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Spyro
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« Reply #60 on: August 27, 2008, 03:28:28 PM » |
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maybe 5-10 hours (I don't really know). I work fairly efficiently and quickly. But ya, I haven't had time to work on it lately as college just started and that plus AFROTC is taking up alot of time...this is the first time in 4 days I have had enough time to get on forums
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Cujo
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« Reply #61 on: August 27, 2008, 04:07:15 PM » |
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I think it's a little more than 10 hours, or alot more.
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Spyro
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« Reply #62 on: September 06, 2008, 05:18:59 PM » |
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update: I think I've fixed the animation problem in the foot to lower ankle. Which means...the BA can now fully run, move arms, side step a little bit, and 1 knee crouch.
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Seraph
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« Reply #63 on: September 06, 2008, 09:28:56 PM » |
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Hope it's presentable soon, would love to see it someday 
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In the heat of battle, legends are born ... 
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Criminal
Technical Director
Lead Dev
Living Legend
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Posts: 2745
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« Reply #64 on: September 07, 2008, 06:08:25 PM » |
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Wow Spyro can you get in touch with me on msn calin_101@hotmail.com
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Cujo
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« Reply #65 on: September 07, 2008, 08:11:48 PM » |
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he can't animate, he's just saying that there isn't clipping problems when you move the part around in the workspace as it would while moving. unless my brother's come up with some new wicked skill and then we need to talk.
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Spyro
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« Reply #66 on: September 07, 2008, 08:45:12 PM » |
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ya sorry bout that confusion...me and Cujo are working on finding a free animating program so I can try animating it though.
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Cujo
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« Reply #67 on: September 07, 2008, 09:45:20 PM » |
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you are  I've got alot on my mind that needs to go on "paper"
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Whiplash
HAI GUYZ I MAKE STUFF MOOOOOOOV
MWLL DEV
Lance Captain
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f;lkgjnf;ghklnjfghmn;lfgh
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« Reply #68 on: September 07, 2008, 09:47:04 PM » |
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ya sorry bout that confusion...me and Cujo are working on finding a free animating program so I can try animating it though.
Gmax?
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Spyro
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« Reply #69 on: September 08, 2008, 09:43:48 PM » |
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before I animate...does it need to be textured first?...Kit Lightning? 
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Whiplash
HAI GUYZ I MAKE STUFF MOOOOOOOV
MWLL DEV
Lance Captain
Offline
Posts: 288
f;lkgjnf;ghklnjfghmn;lfgh
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« Reply #70 on: September 08, 2008, 10:08:11 PM » |
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before I animate...does it need to be textured first?...Kit Lightning?  Uh, animation and texturing don't affect eachother in any way.
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KitLightning
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« Reply #71 on: September 09, 2008, 12:29:48 PM » |
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before I animate...does it need to be textured first?...Kit Lightning?  not the least Spyro ... [look in you PM]
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Spyro
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« Reply #72 on: September 09, 2008, 09:49:23 PM » |
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ok thats the new set up (taken off, it was kind of a big pic)...there is still a small contact with the foot and the ankle and the top leg guard and the outer lower chest piece, but barely any. Also new is jets on the back of the lower leg...I will post a render of them tomorrow...I got ROTC tomorrow at 0700 so I gotta go to bed now.
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Spyro
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« Reply #73 on: September 10, 2008, 08:49:10 AM » |
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 there is the picture I previously talked about, there is a render running now with the ankle jets on it...see how you guys like them when I get that posted...feedback is very appreciated.
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Cujo
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« Reply #74 on: September 10, 2008, 11:12:37 AM » |
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the claw looks a little funky bro. beef it up a little bit, make it a touch shorter, and then when it drops like that twist it along an axis running through that entire forearm.
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