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User-generated Maps once MWLL is released
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Topic: User-generated Maps once MWLL is released (Read 1671 times)
Spartacus
MechWarrior
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Posts: 80
User-generated Maps once MWLL is released
«
on:
July 09, 2008, 05:13:12 AM »
I searched for this but can't find it now.
One of the lead devs mentioned that the MWLL code "breaks" the map generation (Sandbox2 ?) software, I think. Correct me if I've screwed that up and/or am dreaming.
What is is going to take to develop new maps for MWLL once it is released? I am guessing a Sandbox2-MWLL mod?
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KorJax
Level Design (Reader of Stickies)
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Memento Mori
Re: User-generated Maps once MWLL is released
«
Reply #1 on:
July 09, 2008, 10:59:41 AM »
Quote from: Spartacus on July 09, 2008, 05:13:12 AM
I searched for this but can't find it now.
One of the lead devs mentioned that the MWLL code "breaks" the map generation (Sandbox2 ?) software, I think. Correct me if I've screwed that up and/or am dreaming.
What is is going to take to develop new maps for MWLL once it is released? I am guessing a Sandbox2-MWLL mod?
I think that's just referencing that you need to have SB2 set up in a mod structure in order to start mapping for it, as if SB2 didn't work with MWLL's code then we wouldn't be seeing new maps being worked on for the game would we
?
Such as, if you try to map for MWLL right now without having the MWLL mod structure, then the map might not work for MWLL? Just a guess.
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ToeBall
Code Monkey One
Lead Dev
Star Colonel
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Re: User-generated Maps once MWLL is released
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Reply #2 on:
July 09, 2008, 12:48:13 PM »
No breakage to my knowledge. You need our mod structure to make maps for our mod of you can't set the map up for our game modes, but other than that I don't know of any problems.
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Spartacus
MechWarrior
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Posts: 80
Re: User-generated Maps once MWLL is released
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Reply #3 on:
July 09, 2008, 07:39:20 PM »
Ok, that sounds reasonable. So we (users) have to wait for the mod release to generate user-built maps...but that will be possible once the mod is released. Right?
I ask because I am currently the Map Manager for Mechwarrior Leagues. One of the great things about Mercs is the awesome ability for users to produce maps - we currently have over 350 maps (I would guesstimate at about 98% of the total maps in existence) for Mercs...of course the vast majority of them being user generated.
I expect that this game will issue in a new era in Mechwarrior history - and I want the *map* experience to match the *mech* one...
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ToeBall
Code Monkey One
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Re: User-generated Maps once MWLL is released
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Reply #4 on:
July 09, 2008, 07:48:56 PM »
You can actually start now on the smaller ones, just 8 km ones untill the mod is out (actually you can do 4kmx2's but won't get as good of a result). The only thing missing is the game mode and asset setup. Of course, if you're doing SA then the only thing missing is the vehicle factory.
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Spartacus
MechWarrior
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Re: User-generated Maps once MWLL is released
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Reply #5 on:
July 27, 2008, 05:43:29 AM »
OK sorry to bump this old thread Toeball, but at least it's still the same month!
Where's the Howto, developer info, "noob guide" (hopefully) etc for doing this? I don't know what SA is. I have the Sandbox 2 installed.
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AoP
Web Admin & Community Manager
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Living Legend
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Re: User-generated Maps once MWLL is released
«
Reply #6 on:
July 27, 2008, 05:48:50 AM »
Quote from: Spartacus on July 27, 2008, 05:43:29 AM
Where's the Howto, developer info, "noob guide" (hopefully) etc for doing this? I don't know what SA is. I have the Sandbox 2 installed.
SA is Solaris Arena game mode.
What Toeball suggests is to start layoutting your map and once we've released MWLL and can provide instructions on how to create maps for our modes, simply set the map up for each game mode which, trust me, will be the significantly less demanding part.
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Landros Radick
Audio Director
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Landros "DarkWolf" Radick
Re: User-generated Maps once MWLL is released
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Reply #7 on:
July 27, 2008, 02:20:14 PM »
People looking to make maps and want to get familiar with Sandbox 2:
http://www.crymod.com/tutorials.php
http://www.crymod.com/forums.php?sid=07ff65914429e45acb32fc8b97efd0a0
Make them your homepages.. because if you're looking to make maps, they will be your best friends..
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KorJax
Level Design (Reader of Stickies)
Apprentice Dev
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Memento Mori
Re: User-generated Maps once MWLL is released
«
Reply #8 on:
July 28, 2008, 01:47:52 PM »
Quote from: Landros Radick on July 27, 2008, 02:20:14 PM
People looking to make maps and want to get familiar with Sandbox 2:
http://www.crymod.com/tutorials.php
http://www.crymod.com/forums.php?sid=07ff65914429e45acb32fc8b97efd0a0
Make them your homepages.. because if you're looking to make maps, they will be your best friends..
I think it's less about how to use SB2 and more about how exactly do your game-modes need to be set up in-editor (not from a design standpoint, but from a working gameplay functionality standpoint), how balance+scale is for all the units/what-not, etc... all of which will have a rather serious effect on a map deisgn, and if it is good or bad.
All of which as well I don't think it will be possible to really do unless you had MWLL itself or knew the inner-workings of the dev team, so perhaps it would just be much better to wait until release to bother making a proper 3rd party balanced and fun map for MWLL?
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Spartacus
MechWarrior
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Posts: 80
Re: User-generated Maps once MWLL is released
«
Reply #9 on:
July 28, 2008, 09:08:01 PM »
Excellent tutorial. The basics are simple, and the versatility is evident. I think that's what scared me about the editor at first - very complicated interface.
I also see why you will need the mod built before the editor works...one can simply click "Ctrl+G" and drop into the game level that you are creating/editing - only it's Nomad...not a mech, that drops in. I'm sure there's more to it than that, but I bet that has some bearing.
OK. Happy enough to wait for the beta now.
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ToeBall
Code Monkey One
Lead Dev
Star Colonel
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Re: User-generated Maps once MWLL is released
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Reply #10 on:
July 29, 2008, 01:26:35 AM »
You mean Nomad and not powered armor... and no, the main reason is it'd be really hard to place a mech factory, for example, or a dropship, if you don't have such a thing in editor.
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KorJax
Level Design (Reader of Stickies)
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Memento Mori
Re: User-generated Maps once MWLL is released
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Reply #11 on:
July 29, 2008, 08:24:19 AM »
Other than using solids to guesstimate the approx size of key MWLL assets (such as mechs, dropships, base structures, airfields, etc), all of which I imagine are rather very large in size.
Atleast that's what I have been doing
Although... are tree's going to be destructable multiplayer wise for version 1.0?
I'm seriously considering scrapping a good chunk of forest-cover if not. I already fear my map being too cramped as-is
«
Last Edit: July 29, 2008, 09:51:01 AM by KorJax
»
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ToeBall
Code Monkey One
Lead Dev
Star Colonel
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Re: User-generated Maps once MWLL is released
«
Reply #12 on:
July 29, 2008, 10:13:07 AM »
Depends on the trees. If you're running DX10 physics and the tree was made destructable that it will be, though I don't recommend DX10 physics over the internet unless you have an ungodly amount of bandwidth to your server.
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Killgarr
MechWarrior
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Posts: 65
Re: User-generated Maps once MWLL is released
«
Reply #13 on:
July 29, 2008, 12:26:42 PM »
So you are saying we can NOT just make a map in SB2, then import it into MWLL? (then add game modes and details?)
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ToeBall
Code Monkey One
Lead Dev
Star Colonel
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Posts: 956
Re: User-generated Maps once MWLL is released
«
Reply #14 on:
July 29, 2008, 12:37:21 PM »
You can, but it'll be pretty small. We modified the game's network compression policy to allow for 8kx1 maps to be played. You can make such a map in SB2 but you can't network play it in vanilla Crysis. You can make plenty of stuff for MWLL, but you won't be able to finish until we release.
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