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Seraph
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« Reply #45 on: September 08, 2008, 08:57:23 PM » |
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It's EXTREMELY bandwidth intensive. I wouldn't recomend using it outside of LAN play.
Hugh! ToeBall has spoken!  Can't wait for a LAN party to try that stuff out!
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In the heat of battle, legends are born ... 
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Tiger842
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« Reply #46 on: September 08, 2008, 10:21:58 PM » |
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So does that mean we're gonna have a LAN party at Toeball's? WUT
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ToeBall
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« Reply #47 on: September 09, 2008, 01:58:17 AM » |
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Better, I can get at the pipe at the University of Houston... 260 megabits of server goodness...
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PanzerBoxb
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« Reply #48 on: September 09, 2008, 07:20:50 AM » |
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Hell, I'd fly out for a LAN at Houston! 
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KorJax
Level Design (Reader of Stickies)
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Memento Mori
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« Reply #49 on: September 09, 2008, 09:32:08 AM » |
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Wouldn't be awesome if we could get MWLL at those big LAN events?  Although I think the only mod they ever allow at those would be CS 
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ToeBall
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« Reply #50 on: September 09, 2008, 10:01:50 AM » |
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That's up to the fans. CS was a great mod with a big fanbase. I may be biased but I think MWLL is an even better mod with a much better and bigger fanbase.
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Landros Radick
Audio Director
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Landros "DarkWolf" Radick
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« Reply #51 on: September 09, 2008, 02:49:57 PM » |
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That's up to the fans. CS was a great mod with a big fanbase. I may be biased but I think MWLL is an even better mod with a much better and bigger fanbase.
Bigger? No. Better? Yes. CS is enormously massive.
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Rockstone
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« Reply #52 on: September 10, 2008, 01:07:52 PM » |
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Sorry for digging up an older topic but is it possible that MWLL can have basic physics in Multiplayer DX 9? Just wondering, because while i have vista and a 9600GT, Vista and DX 10 don't like each other.
Direct X 10 is integrated into the vista OS it should work perfectly without any effort on your part. Can you explain what you mean by they don't like each other? Aurora Paradox Vista seems to hate all my 3d games. Maybe its the fact that it's running in 64 bits, but XP runs Crysis at about 24 fps, Vista runs it at about 7, same settings, just one is DX10, one is nine. Even when they both are on nine, Vista still runs a good 10 fps slower than XP.
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PanzerBoxb
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« Reply #53 on: September 10, 2008, 01:51:41 PM » |
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While Vista does run things a tad slower I have had no problems running any of my games. Then again, I turned off all the "snazzy" features such as SuperFetch and Indexing because they drag the system down bad.
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ToeBall
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« Reply #54 on: September 10, 2008, 05:12:11 PM » |
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That's odd. I actually have 4 fps advantage in Vista 64 running Crysis over XP 64. They probably optimised it for the newer CPU's. My Q66 runs a higher load in Vista and the OS eats more RAM but the Q66 is under $200 now and RAM is cheap. It may be more of a resource hog but it does run faster if you give it more resources. The problem I have is that it's not the most reliable of OS's as alot of stuff tends to break. I find myself reinstalling every 3-6 months which is not too good. I've already switched my laptop to Fedora 9 64 bit and only use Vista when I can't go without, like working on MWLL.
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MWLLKeeper
Professional Amature
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« Reply #55 on: September 11, 2008, 12:06:22 PM » |
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CS is enormously massive.
department of redundant redundancy!!!
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ToeBall
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« Reply #56 on: September 11, 2008, 12:09:35 PM » |
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Wait! Quantifying the quantification is redundantly redundant? 
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PanzerBoxb
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« Reply #57 on: September 11, 2008, 12:19:36 PM » |
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I always wanted to work for the Department of Redundancy Department.
Toe, have you battened the hatches down for Ike's arrival?
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MWLLKeeper
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« Reply #58 on: September 11, 2008, 12:34:30 PM » |
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Wait! Quantifying the quantification is redundantly redundant?  I don't know and I'm also uninformed!!
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Landros Radick
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Landros "DarkWolf" Radick
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« Reply #59 on: September 11, 2008, 02:15:12 PM » |
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CS is enormously massive.
department of redundant redundancy!!! The department of redundant redundancy approved the redundancy so as to not obfuscate the issue and make the communicable emphasis on the retardedly stupid nature of CS and how massive and enormously large it is!
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