MechWarrior: Living Legends Banner
News:
Pages: [1]
  Print  
Author Topic: Voice Actor  (Read 471 times)
Centron
Bondsman
*
Offline Offline

Posts: 15



View Profile
« on: August 11, 2008, 05:00:04 PM »

My application for the mod team:

Name: Tyler (aka Centron)

Age:16

Position: Voice Acting (Specifically for any announcer / commander voice)

Experience: I work as an announcer for my High School during Football, Basketball, and Baseball Season, and I have been told that I have a very good voice for it by my classmates, viewers, and my boss, the broadcast manager. I am also working on some voice acting for a few maps for the Source Engine Mod, Obsidian Conflict. They are in a 10-map series named Return to City 17. Note: The current releases of the maps do not feature voice acting. They will feature it later as the mapper is going to release updated versions of all 10 maps simultaneously.

Ties to Mechwarrior: I have been a Mechwarrior fan since playing the 31st Century Combat game on the Playstation 1 at the age of 5 (Timber Wolf for life!) and I have always followed the series up until the end of the (good) Mechwarrior games in 2002 with M4: Mercenaries.

Other Commitments: I am about to start my Sophomore year of high school, but due to the nature of the position, I can make deadlines easily.

Samples: I won't upload any samples of my voice acting work for the Return to City 17 maps as the mapper and I have both agreed to keep things under wraps as a surprise for the OC community. Simply post any lines you would like me to try, and I will reply with an attachment. I am also working on some voice samples on my own that would fit the Solaris arena.

PS: Despite numerous google searches, a decent way to add a radio effect to my voice still eludes me, does anyone have any suggestions? (I know sound editing jargon, so tell me if I need to add certain filters to make it work)

PPS: Yes, I am the guy that tried to take a crack at interface design, but sadly, my computer just was not Crysis-capable enough to run the game and editor at a decent FPS to test the interfaces Cry, so I am working at a job that does not require running the game.
Logged

Only bullet marks and plasma burns can rub the green off of a newbie's mech.

Silent - "Being a gamer is hard in Georgia, because every time you tell someone you are in a clan they want to shoot you."
AoP
Web Admin & Community Manager
Lead Dev
Living Legend
*
Offline Offline

Posts: 1778



View Profile WWW
« Reply #1 on: August 11, 2008, 05:22:14 PM »

Thank you for your application, but that position is not vacant.
We have a quite talented voice actor working with our sound department for more than 6 months already and no need for another (english) one at this point.
Logged


=================
With children use force, with men reason; such is the natural order of things. The wise man requires no law.
Jean-Jaques Rousseau
==================
Landros Radick
Audio Director
Lead Dev
Star Colonel
*
Offline Offline

Posts: 835


Landros "DarkWolf" Radick


View Profile
« Reply #2 on: August 16, 2008, 12:23:36 AM »

We still might have a use for voice actors in the future, we will see soon.
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Metallic Abyss Theme by SMFers
Powered by SMF 1.1.7 | SMF © 2006-2008, Simple Machines LLC
Joomla Bridge by JoomlaHacks.com
Valid XHTML 1.0! Valid CSS!