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Topic: Mechwarrior: Trials of War (Read 1003 times)
Somebody Else
MechWarrior
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Posts: 64
Mechwarrior: Trials of War
«
on:
August 14, 2008, 11:58:31 AM »
I'm making a mod for Command and Conquer: Tiberian Sun based on mechwarrior, although it'll have some extra stuff that isn't really canon.
See more at
http://www.ppmsite.com/forum/viewtopic.php?t=19983
Recruiting graphical artists, send me a PM either here or there
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Last Edit: August 29, 2008, 08:13:26 PM by Somebody Else
»
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AoP
Web Admin & Community Manager
Lead Dev
Living Legend
Online
Posts: 1778
Re: Mechwarrior: Trials of Vengeance
«
Reply #1 on:
August 14, 2008, 12:27:36 PM »
Pretty cool!
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With children use force, with men reason; such is the natural order of things. The wise man requires no law.
Jean-Jaques Rousseau
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PanzerBoxb
Captain Cheese™
Star Colonel
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Posts: 835
Re: Mechwarrior: Trials of Vengeance
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Reply #2 on:
August 14, 2008, 01:22:35 PM »
Go go go! The more MechWarrior the better.
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Seraph
Lance Captain
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Posts: 488
Re: Mechwarrior: Trials of Vengeance
«
Reply #3 on:
August 14, 2008, 01:47:01 PM »
Sweet! I will make sure to get that once you got a download ready
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In the heat of battle, legends are born ...
Skunker
Lance Sergeant
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Posts: 111
Re: Mechwarrior: Trials of Vengeance
«
Reply #4 on:
August 14, 2008, 07:24:25 PM »
Yeah me too, this is pretty awesome!
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Skydance
Apprentice Dev
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Posts: 185
Re: Mechwarrior: Trials of Vengeance
«
Reply #5 on:
August 15, 2008, 03:46:19 PM »
Hey, nice work so far. I'm guessing that's a 99-01 era game?
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Somebody Else
MechWarrior
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Posts: 64
Re: Mechwarrior: Trials of Vengeance
«
Reply #6 on:
August 16, 2008, 05:46:37 AM »
Aug 1999, yeah
The graphical work isn't mine but all the coding so far is. Well, almost, with a little help
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Skunker
Lance Sergeant
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Posts: 111
Re: Mechwarrior: Trials of Vengeance
«
Reply #7 on:
August 16, 2008, 09:30:56 PM »
One thing man, looking at your latest screens i saw the summoner firing a PPC, and it looked kinda disappointing. Firestorm has really nice particle effects (railgun on mammoth MKII, firewall, etc.), so am i just disappointed because the screen didn't catch the effect in all its glory, or does the ppc really look like a gigantic series of floating cyan balls?
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Somebody Else
MechWarrior
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Posts: 64
Re: Mechwarrior: Trials of Vengeance
«
Reply #8 on:
August 17, 2008, 02:22:24 AM »
The firestorm wall effects are unfortunately a single animation, but I'm still working on the PPC, I don't yet understand railgun logic that well so I'm going to experiment more at a later time. That is just a placeholder for the moment, I thought it looked OK but I guess not. Unfortunately railgun logic gives instantaneous travel times for projectiles, so I don't know how it will turn out.
Remember, these are just screens from an early alpha, it's been in development just two weeks
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Skunker
Lance Sergeant
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Posts: 111
Re: Mechwarrior: Trials of Vengeance
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Reply #9 on:
August 17, 2008, 10:06:11 AM »
Quote from: Somebody Else on August 17, 2008, 02:22:24 AM
The firestorm wall effects are unfortunately a single animation, but I'm still working on the PPC, I don't yet understand railgun logic that well so I'm going to experiment more at a later time. That is just a placeholder for the moment, I thought it looked OK but I guess not. Unfortunately railgun logic gives instantaneous travel times for projectiles, so I don't know how it will turn out.
Remember, these are just screens from an early alpha, it's been in development just two weeks
ahah don't worry man, i'm not criticizing. I couldn't do any of that even if i wanted to and it's pretty frickin' awesome. I was just curious, though I would recommend that you try and adjust it a bit before you call it done
.
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SintoX
MechWarrior
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Posts: 61
Re: Mechwarrior: Trials of Vengeance
«
Reply #10 on:
August 17, 2008, 12:39:00 PM »
Nice idea but why do you take a game that's nearly 10 years old?
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Sorry for my bad english anyway and greetings from germany.
They who would give up an essential liberty for temporary security, deserve neither liberty or security. (Benjamin Franklin)
Somebody Else
MechWarrior
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Posts: 64
Re: Mechwarrior: Trials of Vengeance
«
Reply #11 on:
August 17, 2008, 01:41:54 PM »
Heh, mainly because I found the 'mech graphics made specifically for TS and the guy who made them let me use them, plus it's much easier to mod than most games
Still quite a lot to do and if anyone feels like making a few more 'mech images, PLEASE contact me, that's the only part I can't reasonably do, I'm trying my hand at making a dropship at the moment, I'm learning blender, and I'm going to try making some buildings, but I have no chance of making a good 'mech
On holiday in France at the moment so development is pretty much on hiatus at the moment
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KitLightning
Resident Necromancer
Star Colonel
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Posts: 808
πάντα ρει, και ουδέν μένει
Re: Mechwarrior: Trials of War
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Reply #12 on:
August 30, 2008, 07:12:30 AM »
Somebody just got my attention! Oldschool gaming never dies!
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"Acerrima proximorum odia" ~ Tacitus
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Somebody Else
MechWarrior
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Posts: 64
Re: Mechwarrior: Trials of War
«
Reply #13 on:
August 30, 2008, 02:11:29 PM »
^_^ Nearly all of the code is done now, just the artwork left really, and fixing a bug or two. Still need a graphical artist! Need to make lots of structures and a few more mechs, and a few miscellaneous things.
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Skunker
Lance Sergeant
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Posts: 111
Re: Mechwarrior: Trials of War
«
Reply #14 on:
September 22, 2008, 08:58:31 PM »
New PPC effect is looking good man!
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