I've been working in 3dsmax to create some temporary props like a mechlab and union dropship for my map, how exactly do you guys tell what scale to have your object in max so that it is the correct size in editor?
****This is from one of the many tutorials Kamikaze has made up for the team
all credit for this belong to him*****
1) Open a .Max scene with your object inside
2) Along the top menu bar, find "Customize" - Click it and then click "Unit Setup"
3) In Unit Setup, change your "Display Unit Scale" to Metric "Meters" (This will now show your grid and Units in meters when creating primitives)
4) Still in "Unit Setup", click "System Unit Setup". From here change your "System Unit Scale" to "1 Unit = 1.0 Centimeters"
5) Ok everything to go back into your 3DS Scene. At the top menu again, Click "Customize" and then "Grid and Snap Settings"
6) From here you "SHOULD" change your "Grid Spacing" to 1.0m. This will change your grids so that your grid boxes are 1meter X 1meter. This makes it really easy to scale Objects to the Meter height.
7) Lastly, rescale your object to the height you want and then use the CryEngine 2 Exporter to bring your Mesh into Sandbox....
Now I hope I don't get shot for giving away one of the secrets of MWLL.....lol
