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Author Topic: EADM running MWLL mod for Crysis issues...  (Read 414 times)
Rolke
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« on: August 02, 2008, 08:01:09 PM »

Hello all, I would like to bring to the attention of the coders and heads of this project something they might not know about, but I could be wrong.  I downloaded the Teamaction mod and I know that MWLL will probably be using very similar installation methods and similar executable coding.  The thing is that I have Crysis through EADM (EA Download Manager for those that don't know) and when I try to run the mod's executable it tells me that I need to insert the CD for Crysis =(  very sad face for me...  anyway, I am ok but I worry that this will be a problem when I will be trying to run MWLL and it wants the Crysis CD that I obviously don't have or should need.  Just bringing up this topic as an FYI because I will have a backup plan in case this can't be resolved (brother's Crysis CD)  Wink  Thanks guys and keep up the good work!
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Landros Radick
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« Reply #1 on: August 02, 2008, 08:29:39 PM »

Unfortunately we no longer support TeamAction as the coder who created it for MWLL has left the team. Sorry for any inconvenience this has caused, but you might want to post on the forums of Crymod.com for any help as there are more knowledgeable people there about it.
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Rolke
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« Reply #2 on: August 02, 2008, 08:36:53 PM »

ah... teamaction itself was of very little concern to me, I'm just trying to give a heads up to your team to let you know about possible issues in the future
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ToeBall
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« Reply #3 on: August 02, 2008, 10:29:56 PM »

I'm curious to see if you launch vanilla crysis and then run the mod loader for teamaction if you still have that problem.
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Criminal
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« Reply #4 on: September 05, 2008, 12:18:52 PM »

We have a few people on the team that use EADLM for Crysis. We will test this before release to make sure you aren't left out in the cold.
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