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Author Topic: I wanna start playing CBT...  (Read 1122 times)
UBCS
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« on: June 22, 2008, 09:19:32 AM »

How the books work? What books should I get to get started with the game? What books I get later on? I don't know the CBT works so I don't know what to get. Like: Which books bring history stuff? Which books bring core game rules? Which books bring technical stuff?

Thanks
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Seraph
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« Reply #1 on: June 22, 2008, 09:32:49 AM »

I will just jump on that train and ask the question above Smiley
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« Reply #2 on: June 22, 2008, 02:34:41 PM »

Yeah... =D
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Mizzri
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« Reply #3 on: June 22, 2008, 05:03:19 PM »

Battletech Companion (FASA 10975, 1690/91) complete rulebook for the game
3025 TRO (Technical Readout) - FASA 8603 or 10985, this is Inner Sphere, pre-Clan invasion
3050 TRO (FASA 8614 or 35122) - Clan Invasion
3055 TRO (FASA 8619 or 35006) - 2nd Wave Clan Invasion
3058 TRO (FASA 8621 or 35015) - Introduction of IS Omimechs

If you don't want to be hand-printing Mechs on a blank Mechsheet every time you play, I also recommend:
Battletech Record Sheets: 3025/3026 (FASA 1695)
Battletech Record Sheets: 3050 (FASA 1696)
Battletech Record Sheets: 3055/3058 (FASA 1694)
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« Reply #4 on: June 22, 2008, 07:29:05 PM »

Copied and pasted it... thank you!
And what about that new Classic Battletech stuff on www.classicbattletech.com?
Do I get better versions of the books you listed before there? What books too?

Sorry for so many question, just wanna buy the right stuff... Thanks ayway before hand!
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Mizzri
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« Reply #5 on: June 22, 2008, 11:48:38 PM »

You basically need a core rulebook, which comes in a few flavors:
Battletech Compendium, or
Battletech 4th Edition, or
Classic Battletech Companion, or
Classic Battletech Master Rules
They are all the same thing.

If you can find a Battletech or Classic Battletech Boxed set, it's basically a simple rulebook, maps (which you need), and some plastic minis and dice to start playing with.

The TRO's are the guts of the game, since Mechs are the guts of the game. Using the blank Mech sheets you find in the back of your Battletech Companion or Boxed set, you can fill in the armor values, weapon slots, etc, and create Mech sheets to use. It's time consuming, but it can be done.

The Record Sheets are amazing though, if you can find them on Ebay or in an online RPG store. They are the Mech sheets already filled out, with proper armor values and load outs by variant. Either way, I recommend you get some 8.5x11 transparent page covers: put your Mech sheets into those and use some non-permanent markers to fill in dots when the Mech takes hits.
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Mizzri
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« Reply #6 on: June 23, 2008, 12:27:22 AM »

As far as the lore of the game, there's plenty to choose from. The early stuff is based mostly on Mercenary Groups, Black Widow Company Snord's Irregulars, etc. Then came the Succession Wars accesory, then the House Compendiums (Liao, Kurita, Davion, etc).

The Clan Invasion marked the release of Battletech 2nd Edition, and is when the game REALLY caught on. The 3050 TRO was the first accessory for 2nd edition, followed by a flurry of Clan Sourcebooks. Some new Merc books were released, but the focus was still on the Clans. There are some great Lore books from this period. I highly recommend Hot Spots (1679), Invading Clans Sourcebook (1645), Tukayyid (1676), Chaos March (1688).

Recommended TROs: 2750, 3025, 3050, 3055, 3058
2750 is old stuff, back when there were only 21 Mechs, hehe (also has aerospace, armor, and dropships)
3025 is good Inner Sphere/Mercenary Tech, 80+ Mechs
3026 is the Inner Sphere aerospace, armor, and dropships to go with the 3025 tech.
3050 is the introduction of the Clans and their 16 Mechs. Also includes update IS Mechs
3055 is the new Inner Sphere Mechs, Clan second-line Mechs, and Clan Aerospace
3058 is Inner Sphere Omnimechs, Innersphere Aerospace and Armor, and New Clan GarrisonlMechs
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« Reply #7 on: June 23, 2008, 10:57:29 AM »

Mizzri, you came out of the wood work on that way.  Jolly good show, lad!

Now, if you only want to play tabletop BattleTech, get exactly what Mizzri brought up, because he's dead on.  If you want to go a step further and role-play the MechWarriors, that's a different animal and I won't cut into Mizzri's steam, here, because what he's given you is exactly what you need.  What he didn't say is that there are still miniatures -3D representations of 'Mechs, vehicles, etc.- produced for consumption and, though they can be expensive, the combination of those, painted by the players of course, and 3D terrain -now you're really talking expense- make for a very satisfying afternoon of gaming.
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« Reply #8 on: June 30, 2008, 12:38:33 AM »

This is the official "New and Returning Players; Questions thread." Check that out for all kinds of info direct from the horses mouth so to speak.

Quote from: MacAttack
Technical Readouts Explained... a bit (Updates).

Update to the updates - now that the cat is out the bag on TRO 3075

TRO 3025
The first TRO (of many), this was reprinted several times. Specific versions to look for is the printing where the art for the Ostscout and Ostsol were mixed up and the version where this error was fixed - but ended up with the Ostsol stats in the Ostscout section and the Ostscout stats in the Ostsol section.Following the resolution of the court case that gave us the Unseen FASA produced a revised version.

TRO 3025 (Revised)
Removing the 'Mechs that were not producd "in house", TRO 3025(R) introduced "downgraded" versions of the Star League 'Mechs introduced in TRO 2750. This TRO has been reprinted by FanPro. This material has been folded into TRO 3039.

TRO 3026
Second to be published, this work concentrated on vehicles  but also included a section for the MechWarrior RPG (1st edition). Reprtinted several times by FASA.

TRO 3026 (Revised)
With stocks of the FASA version depleated, FanPro elected not just to reprint this TRO, but to revise it. In the years since its publication MechWarrior had been replaced by a second edition RPG, which in its turn had been replaced by a third edition. Most of the equipment had long since been published for these new editions in other products so those pages would either have be be cut or replaced. For TRO 3026(R) they were replaced with new material. Much of this material is begin folded into TRO 3039. Most of the rest has been folded into TRO 3075. Thus TRO 3026 is now an ex-product and will not be reprinted.

TRO 2750
Introducing Star League technology and giving the first look at WarShips (but not rules for construction or their use in games - that came with BattleSpace), this TRO is obsolescent. The fighters stats were published in TRO 3057 and AT2. The 'Mechs and vehicles would later find their way into TRO 3050 (Revised), where they will be joined by the fighters in TRO 3050 (Upgraded). The WarShips and DropShips now appear in TRO 3057/TRO 3057 (Revised), the construction rules are now part of BattleTech's core rules, and the RPG material has for the most part been covered in other publications.

TRO 3050
Introducing the Clans and the recovery of Star League technology, this TRO included updates to the 3025 'Mechs, brought in upgraded versions of other designs seen in various products (Raven, Cataphract, Marauder II, Flea, Falcon, Firefly, Imp, Shogun, Annihilator ect), and a few new Inner Sphere designs (Hatamoto, Mauler, Axman, Wolftrap etc). It also introduced the Clan OmniMechs and Elemental Battle Armor.

Reprinted several times, it was revised by FASA at the same time as TRO 3025.

TRO 3050 (Revised)
Like TRO 3025, TRO 3050 was revised too remove those designs that were not produced "in house". In there place most of the TRO 2750 Star League designs were introduced (being used by ComStar and the Clans in this era this was a logical move). The 2750 vehicles were also brough in. Meanwhile the construction and games rules sections were cut - as that material was now incorporated into the core rules.

TRO 3050 (Upgrade)
Wih stocks of TRO 3050 (Revised) depleated, this TRO is being revised (again) and will be titled TRO 3050 (Upgraded). With new art throughout, this version also sees the retrun of the "Notable MechWarrior/Pilot/Crew" section (due to popular demand) and completly revised and expanded text. The fighters from TRO 2750 will be included (getting them back into a TRO once more). Technology introduced in Total Warfare will feature on a number of variants.

TRO 3055
Introducing Clan Second Line designs, Clan OmniFighters, and the Inner Sphere's response to the Clans, this TRO included a selection of color plates. It also introduced the largerst small pulse laser in the history of BattleTechnology ;-) .

TRO 3055 (Revised)
Like TRO 3025 and TRO 3050, TRO 3055 required some errr... modifications to remove material that could no longer be used. This version replaced the remaining color plates with B/W art.

TRO 3055 (Upgrade)
TRO 3055 was due for a reprint. However several issues prompted FanPro to give this product a serious overhaul. There were a number of designs which could now not be used (the scope of unusable material had been expanded). With new art cover to cover, the supporting text was revised (seeing the return of the "Notable MechWarrior"). Several of the designs were given the "Phoenix" treatment (including a handful of 'Mechs that first appeared in TRO 3058), and the Solaris 7 arena 'Mechs were revised and updated for inclusion.

TRO 3057
The companion TRO the the BattleSpace game, this TRO presented the DropShips, JumpShips, WarShips that were not covered by the BattleSpace rule book. The old 2750 art was revised. The book also included BattleSpace stats for all the fighters and an extensive errata section for the BattleSpace game.

TRO 3057 (Revised)
TRO 3057 stocks were depleated. Just reprinting was not an option as AeroTech 2 had since replaced BattleSpace. With no need for the errata or the fighters (now summarized in the AT2 rules book) a large chunk of space was now a void waiting to be filled. A section on "historical" WarShips filled the space neatly, and stats for the Star League versions of the existing WarShips were folded into the relevant pages.

TRO 3058
Introducing the Inner Sphere's first OmniMechs, a selection of ground vehicles, this TRO was the second to take a stab at introducing color plates to the TRO line.

TRO 3058 (Upgrade)
Reprint time comes again - but several designs could not be used (receiving the Phoenix treatment and being presented in TRO 3055 (Upgrade)). The Mackie was also pulled (conforming to no published construction rules - it may get a chance to appear at some future time). As the new core rule books would not include the Battle Armor designs (due to space considerations and the fact that the core rules were not the best place for them anyway), this was the perect opertunity to get them into a TRO.  The color plates were replaced with B/W art, and the text was reworked - with the ever-popular "Notable MechWarrior" returning. Technically this could have been TRO 3058 (Revised), but in keeping with the terminology introduced by TRO 3055 it became an "Upgrade".

TRO 3060
The last TRO produced by FASA, this publication introduced Clan combat vehicles and made use of a number of new technologies introduced in the Field Manual series. It was reprinted by FanPro. No revision or upgrade version has been announced at this time.

TRO 3067
The first TRO produced by FanPro, this product introduced the Clan second line fighters and consolidated all the Field Manual designs under one cover. A number of new designs are also introduced. No revision or upgrade has been announced at this time.

TRO: Project Phoenix
Unable to use images of a number of designs introduced in the box set and/or TRO 3025, This TRO "Phoenixised" them by creating new art that could be used and a back-story of how the redesign came about. This same process was later used in TRO 3055 (Upgrade) for those designs that could not use their original art.

TRO: Vehicle Annex
A different kind of TRO - this product covers civilian, para-military, and military support or non-combat equipment.

TRO: 3039
With CGL taking over the licence to produce CBT products, and the success of the Box Set, and the need for reprints of 3025(R) and 3026(R), TRO 3039 folds much of the contents into a single VERY BIG TRO. Returning notable MechWarriors/Crews to the publication, it also included (due to popular demand) a section covering the long-unprinted designs from the origional TRO:3025.

TRO 3075
TRO 3075 consolidates a number of units from CBT publications into a single TRO and mixes in the orphans from TRO 3026 (Revised). In addition it adds a number of designs first featured in the WizKids MechWarrior game which have an intorduction date of 3075 or before. Also a host of new designs are included (some are designs to which references have been made - but have never had game stats published). On top of this, the old ASF designs from the first AeroTech rules are at last (having been bounced from various revised TROs due to space constraints), given some background. This also is going to be a big TRO.
As an addendum, TRO 3075 also includes some Age of War designs.

You basically need a core rulebook, which comes in a few flavors:
Battletech Compendium, or
Battletech 4th Edition, or
Classic Battletech Companion, or
Classic Battletech Master Rules
They are all the same thing.
All of these are out of date. Which means you can't use these rules for tournaments or official events. The new rule book is Total Warfare. IIRC you can even get it in PDF if you want.

If you just want the basic mech rules and don't want to shell out a bunch of money. Go for the new box set.

Quote
If you can find a Battletech or Classic Battletech Boxed set, it's basically a simple rulebook, maps (which you need), and some plastic minis and dice to start playing with.
The new Introductory Box Set is one of the best introductions to Battletech and war games in general, period. That, and the next step up, Starter Book: Sword and the Dragon, should really get your feet wet into Battletech. Sword and the Dragon includes all kinds of cool info and a campaign track which I've heard a lot of great stuff about.

You can buy PDF's and the in print stuff direct at BattleCorps.

The TRO's are the guts of the game, since Mechs are the guts of the game. Using the blank Mech sheets you find in the back of your Battletech Companion or Boxed set, you can fill in the armor values, weapon slots, etc, and create Mech sheets to use. It's time consuming, but it can be done.

Quote
The Record Sheets are amazing though, if you can find them on Ebay or in an online RPG store. They are the Mech sheets already filled out, with proper armor values and load outs by variant. Either way, I recommend you get some 8.5x11 transparent page covers: put your Mech sheets into those and use some non-permanent markers to fill in dots when the Mech takes hits.
There's also the Heavy Metal Pro design program that includes all the record sheets. The designer was waiting on the release of Tactical Ops (for more new weapons and equipment), which just came out in PDF form a couple of days ago, to start bringing the program up to the new Total Warefare rules standard.

If your looking for universe info for free, make sure to read not just the Universe pages at Classicbattletech.com, but also the 4 Original House Books available on the downloads page (mind the 80's hair) and the 6+ meg Battletech Universe book down at the bottom. There's other cool stuff like blank record sheets and the Quick Start rules.
« Last Edit: June 30, 2008, 12:46:45 AM by Hellfire » Logged
(TLL)Redwolf
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« Reply #9 on: June 30, 2008, 07:45:04 AM »

Okay, the short answer is there's so much information it's ridiculous.  After all, BattleDroids started in '82, but because Lucas was going to sue Weisman about using Droids in a negative context, the name was changed to BattleTech and re-released in '84, which makes the game 26 years old if you go from the beginning.  That means tons of information, and a fan-base large and rabid enough to keep it going all this time.  Has to be some kind of record.

Now, start with the basics.  The BattleTech Introductory Box Set is best, as it has everything you need to get started, but you should get all the free stuff available from classicbattletech.com and be prepared for addiction, meaning be ready to parse out a small amount of each subsequent paycheck for the rest of your life to collect a lot.  Grin
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« Reply #10 on: June 30, 2008, 01:04:14 PM »

I forgot to mention that there is a combo book of Dawn of the Jihad and Jihad Hotspots: 3070 called Blake Ascending.  So, if you want to know what the heck this Jihad stuff is about and save some change, buy that. You can get Blake Ascending for $25.00 the same price as one of the two books in the compilation.

Okay, the short answer is there's so much information it's ridiculous.  After all, BattleDroids started in '82, but because Lucas was going to sue Weisman about using Droids in a negative context, the name was changed to BattleTech and re-released in '84, which makes the game 26 years old if you go from the beginning.  That means tons of information, and a fan-base large and rabid enough to keep it going all this time.  Has to be some kind of record.
Yeah, just look at that old list of all Battletech products I posted in another thread. When they said they had at least 20 million published words on the 20 year anniversary a couple of years back they weren't kidding, and there has been thousands of pages of books published since then.
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Docthebutcher
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« Reply #11 on: September 18, 2008, 02:46:50 PM »

A while ago just before FASA went down there was a legit software to make mech sheets.
they were
heavy metal PRO  MECHS
heavy metal VEE    Vehicles

they were considered tournament LEGAL
even has the FASA seal on it

there are also to

I still have my orignal CDs from many years ago when I bought the first release in 2001

here is a link
much has changed with this since I first bought my CDS   and so much info when you build mechs,aerofighters, Warships, Dropships, conventional fighters. You name it this software has it. it is the best by far period.

http://www.heavymetalpro.com

DOC
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(TLL)Redwolf
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« Reply #12 on: September 18, 2008, 05:19:40 PM »

Yes, thank you for the obvious advertisement.  However, to limit oneself to ONE supposedly legitimate program when there are other programs that do the same thing and cost nothing, is short-sighted, as far as I'm concerned.  You need to have the books to have what's legitimate.  The problem is, there are so many disparities between various sets of information that there is nothing truly legitimate.

I am not going to purchase a program when I can get better output from BMD 9.71, and the numbers and layout are every bit as legitimate as HMP.  The program is JUST the program; it's the data that goes into that program which is important to what comes out.
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Docthebutcher
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« Reply #13 on: September 20, 2008, 01:24:41 PM »

Yes, thank you for the obvious advertisement.  However, to limit oneself to ONE supposedly legitimate program when there are other programs that do the same thing and cost nothing, is short-sighted, as far as I'm concerned.  You need to have the books to have what's legitimate.  The problem is, there are so many disparities between various sets of information that there is nothing truly legitimate.

I am not going to purchase a program when I can get better output from BMD 9.71, and the numbers and layout are every bit as legitimate as HMP.  The program is JUST the program; it's the data that goes into that program which is important to what comes out.

whatever I was trying to help,  I will resist that next time maybe I dont belong here in MWLL  my mistake.

Doc
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« Reply #14 on: September 20, 2008, 04:37:58 PM »

Doc, it's not what you said, it's how you came across.  To me, you came across as "This is the ONLY game in town, and everything else is not worthy of BattleTech."  Whether or not you meant it, that's how I, and perhaps others who've not responded, took it.
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