomshardware.com/reviews/HDD-SATA-VelociRaptor,1914-10.html disks are still far off those limits (when used as a singled drive). And since it's a serial connection you should still have all the speed with 2 disks in RAID0. SSDs might be faster in the future and touch the limits of SATA II
« Last Edit: July 04, 2008, 08:14:50 AM by Seraph » Logged

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Rockstone
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« Reply #37 on: August 13, 2008, 06:02:44 PM »

Sorry for digging up an older topic but is it possible that MWLL can have basic physics in Multiplayer DX 9? Just wondering, because while i have vista and a 9600GT, Vista and DX 10 don't like each other.
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ToeBall
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« Reply #38 on: August 13, 2008, 09:23:03 PM »

I haven't had any problems with Vista and DX10 at all, at least not in Crysis.
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Skunker
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« Reply #39 on: August 14, 2008, 07:18:14 PM »

Cry

Man.. this is kind of a big mood-killer..
no DX10 .. that was the cherry on top of MWLL..

Guess I'll keep my euros in my pocket then..
DX9 requirements are a lot cheaper..

Nevertheless I'm still overjoyed by knowing MWLL is coming..

If again I am misinterpreting, pls tell me that there will be some, or at least one, DX10 server..
(me residing in Europe wont help either, will it?  bandwith wise.. I will upgrade it upon release MWLL)
Pay for it anyways, you will run dx9 at a level where it looks absolutely fantastic and doesn't lag you a bit.
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Aurora Paradox
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« Reply #40 on: August 15, 2008, 06:47:08 PM »

Sorry for digging up an older topic but is it possible that MWLL can have basic physics in Multiplayer DX 9? Just wondering, because while i have vista and a 9600GT, Vista and DX 10 don't like each other.
Direct X 10 is integrated into the vista OS it should work perfectly without any effort on your part.  Can you explain what you mean by they don't like each other?

Aurora Paradox
« Last Edit: August 17, 2008, 05:23:03 PM by Aurora Paradox » Logged

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« Reply #41 on: September 05, 2008, 12:15:05 PM »

Yes we have succesfully intergrated physics from dx10 into dx9. the only stipulation is that the server must be running the dx10 version of the map. Regardless of wether or not the client has dx10 or dx9 they will experience destructible physics.
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Tiger842
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« Reply #42 on: September 05, 2008, 02:18:21 PM »

Yes we have succesfully intergrated physics from dx10 into dx9. the only stipulation is that the server must be running the dx10 version of the map. Regardless of wether or not the client has dx10 or dx9 they will experience destructible physics.

 Shocked That is frellin sweet!
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KorJax
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« Reply #43 on: September 05, 2008, 04:23:57 PM »

Yes we have succesfully intergrated physics from dx10 into dx9. the only stipulation is that the server must be running the dx10 version of the map. Regardless of wether or not the client has dx10 or dx9 they will experience destructible physics.

Ooo nice to know.

I imagine though such things shouldn't be done overboard on maps simply due to server load if too many physics are going on.

Then again I have no idea how Crysis handles physics in reguards to servers/clients and how efficent it is at it.
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ToeBall
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« Reply #44 on: September 07, 2008, 02:25:07 PM »

It's EXTREMELY bandwidth intensive. I wouldn't recomend using it outside of LAN play.
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