MechWarrior: Living Legends Banner
News:
Pages: [1] 2
  Print  
Author Topic: Mechwarrior: Trials of War  (Read 1003 times)
Somebody Else
MechWarrior
**
Offline Offline

Posts: 64



View Profile
« on: August 14, 2008, 11:58:31 AM »

I'm making a mod for Command and Conquer: Tiberian Sun based on mechwarrior, although it'll have some extra stuff that isn't really canon.

See more at http://www.ppmsite.com/forum/viewtopic.php?t=19983

Recruiting graphical artists, send me a PM either here or there Smiley
« Last Edit: August 29, 2008, 08:13:26 PM by Somebody Else » Logged
AoP
Web Admin & Community Manager
Lead Dev
Living Legend
*
Online Online

Posts: 1778



View Profile WWW
« Reply #1 on: August 14, 2008, 12:27:36 PM »

Pretty cool!
Logged


=================
With children use force, with men reason; such is the natural order of things. The wise man requires no law.
Jean-Jaques Rousseau
==================
PanzerBoxb
Captain Cheese™
Star Colonel
****
Offline Offline

Posts: 835



View Profile
« Reply #2 on: August 14, 2008, 01:22:35 PM »

Go go go!  The more MechWarrior the better.
Logged
Seraph
Lance Captain
***
Offline Offline

Posts: 488



View Profile WWW
« Reply #3 on: August 14, 2008, 01:47:01 PM »

Sweet! I will make sure to get that once you got a download ready Wink
Logged

In the heat of battle, legends are born ...
Skunker
Lance Sergeant
***
Offline Offline

Posts: 111



View Profile
« Reply #4 on: August 14, 2008, 07:24:25 PM »

Yeah me too, this is pretty awesome!
Logged

Skydance
Apprentice Dev
Lance Sergeant
*
Offline Offline

Posts: 185



View Profile WWW
« Reply #5 on: August 15, 2008, 03:46:19 PM »

Hey, nice work so far. I'm guessing that's a 99-01 era game?
Logged
Somebody Else
MechWarrior
**
Offline Offline

Posts: 64



View Profile
« Reply #6 on: August 16, 2008, 05:46:37 AM »

Aug 1999, yeah Smiley The graphical work isn't mine but all the coding so far is. Well, almost, with a little help Smiley
Logged
Skunker
Lance Sergeant
***
Offline Offline

Posts: 111



View Profile
« Reply #7 on: August 16, 2008, 09:30:56 PM »

One thing man, looking at your latest screens i saw the summoner firing a PPC, and it looked kinda disappointing. Firestorm has really nice particle effects (railgun on mammoth MKII, firewall, etc.), so am i just disappointed because the screen didn't catch the effect in all its glory, or does the ppc really look like a gigantic series of floating cyan balls?
Logged

Somebody Else
MechWarrior
**
Offline Offline

Posts: 64



View Profile
« Reply #8 on: August 17, 2008, 02:22:24 AM »

The firestorm wall effects are unfortunately a single animation, but I'm still working on the PPC, I don't yet understand railgun logic that well so I'm going to experiment more at a later time. That is just a placeholder for the moment, I thought it looked OK but I guess not. Unfortunately railgun logic gives instantaneous travel times for projectiles, so I don't know how it will turn out.

Remember, these are just screens from an early alpha, it's been in development just two weeks Smiley
Logged
Skunker
Lance Sergeant
***
Offline Offline

Posts: 111



View Profile
« Reply #9 on: August 17, 2008, 10:06:11 AM »

The firestorm wall effects are unfortunately a single animation, but I'm still working on the PPC, I don't yet understand railgun logic that well so I'm going to experiment more at a later time. That is just a placeholder for the moment, I thought it looked OK but I guess not. Unfortunately railgun logic gives instantaneous travel times for projectiles, so I don't know how it will turn out.

Remember, these are just screens from an early alpha, it's been in development just two weeks Smiley

ahah don't worry man, i'm not criticizing. I couldn't do any of that even if i wanted to and it's pretty frickin' awesome. I was just curious, though I would recommend that you try and adjust it a bit before you call it done Wink.
Logged

SintoX
MechWarrior
**
Offline Offline

Posts: 61



View Profile
« Reply #10 on: August 17, 2008, 12:39:00 PM »

Nice idea but why do you take a game that's nearly 10 years old?
Logged

Sorry for my bad english anyway and greetings from germany.

They who would give up an essential liberty for temporary security, deserve neither liberty or security. (Benjamin Franklin)
Somebody Else
MechWarrior
**
Offline Offline

Posts: 64



View Profile
« Reply #11 on: August 17, 2008, 01:41:54 PM »

Heh, mainly because I found the 'mech graphics made specifically for TS and the guy who made them let me use them, plus it's much easier to mod than most games Tongue Still quite a lot to do and if anyone feels like making a few more 'mech images, PLEASE contact me, that's the only part I can't reasonably do, I'm trying my hand at making a dropship at the moment, I'm learning blender, and I'm going to try making some buildings, but I have no chance of making a good 'mech Tongue

On holiday in France at the moment so development is pretty much on hiatus at the moment Tongue
Logged
KitLightning
Resident Necromancer
Star Colonel
****
Offline Offline

Posts: 808


πάντα ρει, και ουδέν μένει


View Profile WWW
« Reply #12 on: August 30, 2008, 07:12:30 AM »

Somebody just got my attention! Oldschool gaming never dies! Roll Eyes
Logged



          "Acerrima proximorum odia" ~ Tacitus

             www.pinksniperiii.deviantart.com
Somebody Else
MechWarrior
**
Offline Offline

Posts: 64



View Profile
« Reply #13 on: August 30, 2008, 02:11:29 PM »

^_^ Nearly all of the code is done now, just the artwork left really, and fixing a bug or two. Still need a graphical artist! Need to make lots of structures and a few more mechs, and a few miscellaneous things. Smiley
Logged
Skunker
Lance Sergeant
***
Offline Offline

Posts: 111



View Profile
« Reply #14 on: September 22, 2008, 08:58:31 PM »

New PPC effect is looking good man!
Logged

Pages: [1] 2
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Metallic Abyss Theme by SMFers
Powered by SMF 1.1.7 | SMF © 2006-2008, Simple Machines LLC
Joomla Bridge by JoomlaHacks.com
Valid XHTML 1.0! Valid CSS!